Some rules questions

By garciaj113, in Star Wars: Force and Destiny RPG

If a character has the talents Intuitive Shot (Seeker-Hunter) and Essential Kill (Seeker-Executioner) and has a Force Rating of 3 when the character makes a Ranged (Heavy) check how is the dice pool assembled?

Is it six total force die with the certain die being linked to the individual talent or simply three and u can assign the force pips to either talent?

Also with the Seek Force Power if u buy activate the Control Upgrade which allows you to add pierce to weapons you are wielding how does that work with a breach weapon (such as a lightsaber)?

Would the lightsaber have Breach 1 + Pierce X, or simply keeps the Breach quality and does not have the ability to be used with this ability?

Also (related to the previous question) if a weapon has Pierce 12 is this correct, or is it Breach 1, Pierce 2, or does it not matter?

A single check is limited to being only able to use your FR in force dice on the check. So you can have 3 force dice from one or the other but not both.

Edit - source F &D page 280 bold text on left column. however, the number of Force dice he adds to the pool can never exceed his current force rating

You could read this in that you could split the 3 force dice 2/1 but I believe that in an order 66 episode it was confirmed as one or the other (I'm working from memory here, so may be wrong), either way house ruling as allowing the split is hardly game breaking but allowing to double up as a house rule is, although again this is up to your GM of course.

Edited by syrath

1. As to your first question, I had the same one and asked the Developers, here is a link to their answer

https://community.fantasyflightgames.com/topic/108101-ffg-developer-answered-questions/page-11#entry2338414

But basically you can only benefit from a single source of "add Force Dice to the pool". Essential skill and Intuitive Shot can't be used on the same check.

2. Breach 1, Pierce x. Against a target with Soak you would bypass 10+x Soak. Against a target with Armour (a vehicle) you would bypass 1 Armour and Pierce is ignored.

3. Pierce does not do anything to Armour of vehicles, so Pierce 12 is Pierce 12 and does nothing to a vehicle when you attack it.