Z-95 and Lt Blount

By 4xholic, in X-Wing Rules Questions

Just picked this up and need clarification on this pilot.

It states:

"When attacking, the defender is hit by your attack, even if he does not suffer any damage"

How does this work?

If I attack and get 2-hits, defender get 2-evades -> what happens??

Card says defender is hit, so do they lose a shield, draw a card, etc...

I'm just not seeing this one, your help is appreciated - thank you.

So your attack it always "hits". Really important for say missiles that say "if you hit cancel all dice and..." Like advanced homing missiles. Lt. Blount is also really good at knocking stealth devices off of ships, since you lose stealth device once you are "hit".

They just suffer "being hit" which does NOT include things like damage via drawing cards or losing Shields. As mentioned there are certain effects that trigger by "hitting" a target at Blount triggers those regardless of what the dice do. Knocking off a Stealth Device is one thing but ordnance like Ion Pulse Missiles, the Advanced Homing Missile, and Assault Missiles just need to "hit" their target to have an effect.

Note that determining if a target is "hit" or not normally depends on the what happens during/after the Compare Results step during an attack. Normally, an attack needs uncancelled boom/hit/filled explosion symbols or kaboom/crit/open explosion symbols for an attack to "hit" and cause an effect. Blount just causes the "hit" but effects may still require dice results.

Note that Blount is NOT the only way to land a "hit" and not deal any damage although most other methods do require rolling dice and having more boom/kaboom results than the target has Evade results to cancel. A Tractor Beam may need to roll to "hit" its target but after it does it cancels the dice results for no base damage but has some other effect. Things like Draw Their Fire could pull damage from one ship to another but even if it doesn't end up suffering the damage the target ship is still the one that was "hit" by the attack.

Aha moment :) Thanks Flightmaster101 and StevenO, I greatly appreciate your replies.

Follow up on Stealth - So once a ship is hit, they can no longer use the stealth (Cloak) ability?

Stealth Device and Cloaking Device/Cloak action are not the same thing. ;)

Stealth Device and Cloaking Device/Cloak action are not the same thing. ;)

Bummer, thanks. I was up against a Tie Phantom that was using Advanced Cloak - would be nice if a hit would knock that out :)

Speaking of Lt. Blount and his ability combine with something like Ion Pulse Missiles. When you roll your attack dice and your opponent decides to spend his evade and/or focus tokens to defend against it not realizing Lt. Blount's ability (since he's not played that often), do you feel obligated to tell them it wasn't necessary? Or would you take the advantage of them not knowing the game enough and move forward with their decisions? This is a question for tournament play. I could definitely see the defending player argue that "I would've never used those tokens had I known that." Is that their fault for not knowing the rules printed on a card on the table?

Speaking of Lt. Blount and his ability combine with something like Ion Pulse Missiles. When you roll your attack dice and your opponent decides to spend his evade and/or focus tokens to defend against it not realizing Lt. Blount's ability (since he's not played that often), do you feel obligated to tell them it wasn't necessary? Or would you take the advantage of them not knowing the game enough and move forward with their decisions? This is a question for tournament play. I could definitely see the defending player argue that "I would've never used those tokens had I known that." Is that their fault for not knowing the rules printed on a card on the table?

That is a good question and in that moment I think I would elect to inform them so they do not waste a token. I'd rather play fair and honest than try and "trick" an opponent as that would take the joy out of playing :) Although, playing devils advocate, I can see someone taking the stand that their lack of knowledge would represent a "real world" scenario in that the player/ship would not know the abilities of their opponents.

Morally interesting question. If you're just playing for fun, just let them know. In a tournament setting on the other hand, I'd expect my opponent to know what Lt. Blount does. But still, I would tell him. It's just good sportsmanship.

Speaking of Lt. Blount and his ability combine with something like Ion Pulse Missiles. When you roll your attack dice and your opponent decides to spend his evade and/or focus tokens to defend against it not realizing Lt. Blount's ability (since he's not played that often), do you feel obligated to tell them it wasn't necessary? Or would you take the advantage of them not knowing the game enough and move forward with their decisions? This is a question for tournament play. I could definitely see the defending player argue that "I would've never used those tokens had I known that." Is that their fault for not knowing the rules printed on a card on the table?

I suppose some that deal damage as well as having an adverse effect on a "hit" (like assault missiles) would need to roll evades and spend tokens, but ion pulse/proton etc i would just tell them to pick up a card/assign ion etc

Speaking of Lt. Blount and his ability combine with something like Ion Pulse Missiles. When you roll your attack dice and your opponent decides to spend his evade and/or focus tokens to defend against it not realizing Lt. Blount's ability (since he's not played that often), do you feel obligated to tell them it wasn't necessary? Or would you take the advantage of them not knowing the game enough and move forward with their decisions? This is a question for tournament play. I could definitely see the defending player argue that "I would've never used those tokens had I known that." Is that their fault for not knowing the rules printed on a card on the table?

There may be other reasons to spend tokens so I wouldn't tell him not to. I may remind him of my pilot's ability however and the ability of any ordnance I am firing.

With Ion Pulse or AHM it doesn't really matter what they roll. With an Assault Missile the attack roll still matters a great deal because THAT roll is what determines if the target actually takes damage or not as the "splash" effect is only striking those near your target; it may be an odd result but that's what happens.

Speaking of Lt. Blount and his ability combine with something like Ion Pulse Missiles. When you roll your attack dice and your opponent decides to spend his evade and/or focus tokens to defend against it not realizing Lt. Blount's ability (since he's not played that often), do you feel obligated to tell them it wasn't necessary? Or would you take the advantage of them not knowing the game enough and move forward with their decisions? This is a question for tournament play. I could definitely see the defending player argue that "I would've never used those tokens had I known that." Is that their fault for not knowing the rules printed on a card on the table?

I would simply say "I am attacking with Lt. Blount who says... yada yada yada". If it's a tournament I probably let him, if its casual I probably say "are you sure?"

Casual? "Dude, its blount..."

Tourny? "You..just did that...LOL"

I go through my list before every match at tournament making sure that my opponent knows what all of my cards say. If they spent tokens defending against something like an IPM or Tracer from Blount, I wouldn't say a thing about it.

In a casual or league game, I'd ask them if they are really sure they want to spend that token.

I go through my list before every match at tournament making sure that my opponent knows what all of my cards say. If they spent tokens defending against something like an IPM or Tracer from Blount, I wouldn't say a thing about it.

In a casual or league game, I'd ask them if they are really sure they want to spend that token.

Agreed. Prior to a game starting is when I take a good look at my opponents list. Especially if it's not something I'm used to seeing. If unsure, asking for clarification on abilities and upgrades prior to the game is always the better way to do this in my opinion. I'm with everyone else though. Tournament, if I went through the list with them at the beginning, not going to say anything. Casual play, probably remind them of his ability.

Speaking of Lt. Blount and his ability combine with something like Ion Pulse Missiles. When you roll your attack dice and your opponent decides to spend his evade and/or focus tokens to defend against it not realizing Lt. Blount's ability (since he's not played that often), do you feel obligated to tell them it wasn't necessary? Or would you take the advantage of them not knowing the game enough and move forward with their decisions? This is a question for tournament play. I could definitely see the defending player argue that "I would've never used those tokens had I known that." Is that their fault for not knowing the rules printed on a card on the table?

In tournament play, I generally hand my list to my opponent and ask if they have any questions and understand everything printed. If it is a Store Championship or higher tier tournament, I am not going to say anything. I asked prior to play if they understood my list and now the responsibility is on them to play accordingly. Also, there may be strategy on their part as to why they would spend tokens on a defense roll that they know will hit regardless. (see Garvin Dreis)

I have experienced both sides of opponents not understanding my cards and/or not remembering my opponent's cards. Oh bantha fodder, I forgot he had Rebel Captive... Guess Dash is double stressed now...

I go through my list before every match at tournament making sure that my opponent knows what all of my cards say. If they spent tokens defending against something like an IPM or Tracer from Blount, I wouldn't say a thing about it.

In a casual or league game, I'd ask them if they are really sure they want to spend that token.

Agreed. Prior to a game starting is when I take a good look at my opponents list. Especially if it's not something I'm used to seeing. If unsure, asking for clarification on abilities and upgrades prior to the game is always the better way to do this in my opinion. I'm with everyone else though. Tournament, if I went through the list with them at the beginning, not going to say anything. Casual play, probably remind them of his ability.

During casual play, or practice as I like to call it, I will almost definitely point out every opportunity I see to use any abilities on the table. I like to assume tournament players are not going to forget what their ships do so I like to make sure that while I am practicing, my list gets hit as hard and with every printed ability possible to see if I can overcome and/or out fly their list.

Morally interesting question. If you're just playing for fun, just let them know. In a tournament setting on the other hand, I'd expect my opponent to know what Lt. Blount does. But still, I would tell him. It's just good sportsmanship.

I think it would also depend on the tournament player too.

at my LGS we generally get a lot of players (25+) per tournament and a pretty even split between serious tourney players and much more casual players who aren't always quite as au fait with all of the subtleties and nuances of every rule.

While I'd have no qualms about playing Gotcha with a 3 time store champs winner, I'm not going to do the same with his 8 year old son

Morally interesting question. If you're just playing for fun, just let them know. In a tournament setting on the other hand, I'd expect my opponent to know what Lt. Blount does. But still, I would tell him. It's just good sportsmanship.

I think it would also depend on the tournament player too.

at my LGS we generally get a lot of players (25+) per tournament and a pretty even split between serious tourney players and much more casual players who aren't always quite as au fait with all of the subtleties and nuances of every rule.

While I'd have no qualms about playing Gotcha with a 3 time store champs winner, I'm not going to do the same with his 8 year old son

I understand this logic, though the youngest I've seen in our local tournaments was 16. Punk teenagers need to be taught a lesson lol

Oh bantha fodder

Had you actually said that in a game, I probably would have given you the chance to change your target... after, of course, I take the chance to change my shorts because I peed them from laughing so hard.

Oh bantha fodder

Had you actually said that in a game, I probably would have given you the chance to change your target... after, of course, I take the chance to change my shorts because I peed them from laughing so hard.

Unfortunately this was at regionals in 2014 2015 and I got tabled that game... One mistake can cost the match.

Edited by CDKENNE