I have been seeing a lot of E-Wing fixes today and wanted to put only two cents. For Corran, if he is given PTL, R2 Astro, EU, and Advanced Sensors, he has excellent manueverability, and for a ship that has 3 agility and an evade a massive amount of HP. It's less pricey than the current build and is pretty strong, it just loses regeneration.
What if the E-Wing didn't regenerate?
Or you could drop the Sensors for a hull, or FCS, or nothing at all for a cheaper ship.
I have been seeing a lot of E-Wing fixes today and wanted to put only two cents. For Corran, if he is given PTL, R2 Astro, EU, and Advanced Sensors, he has excellent manueverability, and for a ship that has 3 agility and an evade a massive amount of HP. It's less pricey than the current build and is pretty strong, it just loses regeneration.
46pts. Without regen, that's far too expensive for a single modified attack - FCS allows his second to be modified and is one point cheaper; R2 does counter his lack of green moves, but without regen he can't afford to take even one large attack.
And the E-Wing's problem isn't Corran Horn. As others have stated, the base ship is overcosted; it lacks enough green moves for PTL to be generally viable - which it really wants to take advantage of all those lovely actions; it lacks the pilots with EPTs; it lacks boost, hence the engine upgrade, and therefore lacks Autothrusters. And so it dies too easily, relying on green dice alone isn't safe. A free evade would go a long way towards making it viable, cf Defender /x7.
What it does have is 3 reds, 3 greens, and a system slot. Which is why so many of us seem to want it to be better than it currently is.
,honestly, the prpblem with horn isnt even really horn
While hes undoubtedly solid and packs a great ps, he only really exists because of r2d2
Regeneration is such a monstrously powerful ability when enabled that it MAKES ships viable (see corran and poe)
Which is why an E fix doesnt have to screw horn as much as horn with r2d2
It's more like Corran's ability + r2d2 are what makes the ship work and if you took away one or the other the ship would be total trash.
Corran being able to get in huge damage and then run away and regen his shields is how he works.
And the E-Wing's problem isn't Corran Horn. As others have stated, the base ship is overcosted; it lacks enough green moves for PTL to be generally viable - which it really wants to take advantage of all those lovely actions; it lacks the pilots with EPTs; it lacks boost, hence the engine upgrade, and therefore lacks Autothrusters.I have been seeing a lot of E-Wing fixes today and wanted to put only two cents. For Corran, if he is given PTL, R2 Astro, EU, and Advanced Sensors, he has excellent manueverability, and for a ship that has 3 agility and an evade a massive amount of HP. It's less pricey than the current build and is pretty strong, it just loses regeneration.
Love flying Horn....but maybe the generic E-wings and Interceptors (2 of my favs) were treated like scum, they'd have the EPT's they deserve; and be 2 points cheaper.
Yea it was a poor design choice to let the e-wing take r2-d2. It has 3 agility, 3 shields, and the evade action, not to mention 5 green moves, which are all big steps above the x-wings and y-wings that could take him previously.
So yes any future e-wing fix needs to be sure it doesn't help regen on them any more.
right now shield regeneration is fairly easy. It is Hull regeneration that doesn't happen so much. Further more the faction that needs it the most, Imperials, don't have any Hull regeneration.
Edited by MarinealverI've been toying with this, but I can't quite convince myself it's actually a good idea:
Corran Horn (35)
Juke (2)
Accuracy Corrector (3)
R3 Astromech (2)
Total: 42
View in Yet Another Squad Builder
An evade is _almost_ as good as a shield, and forcing an opponent to spend a token is a good thing. However... It doesn't really maximize the amount of damage Corran is putting out.
Ah well.
If the E-Wing didn't have regen, Corran would never see play.
As a fairly experienced Corran player, what makes him work is the combination of R2-D2, evade action, high PS repositioning, 3 shields and (least important as most unreliable) 3 agility. This is what makes Corran survivable and see table time. His pilot ability lends itself to the hit and run playstyle, which can work well with regen. He would still work well with a different pilot ability. Any high PS E-Wing (should FFG release more pilots) could work well because of these factors. However R2-D2 is unique, so you are limited to 1 E-Wing per squad. Other E-Wings don't see play like this because their PS is too low and because Corran exists. Etahn's ability is potentially useful as a support ship, but is too expensive to run in a normal 100 point dogfight.
On comparison to the 'equivalent' imperial ship, the TIE Defender, the overpriced nature of the E-Wings is clear to see. Before Imperial Veterans and the new TIE Defender titles, Defenders were still seen more than non-Corran (or I should say non-R2D2) E-Wings, and that wasn't very much at all.* So clearly both ships were overcosted for what they did. With TIE/x7 Defenders have seen a point reduction and better action economy making them usable on the table. The PS1 Delta (28 points with x7) is clearly far better than PS1 Knave (27 points) with an additional hull, free evade tokens and a better dial with white K-turns. The same comparison can be made throughout the different pilots. The only thing that makes the E-Wing usable is access to R2D2.
The E-Wings in general are well overpriced and don't fill any role well. Without regen, Corran would be as dead as the Knave squadron pilot and the (cool sounding) Blackmoon squadron pilot.
*I have no data to back up this claim, but what I can tell that is what happened
I've been toying with this, but I can't quite convince myself it's actually a good idea:
Corran Horn (35)
Juke (2)
Accuracy Corrector (3)
R3 Astromech (2)
Total: 42
View in Yet Another Squad Builder
An evade is _almost_ as good as a shield, and forcing an opponent to spend a token is a good thing. However... It doesn't really maximize the amount of damage Corran is putting out.
Ah well.
Unless you're playing something that can't put out more than two hits anyways (autoblaster turrets and TIE Advanceds come to mind) then I think FCS is a better pick than Accuracy Corrector, doubly so if you're playing Corran who has a double tap ability that is vastly improved by adding FCS.
R3 Astromech's a bad pick here too - to activate Juke you'll have to bank an Evade token anyways, so even if you happen to get a focus result on your dice and bank it with R3, it still won't be useful unless you're being attacked twice per turn.
"Classic" R2-D2 Corran is so scary since if you don't focus him down he can keep coming back forever, but this build is a Corran that'd I'd feel safe to ignore initially in favor of the rest of your list.
If the E-Wing didn't have regen, Corran would never see play.
As a fairly experienced Corran player, what makes him work is the combination of R2-D2, evade action, high PS repositioning, 3 shields and (least important as most unreliable) 3 agility. This is what makes Corran survivable and see table time. His pilot ability lends itself to the hit and run playstyle, which can work well with regen. He would still work well with a different pilot ability. Any high PS E-Wing (should FFG release more pilots) could work well because of these factors. However R2-D2 is unique, so you are limited to 1 E-Wing per squad. Other E-Wings don't see play like this because their PS is too low and because Corran exists. Etahn's ability is potentially useful as a support ship, but is too expensive to run in a normal 100 point dogfight.
On comparison to the 'equivalent' imperial ship, the TIE Defender, the overpriced nature of the E-Wings is clear to see. Before Imperial Veterans and the new TIE Defender titles, Defenders were still seen more than non-Corran (or I should say non-R2D2) E-Wings, and that wasn't very much at all.* So clearly both ships were overcosted for what they did. With TIE/x7 Defenders have seen a point reduction and better action economy making them usable on the table. The PS1 Delta (28 points with x7) is clearly far better than PS1 Knave (27 points) with an additional hull, free evade tokens and a better dial with white K-turns. The same comparison can be made throughout the different pilots. The only thing that makes the E-Wing usable is access to R2D2.
The E-Wings in general are well overpriced and don't fill any role well. Without regen, Corran would be as dead as the Knave squadron pilot and the (cool sounding) Blackmoon squadron pilot.
*I have no data to back up this claim, but what I can tell that is what happened
Ohh I believe it, I just feel Corran has hidden potential as a Fel sequel dogfighter. But I'm not sure.
If the E-Wing didn't have regen, Corran would never see play.
As a fairly experienced Corran player, what makes him work is the combination of R2-D2, evade action, high PS repositioning, 3 shields and (least important as most unreliable) 3 agility. This is what makes Corran survivable and see table time. His pilot ability lends itself to the hit and run playstyle, which can work well with regen. He would still work well with a different pilot ability. Any high PS E-Wing (should FFG release more pilots) could work well because of these factors. However R2-D2 is unique, so you are limited to 1 E-Wing per squad. Other E-Wings don't see play like this because their PS is too low and because Corran exists. Etahn's ability is potentially useful as a support ship, but is too expensive to run in a normal 100 point dogfight.
On comparison to the 'equivalent' imperial ship, the TIE Defender, the overpriced nature of the E-Wings is clear to see. Before Imperial Veterans and the new TIE Defender titles, Defenders were still seen more than non-Corran (or I should say non-R2D2) E-Wings, and that wasn't very much at all.* So clearly both ships were overcosted for what they did. With TIE/x7 Defenders have seen a point reduction and better action economy making them usable on the table. The PS1 Delta (28 points with x7) is clearly far better than PS1 Knave (27 points) with an additional hull, free evade tokens and a better dial with white K-turns. The same comparison can be made throughout the different pilots. The only thing that makes the E-Wing usable is access to R2D2.
The E-Wings in general are well overpriced and don't fill any role well. Without regen, Corran would be as dead as the Knave squadron pilot and the (cool sounding) Blackmoon squadron pilot.
*I have no data to back up this claim, but what I can tell that is what happened
Ohh I believe it, I just feel Corran has hidden potential as a Fel sequel dogfighter. But I'm not sure.
Fel has green turns, native boost (for autos as well as the action) and BR. I think you'll need all three of those to really excel at that role.
R2 and EU gets you all that save for the thrusters, Corran has two attacks and is better armored, Fel has skill on him though. The system slot might make the difference there?
Unless you're playing something that can't put out more than two hits anyways (autoblaster turrets and TIE Advanceds come to mind) then I think FCS is a better pick than Accuracy Corrector, doubly so if you're playing Corran who has a double tap ability that is vastly improved by adding FCS.I've been toying with this, but I can't quite convince myself it's actually a good idea:
Corran Horn (35)
Juke (2)
Accuracy Corrector (3)
R3 Astromech (2)
Total: 42
View in Yet Another Squad Builder
An evade is _almost_ as good as a shield, and forcing an opponent to spend a token is a good thing. However... It doesn't really maximize the amount of damage Corran is putting out.
Ah well.
R3 Astromech's a bad pick here too - to activate Juke you'll have to bank an Evade token anyways, so even if you happen to get a focus result on your dice and bank it with R3, it still won't be useful unless you're being attacked twice per turn.
Just as a note about the timing:
First you roll 3 red dice
Then you R3 to cancel an eyeball and take an Evade.
Then you AC to cancel your remaining dice and add 2 hits.
Then your opponent rolls.
You Juke (because you now have the Evade token), and flip and Evade to an eyeball.
You don't have to bank that evade token at all, you're free to take other actions.
I will grant that FCS offers a better chance at getting more hits than AC does.
I just want very badly for this combo to work!
Regeneration is such a monstrously powerful ability when enabled that it MAKES ships viable (see corran and poe)
Doubly so on an e-wing, because each shield is behind three green dice, rather than just one or two.
(Yes, all right, I know. But even unmodified green dice have to do something occasionally )
Edited by Magnus GrendelR2 and EU gets you all that save for the thrusters, Corran has two attacks and is better armored, Fel has skill on him though. The system slot might make the difference there?
Fel also has the free focus when he barrels and boosts.
And he's much cheaper. Fully tooled Fel is what, a point more than empty Corran?
Thrusters and Palp help too.
The PS9 is massive as well, as Rebels often use most of their points, so imps can get the initiative bid and out fly with ps8.
Doubly so on an e-wing, because each shield is behind three green dice, rather than just one or two.Regeneration is such a monstrously powerful ability when enabled that it MAKES ships viable (see corran and poe)
(Yes, all right, I know. But even unmodified green dice have to do something occasionally )
And in Corran's case, usually an evade and a focus. There's very few ships he can't at least susrvive ine on one, and even fewer more expensive than him, so he can win on points.
Regeneration is such a monstrously powerful ability when enabled that it MAKES ships viable (see corran and poe)
Doubly so on an e-wing, because each shield is behind three green dice, rather than just one or two.
(Yes, all right, I know. But even unmodified green dice have to do something occasionally )
(tell that to the green dice)
but yeah, the "average" on 3 unmodified dice with 3/8 successful faces is rounded down to 1
Edited by ficklegreendice