First attempt: "Woah, this thing can move" Condition Card

By Rinzler in a Tie, in X-Wing

First things first: I got all Chicken Little when I saw "I'll Show You the dark Side". The idea of Condition Cards still really peeves me. They are, to me, taking the game away from good piloting and more towards net-listing and Star Trek Attack Wing.

I digress.

"Whoa, This Thing can Move"

Condition Card

Equip this card as an <Elite Pilot Talent> upgrade to one friendly ship during the list-building phase and pay its squad point cost. This ship exchanges the printed pilot ability of one friendly ship with the "Whoa, This Thing can Move" condition token.

Then choose one other friendly ship. Assign that ship the "Whoa, This Thing can Move" condition token. This ship can no longer use its printed pilot ability.

5 points.

Summation:

- The "Whoa, this..." Condition Card fills an EPT slot on one of your ships. Costs X points

- Then, choose another of your ships. Give it another identifier (I chose token)

- The ship with the condition card replaces its pilot ability with that of the tokened ship

- Tokened ship now has no pilot ability now but retains its pilot skill

I'm still not sure how I feel about it. Immediately I want to ask:

- What happens to the pilot skill levels of each ship?

- Can any pilot abilities with a higher or lower PS be broken?

- Is 5 points enough? It certainly doesn't seem too expensive.

- Does taking away the EPT slot of the tokened ship make this either unplayable or unfun?

- How can it be abused?

Here's an example:

Equip either Oicunn or Chiraneau the condition card and the Inquisitor with token.

Now you've got a 4-5 dice, large-based turret with three Crew slots. I think it gets out of hand quickly.

Here's another: Dengar's pilot ability on the Party Bus.

Worth noting that while thinking about this Condition Card and some others and their potential, I may have glimpsed the reason the Devs created the new space.

Feedback please.

Edited by Rinzler in a Tie

First things first: I got all Chicken Little when I saw "I'll Show You the dark Side". The idea of Condition Cards still really peeves me. They are, to me, taking the game away from good piloting and more towards net-listing and Star Trek Attack Wing.

You're right. Netlisting isn't a thing anyone does at the moment :rolleyes:

Sorry, I might have missed it, but what does the condition do?

I pray all conditions wont be movie quotes. That would be just awful. How is "I'll Show You the Dark Side" even a condition?

"Hey doc, I'm suffering from I'll show you the dark side. What can you prescribe?"

at least the other condition we are aware of, "A debt to pay", makes sense as a life situation.

But ya, the movie quotes need to stop in my opinion.

I can just imagine it now...

"Ok, and I'll use my action from 'I Love You' to assign a friendly ship the 'I Know' condition card. And that triggers 'I am Your Father', which allows me to assign 'No.... No... That's not true... That's impossible!' to an enemy ship at range 3...

I pray all conditions wont be movie quotes.

I pray all conditions wont be movie quotes.

Me too. It's just corny.

Really, really, corny.

Sorry, I might have missed it, but what does the condition do?

Was worried I made it confusing.

Essentially allows you to take another ship's pilot ability as an EPT by not letting that ship use it. I.E. Give Poe's ability to Sabine's Tie. You'll have a Focus-loving Tie and a PS 8 T-70 without an ability.

Still struggling to determine if the condition should also take away the tokened ship's (in the example, Poe) EPT...

I pray all conditions wont be movie quotes.

Me too. It's just corny.

Really, really, corny.

Haha, Jesus. Guilty!

Baaa. Baaa.

I'm not a fan of these strange Condition Cards but in some ways they would have been much more acceptable had they been used toward the beginning for thing like Ion tokens/Ionization effects which I'd say are essentially Conditions but built into the rules.

Looking at the OP's suggestion I'm almost interpreting it as something that would basically swap the pilot abilities of two ships. People have complained that they wish pilots were separated from ships and something like that would almost work as you'd still need to have both ships in the game even if the "wrong person" may be flying each. Where I see it getting busted is when a pilot with an amazing ability that is tempered by a poor ship is suddenly put into a good ship or when the pilot could bring an ability to a ship that it was never intended to have.

I'm thinking about something like putting Biggs into a ship that is tougher/more survivable than an X-Wing. I wonder how Jake would feel in a Falcon with Recon Specialist. Then you get things like Vader in something more than an Advanced although the last 'fix' has made some Advanced builds viable for some things.

I pray all conditions wont be movie quotes.

Me too. It's just corny.

Really, really, corny.
;)

I pray all conditions wont be movie quotes.

Me too. It's just corny.
Really, really, corny.
Lmfao, "I hate sand" condition card. Or "they're dying R2!". I desperately want these in the game! ;)

Even going further, the quotes could all be lines from Jar Jar. "Meesa clumsy." Or, "Weesa back!"

I mean...Han or Corran or someone with Biggs' ability would be pretty freakin strong. Heck, even a Prototype would be--just screws up target priority.

Seriously, Biggs would probably break it. Put him in a Fat Turret that can evade.

I pray all conditions wont be movie quotes.

Me too. It's just corny.

Really, really, corny.

So you're saying they're perfect?

Seriously, Biggs would probably break it. Put him in a Fat Turret that can evade.

Nah, Fat Turrets work best when they aren't shot at at all. Biggs' ability would be counterproductive. Where Biggs' ability would be broken would be a ship that combines low point cost, high damasge mitigation and lower combat contribution than the other ships in the squadron. Maybe a Green Squadron A-Wing with PTL and ATs.

Seriously, Biggs would probably break it. Put him in a Fat Turret that can evade.

Nah, Fat Turrets work best when they aren't shot at at all. Biggs' ability would be counterproductive. Where Biggs' ability would be broken would be a ship that combines low point cost, high damage mitigation and lower combat contribution than the other ships in the squadron. Maybe a Green Squadron A-Wing with PTL and ATs.

That would be mean. With a 2/2 split but 3 Agility and Evade as an option is the A-Wing much weaker than the X-Wing outside of those card dealing effects. With only 2 attack dice that A-Wing is less threatening than a 3 die X-Wing yet those options should make it harder to kill. If there are any issues with it the higher minimum movement may mean it has a harder time staying where it want to be.

but list building phase isn't a phase. How about during ship setup?

Also 5 points seems a bit much to remove two ept just to give another ship a different pilot ability ability maybe 2-3 pts

Edited by Oberron

So if you did the condition shenanigans on Corran and Wedge, you can have Wedge's agility reducing ability on top of Corran's double tap at the cost of Wedge being a blanked out PS9 T-65, right?

So if you did the condition shenanigans on Corran and Wedge, you can have Wedge's agility reducing ability on top of Corran's double tap at the cost of Wedge being a blanked out PS9 T-65, right?

Nope - my poor rule-writing skills strike again.

You could give Wes' ability Corran, or Etahn (cause points), and then you would no longer have access to Wes' ability on that T-65.

but list building phase isn't a phase. How about during ship setup?

Also 5 points seems a bit much to remove two ept just to give another ship a different pilot ability ability maybe 2-3 pts

Yeah, I was playing with the "when" - but I wanted to avoid having lists that can change so drastically AFTER you've seen your opponent's list. If it's chosen during setup, you have a pretty uber version of a dual-sided card.

The brokenness of a Biggs ability on an A-Wing, as mentioned above, or Ten Numb's ability on something with a TL, makes me think it should be 4-5.

Edited by Rinzler in a Tie

I don't understand the premise of this thread.

You don't like conditions, so you made a fan-made condition?

Yup.

They're in every expansion in the next wave. Getting used to them and toying with possibilities.

You are obviously too good at X-Wing as you're so far out of the box, I cannot follow. I'm having a hard enough time with the existing mods that effect the ship you're flying directly. Good gravy man. "Man this thing can move" should give you a free boost in addition to your action when it's a movement or something. The beer you're drinking must be good and strong, or plentiful.

New condition card:

"These are not the droids you're looking for..."

Your opponent must turn his or her back on the game for five seconds. Your opponent cannot complain if some or all of the game pieces "magically" move.

I'm not sure how to reword it. But the jokes are good.

- The "Whoa, this..." Condition Card fills an EPT slot on one of your ships. Costs X points

- Then, choose another of your ships. Give it another identifier (I chose token)

- The ship with the condition card replaces its pilot ability with that of the tokened ship

- Tokened ship now has no pilot ability now but retains its pilot skill