First things first: I got all Chicken Little when I saw "I'll Show You the dark Side". The idea of Condition Cards still really peeves me. They are, to me, taking the game away from good piloting and more towards net-listing and Star Trek Attack Wing.
I digress.
"Whoa, This Thing can Move"
Condition Card
Equip this card as an <Elite Pilot Talent> upgrade to one friendly ship during the list-building phase and pay its squad point cost. This ship exchanges the printed pilot ability of one friendly ship with the "Whoa, This Thing can Move" condition token.
Then choose one other friendly ship. Assign that ship the "Whoa, This Thing can Move" condition token. This ship can no longer use its printed pilot ability.
5 points.
Summation:
- The "Whoa, this..." Condition Card fills an EPT slot on one of your ships. Costs X points
- Then, choose another of your ships. Give it another identifier (I chose token)
- The ship with the condition card replaces its pilot ability with that of the tokened ship
- Tokened ship now has no pilot ability now but retains its pilot skill
I'm still not sure how I feel about it. Immediately I want to ask:
- What happens to the pilot skill levels of each ship?
- Can any pilot abilities with a higher or lower PS be broken?
- Is 5 points enough? It certainly doesn't seem too expensive.
- Does taking away the EPT slot of the tokened ship make this either unplayable or unfun?
- How can it be abused?
Here's an example:
Equip either Oicunn or Chiraneau the condition card and the Inquisitor with token.
Now you've got a 4-5 dice, large-based turret with three Crew slots. I think it gets out of hand quickly.
Here's another: Dengar's pilot ability on the Party Bus.
Worth noting that while thinking about this Condition Card and some others and their potential, I may have glimpsed the reason the Devs created the new space.
Feedback please.
Edited by Rinzler in a Tie