Best list ever!

By fok12, in X-Wing

Are you tired of Dengaroo ruining your day with Zuckuss?

Do you hate Defenders and their extreme offence while being super defensive?

Are you bored to play Palp Aces yet again?

Well, I have the answer for you! I present to you, the one and only unbeatable list!

After no testing at all, I am certain that this is the best list ever created for X-wing!

Patrol Leader .

Patrol Leader .

Scimitar Sqd Bomber , Hull Upgrade, TIE Shuttle, Intelligence Agent.

The above combination of the best ships ever gives you a whooping 31 hull points of damage. Now, you may have noticed that the damage deck has 33 cards in it in a wide variety, even though it feels like it only has Direct Hits. By doing the math, you will see that the list above has 2 less hull points than damage cards. Do you know that this means? It means that if you take at least 3 points of excess damage, there will be no damage cards left in the deck to draw! Bam, there you go, your last ship will always survive on one hull because you cannot draw any more damage. Indestructible ship!

Also, TIE Shuttle and Intelligence Agent because you need to see where your opponent is going so you can always be in their face to make it easier for them to shoot at you so you can burn through the damage cards faster.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Finally, to save all the trouble, this is obviously a troll post, intended for entertainment... or is it? :rolleyes:

Two scimis are cheaper than a patrol and have the same hull

Praise baby Jesus this wasn't intended to be serious

35 hull, no need to hope that your opponent over damages a ship.

All variance removed from your list :)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

XX-23 S-Thread Tracers (1)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

XX-23 S-Thread Tracers (1)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

XX-23 S-Thread Tracers (1)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

TIE Shuttle (0)

Intelligence Agent (1)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

TIE Shuttle (0)

Intelligence Agent (1)

35 hull, no need to hope that your opponent over damages a ship.

All variance removed from your list :)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

XX-23 S-Thread Tracers (1)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

XX-23 S-Thread Tracers (1)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

XX-23 S-Thread Tracers (1)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

TIE Shuttle (0)

Intelligence Agent (1)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

TIE Shuttle (0)

Intelligence Agent (1)

Hmm. So.... What happens to that last ship when you have no damage cards left to pull? You just... Don't die?

35 hull, no need to hope that your opponent over damages a ship.

All variance removed from your list :)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

XX-23 S-Thread Tracers (1)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

XX-23 S-Thread Tracers (1)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

XX-23 S-Thread Tracers (1)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

TIE Shuttle (0)

Intelligence Agent (1)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

TIE Shuttle (0)

Intelligence Agent (1)

Hmm. So.... What happens to that last ship when you have no damage cards left to pull? You just... Don't die?

You reshuffle the cards from dead ships into a new deck

35 hull, no need to hope that your opponent over damages a ship.

All variance removed from your list :)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

XX-23 S-Thread Tracers (1)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

XX-23 S-Thread Tracers (1)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

XX-23 S-Thread Tracers (1)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

TIE Shuttle (0)

Intelligence Agent (1)

TIE Bomber: Scimitar Squadron Pilot (16)

Hull Upgrade (3)

TIE Shuttle (0)

Intelligence Agent (1)

Hmm. So.... What happens to that last ship when you have no damage cards left to pull? You just... Don't die?

You reshuffle the cards from dead ships into a new deck

Right. But if my opponent isn't aware of this rule....

kidding of course.

Run 4 shuttles and a bomber...46 hit points!!