I don't see BMST having much effect, it's just not consistent enough. Perhaps if it was automatic, rather than the dice roll. Now Latts Razzi, on the other hand, may become a scum regular.
Will Black Market Slicers narrow squad variety at Worlds more than Jumps?
I played against someone using Asajj and Lats. It was... annoying.
I don't see BMST having much effect, it's just not consistent enough. Perhaps if it was automatic, rather than the dice roll. Now Latts Razzi, on the other hand, may become a scum regular.
Had an opponent flying her on Asaaj. Absolute pain in the backside as it can guarantee 2 evades a turn (plus the 2 defence dice and a focus)
Scum keep up the excellent action economy...
I don't see BMST having much effect, it's just not consistent enough. Perhaps if it was automatic, rather than the dice roll. Now Latts Razzi, on the other hand, may become a scum regular.
Had an opponent flying her on Asaaj. Absolute pain in the backside as it can guarantee 2 evades a turn (plus the 2 defence dice and a focus)
Scum keep up the excellent action economy...
If you have Latts, it means you don't have Dengar or K4 for actionless offense mods. In the end you still win just an action/token (barring additional stress your opponent creates himself) , just like many other competitive ships (Soontir, Inquisitor, x7 Defenders, Whisper alk get 1 'free' action or token).
'excellent action economy' is more of a 'competitive ship thing' rather than a 'scum thing'.
I don't see BMST having much effect, it's just not consistent enough. Perhaps if it was automatic, rather than the dice roll. Now Latts Razzi, on the other hand, may become a scum regular.
Had an opponent flying her on Asaaj. Absolute pain in the backside as it can guarantee 2 evades a turn (plus the 2 defence dice and a focus)
Scum keep up the excellent action economy...
If you have Latts, it means you don't have Dengar or K4 for actionless offense mods. In the end you still win just an action/token (barring additional stress your opponent creates himself) , just like many other competitive ships (Soontir, Inquisitor, x7 Defenders, Whisper alk get 1 'free' action or token).
'excellent action economy' is more of a 'competitive ship thing' rather than a 'scum thing'.
But it's also significantly Scum based at the moment - Dengar/Party Bus in particularly good, especially with Manaroo. Imperials are close behind. And that's part of the reason Rebels are lagging a little - their action economy is not great at the moment. Dash is probably the exception. Han used to be but isn't really competitive. I think Rey could be though.
You can have PTL for a focus token as well (with good greens), or could predator. You get the gyroscope so you don't need to spend an action on moving the turret (links with PTL so there's more action economy)
I don't see BMST having much effect, it's just not consistent enough. Perhaps if it was automatic, rather than the dice roll. Now Latts Razzi, on the other hand, may become a scum regular.
Had an opponent flying her on Asaaj. Absolute pain in the backside as it can guarantee 2 evades a turn (plus the 2 defence dice and a focus)
Scum keep up the excellent action economy...
If you have Latts, it means you don't have Dengar or K4 for actionless offense mods. In the end you still win just an action/token (barring additional stress your opponent creates himself) , just like many other competitive ships (Soontir, Inquisitor, x7 Defenders, Whisper alk get 1 'free' action or token).
'excellent action economy' is more of a 'competitive ship thing' rather than a 'scum thing'.
But it's also significantly Scum based at the moment - Dengar/Party Bus in particularly good, especially with Manaroo. Imperials are close behind. And that's part of the reason Rebels are lagging a little - their action economy is not great at the moment. Dash is probably the exception. Han used to be but isn't really competitive. I think Rey could be though.
You can have PTL for a focus token as well (with good greens), or could predator. You get the gyroscope so you don't need to spend an action on moving the turret (links with PTL so there's more action economy)
I'd put Scum about in par with Imperials in regard to action economy. Apart from what I listed, Imperials in general have the most PtL friendly ships IMO (which adds to action economy obviously).
A Lancer with Gyro is a Lancer without Engine Upgrade. YMMV but in my experience with the Lancer I need to move the arc 3-4 times a game maximum, so I prefer EU (with PtL) instead of gyro.
IMO Latts is roughly equivalent with other goid options on Assajj (it still gives you the equivalent of 1 action), I just prefer Dengar because in my view offense pays more than defense in the long run.
The party bus isn't action efficient, it is a ship that says screw actions, I can reroll one die per roll, thats enough when I can push through damage via Zuckuss.
I don't see BMST having much effect, it's just not consistent enough. Perhaps if it was automatic, rather than the dice roll. Now Latts Razzi, on the other hand, may become a scum regular.
Had an opponent flying her on Asaaj. Absolute pain in the backside as it can guarantee 2 evades a turn (plus the 2 defence dice and a focus)
Scum keep up the excellent action economy...
If you have Latts, it means you don't have Dengar or K4 for actionless offense mods. In the end you still win just an action/token (barring additional stress your opponent creates himself) , just like many other competitive ships (Soontir, Inquisitor, x7 Defenders, Whisper alk get 1 'free' action or token).
'excellent action economy' is more of a 'competitive ship thing' rather than a 'scum thing'.
But it's also significantly Scum based at the moment - Dengar/Party Bus in particularly good, especially with Manaroo. Imperials are close behind. And that's part of the reason Rebels are lagging a little - their action economy is not great at the moment. Dash is probably the exception. Han used to be but isn't really competitive. I think Rey could be though.
You can have PTL for a focus token as well (with good greens), or could predator. You get the gyroscope so you don't need to spend an action on moving the turret (links with PTL so there's more action economy)
I'd put Scum about in par with Imperials in regard to action economy. Apart from what I listed, Imperials in general have the most PtL friendly ships IMO (which adds to action economy obviously).
A Lancer with Gyro is a Lancer without Engine Upgrade. YMMV but in my experience with the Lancer I need to move the arc 3-4 times a game maximum, so I prefer EU (with PtL) instead of gyro.
IMO Latts is roughly equivalent with other goid options on Assajj (it still gives you the equivalent of 1 action), I just prefer Dengar because in my view offense pays more than defense in the long run.
Yeah, whatever works for you. Some people swear by the engine, some don't need it. Same with Latts or Dengar. My point being though that it's a good ship with a number of options for offence/defence even with limited actions.
The party bus isn't action efficient, it is a ship that says screw actions, I can reroll one die per roll, thats enough when I can push through damage via Zuckuss.
I would have to disagree. 3 slots gives you zukuss, Dengar and a choice of K4 or 4-LOM. So you can have a pair of re-rolls (because most ships are named), force opponents to Re-roll and choose a target lock or take away their tokens. Denying opponent actions/options is just as powerful as if you have extra actions yourself. Forcing them to re-roll greens at least as effective than getting red re-rolls as reds as better than greens - better if you go for 4-Lom. And you have 180 arc, so the negatives or stress or ionisation don't really impact you - you still shoot, get re-rolls, force re-rolls or take a target lock on a green.
That's fantastic economy for 3-5 points (plus the bus)
Soonts, at 3 health and otherwise generally invincible, cares
Asajj is a much bigger threat to Soontir than Slicers, and she will get played a whole ton more.
I don't see BMST having much effect, it's just not consistent enough. Perhaps if it was automatic, rather than the dice roll. Now Latts Razzi, on the other hand, may become a scum regular.
Had an opponent flying her on Asaaj. Absolute pain in the backside as it can guarantee 2 evades a turn (plus the 2 defence dice and a focus)
Scum keep up the excellent action economy...
If you have Latts, it means you don't have Dengar or K4 for actionless offense mods. In the end you still win just an action/token (barring additional stress your opponent creates himself) , just like many other competitive ships (Soontir, Inquisitor, x7 Defenders, Whisper alk get 1 'free' action or token).
'excellent action economy' is more of a 'competitive ship thing' rather than a 'scum thing'.
But it's also significantly Scum based at the moment - Dengar/Party Bus in particularly good, especially with Manaroo. Imperials are close behind. And that's part of the reason Rebels are lagging a little - their action economy is not great at the moment. Dash is probably the exception. Han used to be but isn't really competitive. I think Rey could be though.
You can have PTL for a focus token as well (with good greens), or could predator. You get the gyroscope so you don't need to spend an action on moving the turret (links with PTL so there's more action economy)
I'd put Scum about in par with Imperials in regard to action economy. Apart from what I listed, Imperials in general have the most PtL friendly ships IMO (which adds to action economy obviously).
A Lancer with Gyro is a Lancer without Engine Upgrade. YMMV but in my experience with the Lancer I need to move the arc 3-4 times a game maximum, so I prefer EU (with PtL) instead of gyro.
IMO Latts is roughly equivalent with other goid options on Assajj (it still gives you the equivalent of 1 action), I just prefer Dengar because in my view offense pays more than defense in the long run.
Yeah, whatever works for you. Some people swear by the engine, some don't need it. Same with Latts or Dengar. My point being though that it's a good ship with a number of options for offence/defence even with limited actions.
The party bus isn't action efficient, it is a ship that says screw actions, I can reroll one die per roll, thats enough when I can push through damage via Zuckuss.
I would have to disagree. 3 slots gives you zukuss, Dengar and a choice of K4 or 4-LOM. So you can have a pair of re-rolls (because most ships are named), force opponents to Re-roll and choose a target lock or take away their tokens. Denying opponent actions/options is just as powerful as if you have extra actions yourself. Forcing them to re-roll greens at least as effective than getting red re-rolls as reds as better than greens - better if you go for 4-Lom. And you have 180 arc, so the negatives or stress or ionisation don't really impact you - you still shoot, get re-rolls, force re-rolls or take a target lock on a green.
That's fantastic economy for 3-5 points (plus the bus)
Well none of what you mentioned is actions, so in that capacity, it does have a lousy action economy
Even though it's modification economy is awesome.
To the point of the question though: Will it make choices more narrow? Maybe not, but maybe it will make darth vader more popular among aces again. Inquisitor might not be hurt as badly, since he can always just TL + Evade without any stress.
The defenders will of course love this..
But really I feel the upgrade is hard to justify:
Either you put it on a Z-95, for 13/14 points, which MIGHT have 50 % chance of removing damage on a squishy ace, but it also has the chance to be blown to smithereens before it gets the chance.
OR you put it on a larger, bulkier ship that does not get one-shot.. The issue I am having is that scum ships are in two camps atm:
They either love actions (IGs, manaroo, protectorates, Lancers etc.) or love Zuckuss (party bus/dengar/sometimes palob) and I think competitively people would rather mod their attacks/defense than try a 50 % chance of doing 1 damage.
The only ship I might see it on would be a Lancer, due to the double illicit slot, and you might as well have it for those off-cases where your opponent PTL badly.
Btw two things:
Do you guys still see soontir? I haven't played against him for 8-12 months on either vassal or local community.
.. And whats with all the poe/corran comments. Those guys don't typically field PTL (Poe does with BB8, but havent seen it since), and you rarely see corran with PTL, since he has to be kept cheap.
To the point of the question though: Will it make choices more narrow? Maybe not, but maybe it will make darth vader more popular among aces again. Inquisitor might not be hurt as badly, since he can always just TL + Evade without any stress.
The Inquisitor has 2 choices without PtL: he either does TL+Evade, which makes it way less difficult to get arc on him, or he repositions, which means he hits like a wet rag (3 unmodified dice). Both make the ship way less effective. If 1 point invested in a BMST has made the Inquisitor do that, then it's 1 point very well spent IMO.
I can see people throwing it in as an extra on ships that have a spare illicit slot, I'm not sure they will build list with it in mind,
The party bus isn't action efficient, it is a ship that says screw actions, I can reroll one die per roll, thats enough when I can push through damage via Zuckuss.
I would have to disagree. 3 slots gives you zukuss, Dengar and a choice of K4 or 4-LOM. So you can have a pair of re-rolls (because most ships are named), force opponents to Re-roll and choose a target lock or take away their tokens. Denying opponent actions/options is just as powerful as if you have extra actions yourself. Forcing them to re-roll greens at least as effective than getting red re-rolls as reds as better than greens - better if you go for 4-Lom. And you have 180 arc, so the negatives or stress or ionisation don't really impact you - you still shoot, get re-rolls, force re-rolls or take a target lock on a green.
That's fantastic economy for 3-5 points (plus the bus)
Well none of what you mentioned is actions, so in that capacity, it does have a lousy action economy
Even though it's modification economy is awesome.
Actually, it's action economy is still excellent if you want it to be. Assuming a stand-alone bus, you can take Bossk with Mangler, PTL, K4, Dengar and another crew of your choice. Greens into TL and focus and could have EU for a boost. You get to Re-roll everything, or just what you need, get a crit becomes extra hits.
Another option is Latts instead of Bossk - get the free TL, but because you re-roll from Dengar you can reduce agility by one to push the hit through. Stick K4 to get the lock and weapons engineer to help out the rest of the list.
What makes Scum so good atm is they have effective big ships, but also the low price, effective crew to fill slots.
Imperials have built in economy - Soontir, Whisper, Defenders, OL - and ships with excellent dials to shrug off PTL - Inq, Carnor/Soontir. They have cheap and/or effective big ships to stick the emperor and Vader on as well.
Rebels have... well, not a great deal. At least, not much that is competitive. Even the king of actions, Tycho, is limited by 2 red dice. Nothing else is great. Corran works well from PTL, but can't turn around, is PS8 and costs half the list. There's nothing that springs out massively. Two Arcs work nicely, but they need Bigg. They have some decent crew, but no-where fantastic to put them. Han used to be excellent, but thrusters and the number of shots some lists put out have ended him. I think Rey with Kanan and Finn will work - I really enjoy flying that. But then it's 60 points! Super Dash is obviously a great ship, no doubt - still 55pts. The Ghost... Not bad, but not a ship I would regard as having economy - more a freedom to move and a reliance on lots of dice and a FCS.
Rebels have great synergy, no doubt. But on 1-2 agility ships, you can't afford to build a list around them. Ships like Jan, Kyle and Garvin don't see play. Even tough ones like Esage don't see play.
I've played several games with a single BMST in use, but only 2 of those games I actually had reason to use it.
Used it 4 times against inquisitor one game, getting 2 damage in to kill him. Used it 4 times again another game tonight and once again got 2 damage on a PTL dash.
Definetly made the difference in both games, well worth the insurance for 1 point.
I lost Soontir to Asajj and Z with BMST when my friend went 3 for 3 on the rolls. When the dice are hot BMST can turn a game. Not many other 1point upgrades will do that for you.
Attended a small event, eight players, three rounds.
BMST did a total of 11 damage that day.
Inquisitor died repeatedly to it. Defenders where finished off by it due to debris fields or Asajj Ventress.
People are now including it on any scum ship that has a spare point and others are actively looking at ways to increase action economy without having to resort to PtL.
It's done it's job I reckon.
I lost Soontir to Asajj and Z with BMST when my friend went 3 for 3 on the rolls. When the dice are hot BMST can turn a game. Not many other 1point upgrades will do that for you.
Veteran. Instincts.
I lost Soontir to Asajj and Z with BMST when my friend went 3 for 3 on the rolls. When the dice are hot BMST can turn a game. Not many other 1point upgrades will do that for you.
Veteran. Instincts.
Crack. Shot.
Yeah, but the difference between VI and crackshot is that you can put BMST on a Binayre pilot for 13 points. VI and CS don't exist at that point level.
I have also used BMST a few times and seen solid results. I think it is best when run with a pair of Zs, not for doing the action twice in a turn, but for having the action for a bigger percentage of the game. 26 points to counter 30-40 point ships seems like a good deal to me.
Yeah, but the difference between VI and crackshot is that you can put BMST on a Binayre pilot for 13 points. VI and CS don't exist at that point level.
I have also used BMST a few times and seen solid results. I think it is best when run with a pair of Zs, not for doing the action twice in a turn, but for having the action for a bigger percentage of the game. 26 points to counter 30-40 point ships seems like a good deal to me.
the difference between 13 and 15 points isn't too much of an issue, it only means one less ship, which is fine given that Crackshot is much better. And then you VI, that has the capability to completely win a game (VI Han vs. Whisper, for example) or do nothing at all. In the games where VI matters, it is bronken as hell, in all other games it is a wasted point and slot.
I haven't had time to try out a list idea I had mostly due to the hurricane messing up my gaming night, but the list I was thinking of running with BMST is:
Worth noting that at maximum efficiency Ketsu is throwing -2 agility which REALLY makes those zs punch. Which they need to because they won't have much in the way of mods to improve their attacks.
Worth noting that at maximum efficiency Ketsu is throwing -2 agility which REALLY makes those zs punch. Which they need to because they won't have much in the way of mods to improve their attacks.
Well, if it's not a stress inducing enemy, they still get their action. Yes, it is just 2 red dice with either a Focus or TL, but it can be enough sometimes, especially when there are enough of them.