Will Black Market Slicers narrow squad variety at Worlds more than Jumps?

By clanofwolves, in X-Wing

These slicer tools are going to do the opposite of what FFG hoped I'm thinking. I believe they wanted a cheap way to reduce stress stackers and stress sensitive Aces. Problem is, those ships are the most variation in the current high-end meta in my humble opinion. I'm thinking the end result to Imperial squads will be the worst; as players weigh out the cost/benifits of 'old school' Aces like Soontir, Jax, Vader, Inquisitor, etc against Defenders, the scale will drop on the Defender side, making the meta variation Imp-wise narrow quick. Also, I'm thinking Tyco will be dropped from what little table time he was getting, and I know Poe and Horn love their actions as much as other X-Wings. Also, Scum ships need their actions and the stress stacking Zuckuss will not be so attractive as he gets attackless damage. I would think FFG would want more variety, not less.........

I think they're only going to reduce the number of ptl reliant squads and dengaroo. Defenders, jumps and the few rebel archetypes don't depend so much on self stress. Yeah triple interceptors are probably gone, and palp aces can't run 2 ptl aces, but when x wing is in a healthy state players generally have to bring a variety of defenses.

ha

good joke :P

seriously, while slicers are great and well costed they're also random and don't really slot into any existing competitive scum list

they're not even an ace hard-counter like feedback is as much as a deterrent that makes your non-partybus loaded ship not worthless against aces

Edited by ficklegreendice

I think it will tone down the automatic PTL on every turn, but it is limited to range 1-2, so as long as Fel, Jax, and Inquisitor move after the ships carrying BMST, they should be able to stay at Range 3 or not use PTL that round. Inquisitor wants to be in range 3 anyway, so just keep him back and PTL as much as you want.

ha

good joke :P

Yeah, but I've heard guys I play say it might bend them off Soontir and on to Defenders. One friend, a Tycho nut hates that the mod isn't 'within your firing arc' or '3' points....he thinks it's broken. I've yet to see it on a table I'm pushing crack around on.

ha

good joke :P

Yeah, but I've heard guys I play say it might bend them off Soontir and on to Defenders. One friend, a Tycho nut hates that the mod isn't 'within your firing arc' or '3' points....he thinks it's broken. I've yet to see it on a table I'm pushing crack around on.

I sense absolutely 0 bias in mr Tycho nut's statement

ha

good joke :P

Yeah, but I've heard guys I play say it might bend them off Soontir and on to Defenders. One friend, a Tycho nut hates that the mod isn't 'within your firing arc' or '3' points....he thinks it's broken. I've yet to see it on a table I'm pushing crack around on.

TBF, the one ship that Slicers actually wreck is Tycho, he's basically unusable if there's a chance they're going to be around.

ha

good joke :P

Yeah, but I've heard guys I play say it might bend them off Soontir and on to Defenders. One friend, a Tycho nut hates that the mod isn't 'within your firing arc' or '3' points....he thinks it's broken. I've yet to see it on a table I'm pushing crack around on.

Between all the people in my group, slicer tools has successfully triggered twice over all games the last 3 weeks. Unless you swarm it, it's not impressive...even then I'd rather have a bug zapper swarm.

It's really bad news for Corran, Inquisitor and Tycho, so it's a mixed blessing really - it was needed, but that card straight through shields seems to only hit a few pilots. Soonti & Dengaroo don't really care.

No.

Soonts, at 3 health and otherwise generally invincible, cares

Soonts, at 3 health and otherwise generally invincible, cares

Yes to the damage. No to the damage card through shields

No. BMST will make PTL less of an auto-include, and force more thought for those that do equip it since it is a threat they cannot avoid by stacking tokens or arc/range dodging, but it will hardly force any aces out of the game since it's relatively unreliable. Ergo, a good addition.

No. BMST will make PTL less of an auto-include, and force more thought for those that do equip it since it is a threat they cannot avoid by stacking tokens or arc/range dodging, but it will hardly force any aces out of the game since it's relatively unreliable. Ergo, a good addition.

IMO I doubt BMST will make people use something else on ships that were 'PtL only' before and not simply take something else instead of Soontir and Inquisitor.

I think it will tone down the automatic PTL on every turn, but it is limited to range 1-2, so as long as Fel, Jax, and Inquisitor move after the ships carrying BMST, they should be able to stay at Range 3 or not use PTL that round. Inquisitor wants to be in range 3 anyway, so just keep him back and PTL as much as you want.

If the ship carrying BMST is a low PS then it moves before the PTL ace and has a chance to put through the damage before the ace has a chance to move out of range. TBH though I've been trying a z-95 with BMST over the past couple of weeks and it hasn't put through any damage and is mostly a waste of 13 points. That's also some unlucky dice of course!

Bit too random to be relied on I think, so I'm still going to run my rage tycho either way, got beat my stack of 38 stress :)

As far as rebels are concerned, I don't see it making much of a difference. ARCs generally stress themselves, but they have the hull not to care. Plus, if Braylen stresses the BMST user, they can't be used at all. Corran doesn't like BMST, but he can be run with Adv. Sensors if you're really concerned about getting sliced. Tycho REALLY hates them, but I can't remember the last time I saw him on the table anyway.

I've been using a single bmst in a scum list the past several games. Last night was my first game against a PTL ace (inquisitor) to try it out.

It took me 4 tries to get the 2 hull damage but that's expected.

Was definitely worth having for one point.

Funny enough, after some playing against: I'm of the camp that BMST is better in list building phase than feedback array, but feedback array is more reliable, and BMST is okay. Its not going to remove PTL aces from the meta. Although in the next few months while people are still learning how to fly PTL against it, its gonna be pretty rough.

Mainly, its good vs dengaroo. Which is a huge plus to me.

Has anyone actually used BMST to full effect? Making it so that mid PS is viable once more?

Soonts, at 3 health and otherwise generally invincible, cares

Yes to the damage. No to the damage card through shields

Just take hull upgrade, and L2P so you dont take 4 dice attacks or 5 dice attacks you cant mitigate with 3green dice, focus, autothrusters and palpatine AND AN EVADE TOKEN to add an evade result.

*summons PGS ghost.

Its pretty funny to think about how much 4hull soontir messes with people.

Edited by Blail Blerg

Agreed, I never leave Jax without a good HU, and it now looks like Soontir will be going the same way...

Has anyone actually used BMST to full effect? Making it so that mid PS is viable once more?

It was with a VI Zuckuss with title, but I popped OL onto a debris cloud twice and got BMST off with a Z-95 twice, making him an easy kill.

I think it's a solid card, but it should have been one damage instead of one damage card for one point. I see little reason to nerf Tycho into complete oblivion.

Edited by DarkArk

Has anyone actually used BMST to full effect? Making it so that mid PS is viable once more?

I ran an Assaj with BMST lately, and so far I'm largely unimpressed, except vs Inquisitor (an Inquisitor without PtL is largely harmless and once you tag him once with BMST he can't really PtL anymore).

Vs. anything else a single BMST just doesn't kill them fast enough (even vs. Soontir, it's 6 uses on average) and often if I had to choose between taking Focus/Evade vs. BMST the Focus/Evade provided better results. It helps but it's nowhere near a hard counter to anything with stress.

Now, 3-4 BMST in a list is a different matter altogether, but how do you put 3-4 BMST in a list that doesn't autolose to stuff like x7 Defenders or U-boats (both eat z-95s for lunch, with or without BMST)?

Scum seem to have a lot of options around the 50 and 25 point mark, I think 2 Banana Slicers as a 26 point block could easly drop into a variety of lists. I tried a tooled up Asajj, 2 Banana Slicers and N'dru, which worked ok. I'm finding that it's getting N'dru to the correct spot is the challenge, I gave Asajj adaptibility so she could go up to 7 and shoot before N'dru, should I ever be able to manage the range control game for the perfect 2x4 dice cluster missile shots with LW and Glitterstim.