Oh man are we going to have FourDogsInaHorseSuit ruin TWO threads now due to Raiders? I guess we'll just need to wait and see.Raiders are trash, if you're having trouble with squadrons, bring interceptors. Demolisher is the best title in the game, and nothing hits like an ISD-i. It can also take Gunnery Teams and when backed up by a target scrambling Interdictior, it's very hard to kill.
Raiders aren't trash, you just can't fly them like you do every other Imperial ship. There are some skilled Raider pilots out there who have made my life miserable with rebel squadrons.
And yes, Raiders require some practice. Probably the trickiest Imperial ships to master at the moment. They can be used quite well but the standard Imperial direct use ("I'm going to rush at the thing I want to kill!") makes Raiders dead dead dead. They're more reactive.
Gottimuns, I don't care much for your current list. Only 3 activations isn't great and the list doesn't leverage Screed well. ISD-II giving up Gunnery Teams for Flight Controllers feels like a mistake, especially given how few ships you have (you need that ISD-II pouring out lasers as much as possible to even up the activations pronto).
I have to concur on a couple of pionts, I would think:
ISD 2 wants gunnery team, take out chiry, expanded hangers and flight controllers.
Loss the quads from instigator, you don't want lots bombers shooting instigator( it can die to four fire spray attacks), if they are you've messed up your engagement. Quads on ids are good as they can take tons of fighter/bombers hits so you get loads of blue rolls from them.
Get a gozanti with the money you have saved, extra activation and activates fighters.
With your fighters try mauler, Dengar and a couple of interceptors.