So my Imperial Fleet has hyperspaced onto my desk at work because I'm struggling to wrap my mind around making them work. The lack of the light cruiser is really hurting my "red dice and chill" kinda aspect....so what I'm asking here is some tips or ideas on how to think outside of the box.
I'm a big carrier player, but recently after facing wedge/dutch/luke/b-wing dude/tycho and other rebel aces...and the Yvarius fighter/flight combo I kinda lost all idea on how to play the empire.
2 x ISD
3 x VSD
1 x Gladiator
8 x Tie Fighter
1 x Howlrunner
1 x Mauler
1 x Fel
1 x Rhymer
1 x Vader Tie
1 x Tie Advanced
4 x Tie Interceptor
4 x Tie Bomber
2 x Raider
1 x Interdictor
1 x Venator (which is a VSD....)
Rogues - boba/dengar/bosk/ig88
So what I was thinking originally was building a core around an ISD-2/Raider-2/Gonzo X 2 with fighters to taste. I like escort, so the Advanced really draws my attemtion with Howlrunner and Dengar throwing in an extra blue dice (giving them counter two basically) and maybe some interceptors and maybe an IG88 for pilot sniping...
I just...eh...I dunno I don't really like it or don't know how it'll work. I want to put the IMP on the table...run squadrons....but not get tabled by Rebel Aces.
What am I not seeing here? Do I need to rely on a demo build?
Maybe it's time to bring out the IMP 1 as a carrier?