Space Stations

By Mikael Hasselstein, in Star Wars: Armada

I never played the Star Trek game so I don't know the mechanics. I also have no desire to play Star Trek because I really really dislike it. I grew up in the Clone Wars and fell in love with it. Then I met Star Trek and thought "Wtf is this Star Wars rip off?" Little did I know they were both original ideas...

Star Wars for life.

Well, Star Trek predates Star Wars by about 10 years.

I'm also much more of a Star Wars fan, but I don't feel the need to have a tribal identity associated with it, which will force me to dislike Star Trek. Star Trek (TOS) is something that I also grew up on. (If you grew up on The Clone Wars, then we must be many years apart.)

I'm a mere 23, so my first exposure to Star Trek was surprisingly the Futurama episode where they go resuce the Star Trek crew. I've seen all the new movies, which were produced well, but I still can't get into it.

Well if you want to get into Star Trek then watch a few episodes of The Next Generation, then watch Deep Space 9. DS9 is the best of the Trek series IMO, I just love the characters and the humor. Although Star Wars is still much better ;)

Two different beasts - apples and oranges.

Back to the topic at hand: I think there are at least a handful of station models out there that would be good Armada stations, to say nothing of that which can be kitbashed from, say, Tau models.

Why would anyone make Sentinal Stations so **** strong?? 9 AA dice?? 12 dice out of each side?? 25 hull???? Defense tokens too! And it costs 0 points. That's stronger than some of the Armada scale SSDs out there. Is there some special rules I am missing for Sentinal Station?

Armed stations are cool and all, but I hope that is an unsupported station fighting against a huge fleet.

Some people just love Star Trek so much that they need for it to defeat Star Wars on Star Wars' turf.

But IMHO I always think Armada is a better Star Trek game than a Star Wars game. I hope Wizkids would make an Attack Wing 2 using Armada movement and shields.

or we do it ourselves (signatrue hint :rolleyes: )

I never played the Star Trek game so I don't know the mechanics. I also have no desire to play Star Trek because I really really dislike it. I grew up in the Clone Wars and fell in love with it. Then I met Star Trek and thought "Wtf is this Star Wars rip off?" Little did I know they were both original ideas...

Star Wars for life.

Well, Star Trek predates Star Wars by about 10 years.

I'm also much more of a Star Wars fan, but I don't feel the need to have a tribal identity associated with it, which will force me to dislike Star Trek. Star Trek (TOS) is something that I also grew up on. (If you grew up on The Clone Wars, then we must be many years apart.)

I'm a mere 23, so my first exposure to Star Trek was surprisingly the Futurama episode where they go resuce the Star Trek crew. I've seen all the new movies, which were produced well, but I still can't get into it.

You cant get into Star Trek by watching the movies. The series are Star Trekt, the movies were always a pretty bad milking of the franchise.

In an attempt to bring this thread back from the grave and back on track from the Star Trek diversion:

I'm really pleased that space stations will play more of an active role. I wonder if the cardboard token in the Corellian Conflict box will have a flip side that depicts more of an armed station. If so, why wouldn't they show us that in the promo image of the box's contents. (Maybe for a thrilling reveal in an upcoming article?)

Regardless, I'll probably be using the Space Station model from the Space Rocks set I managed to get before they went defunct.

Something I noticed in the Playing the Long Game article is that they distinguish between 'outposts' and 'bases'. A 'base' seems to mean a fighter garrison, ion cannon, or an armed station. It takes resources to build either a base or outpost, and we know that a 'base' costs 15 resource points.I presume that a base costs more resource points to build than an outpost does. What I am curious is if you can overbuild a base - so that if it's attacked, you might play more than one base defense objective.

For that matter, it would certainly be interesting to have more than one type of armed station, but I can see that becoming a fan-brew project.

I assume it's based on Deep Space 9 where the station managed to repel the attack of a smaller task force of capital ships on more than one occasion. I think that station is more for crossover games than for actual Armada.

However, even than it makes no sense, because the repelled fleet weren ISDs, but B`Rel, K`Vorts and a single Negh`Var. So comparable to a fleet of Raiders and Gladiators.

Not really. Maybe if we go only by size. Technology in Star Trek is far more advanced then Star Wars, a Negh'Var is more then a match for an ISD.

To get back to the space stations, I like the idea of a third type to the current space setup. We have squadrons and ships why not add stations?

Edited by Forresto

To get back to the space stations, I like the idea of a third type to the current space setup. We have squadrons and ships why not add stations?

It seems like the space stations in Corellian Conflict are going to get ship(-like) cards, but will still be represented by a cardboard objective token.

That's certainly the cheap way to go about it, and I don't mind that. However, I think it would still be awesome to have a proper base with hull zones and shields, which could be moved around. A model would also be nice.

Maybe once they run out of viable ships we'll get a space station model?

I'm interested in how the space stations are going to be represented as well. They were originally objectives, thus no need for stats, arcs, orientation, LOS, etc, but with the advent of armed stations having all of the above (or most, it might just be treated like a squadron for LOS, etc), I'm curious how it's even going to be portrayed on the card itself. We've got a lot of assumptions and I'm pretty interested in how that ends up working out. But I am happy we're getting armed stations and, as Lord Hasselstein 'bases' with the ion cannons, fighters, and what not. I love the idea that I'm hearing, and I'm hoping both FFG and the community go further with it. Maybe we can see some released station types and maybe some tasty separate models?

I mean, I've got one base and it's great, and I'm gonna maybe make one... and it'll be great too (still not as good as Stuh's 'The Beast', that's hard to top). But making an outpost could be interesting too, even if the early XQ1-2 were outposts by name. I've got one of the XQ5 a 'fighter' garrison I'd think. I'd love to see some other representations for proper bases and types that can be used on the table. Then we get to go the extra mile: maybe campaign deployable mines, defense structures, etc. That Dropzone commander station thing is sure looking appealing as the sizes seem to be about right.

2ptcrgg.jpg

-hazy mists of time speak- Star Trek (TOS) is something that I also grew up on. (If you grew up on The Clone Wars, then we must be many years apart.)

I'm a mere 23, so my first exposure to Star Trek was surprisingly the Futurama episode where they go resuce the Star Trek crew. I've seen all the new movies, which were produced well, but I still can't get into it.

Man, I'm only 27 but I grew up on DeForest Kelley, Shatner, Nemoy, and even that animated series. That's where Star Trek begins and ends for me.

I've got my eye on two of these bad boys, but with a proper armada shaped base instead of the planet.

In addition to painting I've been thinking of installing some magnets so I can put a rebel or empire logo on the station to show ownership depending on the scenario.

http://combatzone-scenery.co.uk/epages/e25b18fb-c32b-422a-8493-a8baeb0f1a17.mobile/en_GB/?ObjectPath=/Shops/e25b18fb-c32b-422a-8493-a8baeb0f1a17/Products/AR019

I'm kind of disappointed that Mel doesn't have the full range of XQ platforms to choose from. They are some of my favorite contributions from TIE Fighter, and as a whole I'm a little sad FFG hasn't embraced TIE Fighter's contirbutions more. I think Advanced Proton Torpedoes, Proton Rockets, and the TIE Defender are the only things FFG has carried. Their RPGs, at least, feature more from the game.

Back to Armada though, someday I'd like to see some proper representations for XQ series platforms. Thing is, as a terrain piece, it has to come in a campaign pack like this since there's no precedence for special terrain that isn't also a usable element in a list (See X-Wing huge ships as terrain). In fact I think the X-Wingers are still waiting for Turbolaser Turrets to pick up and use.

Re: Star Trek... I figured Trek ships were more fragile but technologically advanced than the 'wars units. Look to CR-90s armed with TRCs and imagine all of them have passive XI7s on crits as an example of what I mean. It's guranteed two damage or a crit, but that's two damage or a crit you can't redirect away and is always applied if the ships are facing you.

I can certainly agree on that Norsehound, and a good list. Tie fighter gave us a lot of really interesting ships, fighters, and miscellaneous bits and bobs that would be pretty great. I'm not too familiar with their RPG (shame on me, it seems pretty great).

I guess it comes down to one factor: is FFG going to complicate the mechanics of how stations/outposts/bases operate? For now, a simple cardboard token suffices, but with the creation of an armed station, I'm wondering how the token itself will look. This is uncharted territory, no? With that increased complexity, I can see a progressing argument towards new game piece tokens, which means a potential for a legitimate station game piece if it becomes more like a ship. Certainly it seems within the realms of possibility if they add any additional layers to how a station functions or the book keeping needed to keep them functioning. I do certainly agree: a campaign pack would be a good way to add such a model as I don't think it would be much of an expense as a production piece. X-wing's terrain limitation might very well be its orientation towards the 'deathmatch' as a standard where as Armada's Objectives expansion and flotilla addendum allow a material segue into modification of the core components. Beyond an 'Epic' expansion, I can't imagine any other method that would allow that without complete integration into the main game, much like the CCCP's squadron components.

I would love a model expansion, but I find it a bit hard to justify without a precedent for such a thing in the FFG miniatures range. This would be a passive or recruit-able terrain piece... that just hasn't happened. In all three FFG miniatures games every player unit moves on the field. So Platform models for players is a bit problematic.

I don't necessarily agree with the way the stations linked above work, but it is a good use of the X-wing large base which I think is acceptable size for that unit base.

I don't know why FFG or Disney did'nt make a settlement with Space Rock to continue their products, they where really nice and fitting with each osbtacles.

The 3D experience was really immersive. :(

I think the demand is there and they (FFG) could offer something similar.

I got probably the last set he sent out. His customer service was awesome, but the station cast was poor on mine. I wish I could get another somewhere. That's why I'm looking at Combatzone scenery.

I'm thinking patience might pay off. If the campaign sells well, we might just see supporting pieces down the road. And, I have to say, I think if FFG made the space station, it would probably look incredible. They've done such a great job with the ships.

If combat zone just did wrecks I'd be so happy. When we run CC we're adding in a rule where destroyed ships leave debris fields as wreck markers that must be avoided and can add a dynamic effect on the battlefield, as game play itself will change its shape.

I wish I bagged the debris expansion with gladiators and assault frigates from space rocks. The other ones are great.

I have the complete set, and I like it when I have the opportunity to use it. Regrettably, my opponents aren't always as happy with them, because they take a little extra effort and care to use.

I have the complete set, and I like it when I have the opportunity to use it. Regrettably, my opponents aren't always as happy with them, because they take a little extra effort and care to use.

I have all of the other stuff, but not the glads or AFs I mentioned. They can be a pain, so I actually hot glued everything together. The bases to the posts, to the props once they were painted. Now that they're glued together, everything looks great and play is really easy if you have to move them around.

The nice thing about hot glue is that it breaks apart really easily if I want to change something.

Edited by OccasionallyCorrect

I have the complete set, and I like it when I have the opportunity to use it. Regrettably, my opponents aren't always as happy with them, because they take a little extra effort and care to use.

I have all of the other stuff, but not the glads or AFs I mentioned. They can be a pain, so I actually hot glued everything together. The bases to the posts, to the props once they were painted. Now that they're glued together, everything looks great and play is really easy if you have to move them around.

The nice thing about hot glue is that it breaks apart really easily if I want to change something.

Yes, I super glued everything together, and keep them in a padded ammo box. Unfortunately, it's still a tight fit and sometimes the glued parts come apart. It issue there is that I play at my FLGS, rather than at home, and so I need to make things easily portable. More so because I tend to travel on bicycle or motorcycle.

I've got my eye on two of these bad boys, but with a proper armada shaped base instead of the planet.

In addition to painting I've been thinking of installing some magnets so I can put a rebel or empire logo on the station to show ownership depending on the scenario.

http://combatzone-scenery.co.uk/epages/e25b18fb-c32b-422a-8493-a8baeb0f1a17.mobile/en_GB/?ObjectPath=/Shops/e25b18fb-c32b-422a-8493-a8baeb0f1a17/Products/AR019

Yea, their stuff looks great. I actually just ordered a bunch of product from them a couple of days ago. Hope it's as awesome in person.

If I need something for a game I am using, I tend to make my own, do not have much disposable income now,but you can make you own in a pinch. I have used many different types of terrain , mostly hand made.