Like many of you, I have been following the pre-release of Arkham Horror: The Card Game with great interest. However, despite the great majority of news being very exciting there is, in my opinion, one apparent major flaw in the game as we know it, namely:
The revealed side of location cards will only ever be an unexpected surprise for your very first play through. After that for your next several dozen, or even hundreds, of games you will know exactly what's behind them and it will be almost impossible not to let that affect/dictate your game play.
The solution is obvious, although implementation may vary. We need Fantasy Flight, later down the road, to sell expansions that focus primarily on providing us with multiple duplicate locations with unique hidden sides. Will they?
Following production of a complete campaign, for example The Dunwich Legacy, we will have on average 8 scenarios. If we assume that on average there are 7 locations per scenario we will end up with roughly 56 distinct location cards (7×8=56). If we create 2 new versions of each separate location that leaves us with 112 new cards that now allow each location a possibility of 3 unique possibilities that can be shuffled individually and selected prior to set up in each game. While this may seem small (only 3 possibilities per card) it actually results in 175,616 different possible unique campaign layouts! (56 sample points with 3 different possible positions each = 56^3 = math nerds check me on this!). Compare this to the currently possible 1 (and only 1!) combination for the locations as they are now.
My preferred take on a solution is as follows: Following each campaign cycle Fantasy Flight Games releases a big box "campaign" expansion for that specific campaign. Included are the approximately 112 needed new location cards to make a complete set of 3 possible versions for each card. Fantasy Flight's big box expansions usually have about 165 cards in them (Dunwich has 156 with 5 small player cards), that leaves us roughly 50 cards to play with (minus extra costs for double printing all locations). I propose they use those 50 card spots to provide "Nightmare" versions of existing playsets; i.e. "Nightmare Ghouls/Rats" that would completely swap out a original Ghouls/Rats playset, etc. That way you could bump the difficulty in any given scenario by swapping out one or more "Nightmare" playsets according to taste.
Possible alternatives include providing 3 new cards for each location (168 cards) for a total of 4 unique, or instead doing 2 full campaigns with one box (224 cards likely with a higher price point)
The question Fantasy Flight needs to ask itself is if there is demand for such a product. Well forum, is there? Make your voice heard now! I for one know I would snap up a product like that! Think how much it would improve replay ability between campaign cycles!