Hey all, new player here. I got myself both core sets and... so far that's it.
Being a veteran of the old X-Wing PC games, this tabletop game is a huge hoot to me, and so naturally I want everything... but obviously reality says different, so I have to strategize.
I've been reading around and I've been seeing what I'd suspected - potential power creep, ships being considered "no longer useful" by this person or that person, and the like.
Now I'm not planning to play in any tournaments - it'll probably just be my friends and wife. I had planned my first purchase beyond the core set to be the Y-wing, A-wing, TIE bomber and TIE interceptor, and probably the Rebel Aces and Imperial Veterans packs after that. Maybe a YT freighter, the HWK, and the Lambda next. It means something to me to have the ships that I used to fly in the PC games - heck, just having Maarek Stele and Keyan Farlander in the game at all is a real kick.
But I also don't want to buy things that end up collecting dust. They're too expensive for that! Probably due to my insane dogfights in the PC game way back when, I feel like I'd like big fights and scenarios.
(Anyone else remember flying a B-wing and having to destroy four Nebulon-B frigates in one mission? Or simply ramming a TIE bomber to take it out quickly because it and seven others are launching torpedoes at the ship I'm protecting? Or back in the days when mines fired turbolasers at you?)
Anyone have any advice for an old hat PC X-wing pilot just now getting into this game? Just not quite sure what to buy. Should I not worry about it and just get what I want?