Going to try regionals.... here is my list idea

By Wiredin, in X-Wing Squad Lists

Wedge Antilles (29)

Adaptability (0)

R2-D2 (4)

Integrated Astromech (0)


Poe Dameron (31)

Adaptability (0)

R5-P9 (3)

Autothrusters (2)


Jan Ors (25)

Adaptability (0)

Dorsal Turret (3)

Kanan Jarrus (3)


Total: 100





I've been flying this off and on over the past few months and it's been my favorite list to fly and has proven to be pretty deadly. I have not once gone against a U-boat, not even signally, but I plan to extensively test this over the next two months.


What tweaks do you guys see that would be recommended?


I usually play a slow turtle style with Jan and Wedge close and Poe within range 2 of Jan. It has worked quite well and I find that people really don't know who to focus on which is a lot of fun. They go for Jan, they still need to deal with the other two. Take down Wedge, well; Jan and Poe are still pretty deadly. Both regen. Won't take an alpha, but all shoot high in the order.

If you know it, play it. I find that when going into a tournament or something you want to perform well in, it is far better fly a list you know and can fly well than a "top tier" list.

Wired works fine with jan

Wired works fine with jan

no points for it tho.

That looks like a lot of fun!

I think in 2 months you are going to see more Shadowcasters and Protectorate Fighters than Jumpmasters. With that in mind, you might want to test out Poe with IA instead of AT, and VI instead of Adaptability. You could then add either Wired or VI to Jan Ors.

Edit: Never mind, I forgot that Han and Rey are both going to be there too. Rey, especially will be a big threat. But, again, AT might not be the best choice because she will want to keep you in arc anyway.

Edited by stonestokes

That changeup with Poe/Jan would be pretty deadly. Give Jan a bit more punch for sure! I could also swap it to IA and put Snapshot on Wedge.

Wedge Snapshots, then fires again with Jan's modification.

Or put Trick-shot on Wedge/Poe. Wedge, Trickshot, Jan - firing range 3 through a Rock would have the same kind of fun as a range 2 shot no?

hahahahah! Love the new FAQ. My biggest fear is no longer an issue! :)

Edited by Wiredin
Wedge Antilles (29)

Expert Handling (2)

Targeting Astromech (2)

Integrated Astromech (0)


Poe Dameron (31)

Veteran Instincts (1)

R5-P9 (3)

Integrated Astromech (0)


Jan Ors (25)

Wired (1)

Dorsal Turret (3)

Kanan Jarrus (3)


Total: 100





Just thought of this... depends if TLT spam starts making a return or not... in which case Auto-Thrusters is going to stay on Poe for sure... The question ends up being... is Wedge more dangerous now with the barrel roll EPT and targeting astromech? Opens up for some more damage?

You aren't going to see Jumpmasters anymore. Today's FAQ changing Deadeye to "small ship only" will pretty much guarantee that. You might still see Dengar (and he wants to keep you in arc also), but no more Contracted Scouts. I really think that the most common turret in a couple months will be the Millennium Falcon again.

Expert Handling Wedge will be better equipped against torpedo/missile alpha strikes, but R2-D2 Wedge will be better if he can survive to the end game. If I had torpedoes and I faced your Expert Handling Wedge, I'd use my ordinance on your R5-P9 Poe instead (because he also can be rough in the end game). At least with R2-D2, I have a tough choice which to focus on first.

You aren't going to see Jumpmasters anymore. Today's FAQ changing Deadeye to "small ship only" will pretty much guarantee that. You might still see Dengar (and he wants to keep you in arc also), but no more Contracted Scouts. I really think that the most common turret in a couple months will be the Millennium Falcon again.

Expert Handling Wedge will be better equipped against torpedo/missile alpha strikes, but R2-D2 Wedge will be better if he can survive to the end game. If I had torpedoes and I faced your Expert Handling Wedge, I'd use my ordinance on your R5-P9 Poe instead (because he also can be rough in the end game). At least with R2-D2, I have a tough choice which to focus on first.

Big claim stating Jumpmasters are just going to disappear from the meta. They are still ships with a bunch of hull/shields and can outfit themselves with a lot of cards. While Contracted Scout list cannot do their crazy "one turn destroy a ship immediately" shenanigans, they are still viable. Not to mention, Dengar and Manaroo, who will both still see loads of play. I think making a list with that does not take into consideration Jumpmasters as opponents is foolish.

You aren't going to see Jumpmasters anymore. Today's FAQ changing Deadeye to "small ship only" will pretty much guarantee that. You might still see Dengar (and he wants to keep you in arc also), but no more Contracted Scouts. I really think that the most common turret in a couple months will be the Millennium Falcon again.

Expert Handling Wedge will be better equipped against torpedo/missile alpha strikes, but R2-D2 Wedge will be better if he can survive to the end game. If I had torpedoes and I faced your Expert Handling Wedge, I'd use my ordinance on your R5-P9 Poe instead (because he also can be rough in the end game). At least with R2-D2, I have a tough choice which to focus on first.

Big claim stating Jumpmasters are just going to disappear from the meta. They are still ships with a bunch of hull/shields and can outfit themselves with a lot of cards. While Contracted Scout list cannot do their crazy "one turn destroy a ship immediately" shenanigans, they are still viable. Not to mention, Dengar and Manaroo, who will both still see loads of play. I think making a list with that does not take into consideration Jumpmasters as opponents is foolish.

Yeah, he clarifies if you read past the first sentence.

Be on the look out for Linkscouts, though (x3):

Contracted Scout (25)
Attanni Mindlink (1)
Plasma Torpedoes (3)
K4 Security Droid (3)
Unhinged Astromech (1)
Guidance Chips (0)