Pictures of the last unspoiled cards from HotR at SPIEL 16 in Essen, Germany

By Farlander, in X-Wing

The Co-Pilot wants to be on Biggs assisted Fat Han. Double stress the scouts while they try to take down Biggs with your attack and smooth sailing from there (well, smoother than usually). I don't think it will return the fat Falcon, but I very well might be wrong. Its an upgrade that can't quite be rated from how it looks on paper.

In non-scouts matchups its plainly ridiculous as it prevents double modifications and only allows for the extreme modifiers, so either your offense or your defense will suck. Unless you are Fel, but well, Slicer Tools could be a thing.

Party Bus has a new way to burn through the token stacks. Though I wish it was a little more clear on timing.

i kinda like copilot.

Considering you can spend a focus even if you have no eyes to convert, thats "almost" as good as Wes just flatout going "that focus is gone". Lots of times ive fired at someone and they opted to take 1 damage and save the focus for the real heavy hitter that hasnt shot yet.

Almost said Dengar + Trickshot would be awesome, but then i realized Dengar would technically counter out Trickshot lol

Party Bus has a new way to burn through the token stacks. Though I wish it was a little more clear on timing.

What timing? They have to spend a focus, meaning when they would normally spend it on their dice when defending or attacking they spend it whether they want to or not (benefits from it or not). Timing would be an issue if it was remove a focus

Edited by Vineheart01

and because co-pilot doesn't counter torpscouts...you won't

Actually it kind of does. I'm going to shoot one of them, and so he's going to have to take a stress to keep the focus to fire, then take another focus to make sure the attack does something. Forcing double stress to fire a modified torp shot. Now considering I've probably arc dodged at least one firing arc and likely two, yeah I'll take it. Can also run with Wes to strip another focus.

Also haven't seen a torp scout in months, so I'll take my chances. Imperial aces and /x7 defenders on the other hand are everywhere, as are swarms.

r5-p9 is only dead if you actually run these expensive upgrades on those expensive ships

You only need the one, and Poe is going to be on life support. It forces your opponent to go after that ship first, which is just going to burn their tokens even faster.

I actually explicitly mentioned gunner up-thread

So you did, but you also derided it as bad. I think it's anything but. Soontir won't have anything to shoot or defend with after a VI Chirpy shoots him twice, and he has no way of holding on to those tokens even with perfect rolls.

Edited by DarkArk

The Co-Pilot wants to be on Biggs assisted Fat Han. Double stress the scouts while they try to take down Biggs with your attack and smooth sailing from there (well, smoother than usually). I don't think it will return the fat Falcon, but I very well might be wrong. Its an upgrade that can't quite be rated from how it looks on paper.

In non-scouts matchups its plainly ridiculous as it prevents double modifications and only allows for the extreme modifiers, so either your offense or your defense will suck. Unless you are Fel, but well, Slicer Tools could be a thing.

scouts or dengaroo

and Fel as you pointed out

stims also works around it, as do things like Alliance Overhaul

and Biggs himself, somewhat ironically

Edited by ficklegreendice

snapshot + hotshot-copilot

Copilot wouldnt do anything since snapshot goes off before actions, but the added die for hotshot is funny sounding, though unlikely to happen

Primary only anyway.

Hmm, didnt notice co-pilot says primary weapon. Does somewhat limit him, as he wouldnt help Miranda for gak, but still great on falcon/decimator since PWT. Very good on decimator, since hes kinda suffering in the crew options that help HIM out specifically (usually i put palp in there literally because theres no other option lol i dont want vader on chiraneau and mara jade doesnt mesh with rebel captive, so its one or the other)

The Co-pilot crew sounds really useful if riding on large, tanky ship. You want to be focus firing anyway, forcing your opponent to spend a focus when they wouldn't normally do so opens them up for further shots or weakens their offense. It is definitely a control option since spending the focus is likely to generate damage against you or prevent damage to them, but I like that.

Trick Shot is a nice option for 0 points.

I'm more curious about the 1300 generic and whether or not it is priced low enough that a version of it will make it into competitive play.

Thats the thing though.

"if able" on the card is referring to if it even has a focus. Nothing except Jax or attacking Dark Curse prevents you from spending a focus token period, as OL doesnt prevent the token being spent he prevents the mod.

Even if they roll solid evades against you, they spend a focus. That is going to piss so many people off lol

Wow, thank you very much for posting this. It's quite exciting to see the stats for the Resistance Sympathizer finally. 11 pts more than ORS but the full Falcon stat line....now to decide if it's worth it.

Take any named Falcon pilot. Deduct 1 per PS, 1 for EPT slot, and 1 for unique pilot talent. It's perfectly costed on that scale.

Just because you use a random formula that may/may not have been used in costing the card doesn't mean that it's priced effectively (and there are plenty that don't follow that model). It's pretty clear from this that they recognized they undercosted the scout significantly (it is a point cheaper with an EPT slot and the Punishing One Title).

I'm more curious about the 1300 generic and whether or not it is priced low enough that a version of it will make it into competitive play.

Since we don't see Scouts with the title right now (with a better upgrade bar), I'm going to say nope.

Edited by AlexW

titled scout is only 37, so it'd also get crackshot/4-lom before you could start comparing it :P

for the record, 11pts for +1 red die, +2 hull, and +1 shields is pretty dope.

Even if the ship 11pts under that is utter trash, thats quite a buff for 11pts.

In terms of upgrades, thats 10pts in durability alone. Meaning 1pt for an extra red die and PS3 so it dodges Predator benefits (anybody notice that just about everything dodges that?).

Im not sure if its good enough to be valuable yet. Lack of an EPT on that pricy of a ship kinda makes me leery, especially since the falcon kinda depends on Unique gimicks to do anything.

With all the new crew were getting though, it might be a solid support ship via the crew inside. Jyn comes to mind.

Still surprised this thing doesnt have a Sensor slot. Both because it HAS A GIANT RADAR DISH and it has a NEW giant radar dish lol. Crew can only do so much.

Edited by Vineheart01

Anyone thinking Hotshot Copilot is a better defensive card than offensive card? It has an overlapping effect with Sensor Jammer, in that it strips defensive tokens when you attack, and it works on all attacks, whereas it only works once offensively (twice with Gunner). Pretty interesting, and definitely a card you build a squad to take advantage of.

Am I understanding it correctly that the focus spent for Copilot effect can still be used to modify dice? Or is it a "spend an extra focus token just to satisfy the card" effect?

Am I understanding it correctly that the focus spent for Copilot effect can still be used to modify dice? Or is it a "spend an extra focus token just to satisfy the card" effect?

if it's forcing the token to be spent by the opponent, the opponent is modifying their dice with it

therefore, the dream is either they roll no focus or you have gunner

or they just won't have a focus to shoot you with as they were forced to spend it on defense no matter how crap your dice were (even if you blanked out completely)

in order to slap off focus before modifiers, the card would have to specify it using something akin to Wes Jenson's ability with an explicit timing (such as when declaring the target of the attack, or before the Modify Dice Step)

Edited by ficklegreendice

Correct, you still get the benefits of spending the focus.

Its not a cure-all counter, its a soft-counter to focus tokens. If they rolled eyeballs already or you jammed them, it doesnt do anything. However if they rolled well and didnt need it in the first place, they still spend it and get nothing out of it. Or as fickle pointed out, even if you wiff your roll entirely TECHNICALLY your opponent still rolls defense dice so he still has to waste that focus. Usually we just skip the entire attack if this happens since it 99.999999% of the time doesnt mean anything.

Situations where you opt out of the focus token are countered too. Such as spending a focus to get 1 evade knowing full well something is going to hurt you MUCH more than 1 damage that hasnt fired yet. I do that all the time lol facing the copilot would mess with me pretty good

Edited by Vineheart01

Wow, thank you very much for posting this. It's quite exciting to see the stats for the Resistance Sympathizer finally. 11 pts more than ORS but the full Falcon stat line....now to decide if it's worth it.

Take any named Falcon pilot. Deduct 1 per PS, 1 for EPT slot, and 1 for unique pilot talent. It's perfectly costed on that scale.

Just because you use a random formula that may/may not have been used in costing the card doesn't mean that it's priced effectively (and there are plenty that don't follow that model). It's pretty clear from this that they recognized they undercosted the scout significantly (it is a point cheaper with an EPT slot and the Punishing One Title).

"Random" formula? Um, okay.

I spent last weekend running through every ship and pilot in the game, spreadsheeting their costs, existence of EPT slot and existence of unique pilot ability. It was a revealing exercise. It is perfectly valid to establish a baseline costing structure that values 1 point per PS, 1 point for existence of an EPT slot, and 1 point for being a unique pilot with an ability. Of course there are plenty of pilots that deviate from this structure by +/-1, even a few uniques that deviate by +/-2 (specifically, Porkins and Xizor) and one glaring pilot who is overcosted +3 (that would be Major Rhymer). And the low PS generics of swarmy ship types (TIE/ln, for example) are also exceptions to the rule because they are extremely cheap and the game was designed so that you couldn't fly more than 8 ships, period, so they are generally +1 or +2 overcosted against the baseline formula. Anyway, call this paragraph a sneak peak of an analysis (which likely has been done by others before me, this is just my take) I have been hoping to pull together and post here on the forums. Maybe this weekend.

But it ain't random. It's empirical.

Cheap Tie shuttles with co-pilots flying around stripping focus sounds almost scummy :)

Yeah, it's effectively a hard counter to Poe, since he doesn't get to use his ability for the entire round, or regen with R5-P9.

Edited by Hawkstrike

Yeah, it's effectively a hard counter to Poe, since he doesn't get to use his ability for the entire round, or regen with R5-P8.

because we needed less reason to fly PS 9 poe :P

Cheap Tie shuttles with co-pilots flying around stripping focus sounds almost scummy :)

pfft HAHA ok thats funny.

I almost want to remove Tactician or Rebel Captive on my Super-Duper-Elusive Tomax build to add Co-Pilot for this reason (lightning reflex + Mk2 engines = 9 greens to destress, every single maneuver i can 180 flip and tomax doesnt discard it lol). He is surprisingly hard to avoid, though a tad pricy for basically no damage.

Yeah, it's effectively a hard counter to Poe, since he doesn't get to use his ability for the entire round, or regen with R5-P8.

Well if Poe's cheating in the first place, I don't think he deserves his Focus token. ;)

Yes!!!! A zero point EPT besides adaptability!