PUT JABA IN THE DAM-GAME... ALREADY!
What about scum C3PO:
C3PO-a
Scum only
0 point
During final salvo, you may use Zuckuss on opponents attack dice
Jabba's Hookah
Scum Only. Modification
When you are instructed to discard an Illicit upgrade you may instead have one more cupcake.
1 Point.
Jabba's Hookah
Scum Only. Modification
When you are instructed to discard an Illicit upgrade you may instead have one more cupcake.
1 Point.
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I am not sure, but he does not prefer screaming frog-like creatures over cupcakes?
If you really want to go comedy based, say "If locked on with tractor beam, Jabba can eat//discard one enemy crew member. Your ship can then not perform an attack for 2 turns. Indigestion Token"
Just imagine him eating Vader, or the Emperor, or Mara Jade. Laughable for sure, but highly amusing to see happen.
Edited by Zeoinx
Jabba's Hookah
Scum Only. Modification
When you are instructed to discard an Illicit upgrade you may instead have one more cupcake.
1 Point.
![]()
I am not sure, but he does not prefer screaming frog-like creatures over cupcakes?
*may
Nah, the player must have a cup cake that way you can always tell who the Jabba players are by their girth.
Jabba would take up three crew slots!!!
I say 2.5 crew slots, while Salacious Crum takes up 0.5!
What about scum C3PO:
C3PO-a
Scum only
0 point
During final salvo, you may use Zuckuss on opponents attack dice
![]()
Given that zuckuss rerolls attack dice.... (Or maybe that was the joke I dunno)
Jabba should clearly take 3 crew slots.
I mean, it's not like the designers had a problem making Palpatine 'Lambda-class Shuttle only' for like 3 waves. Making him YV only in regular play basically means you get a scum variant on the palp shuttle.
Albeit, Scum already HAVE manaroo...
Jabba should clearly take 3 crew slots.
I mean, it's not like the designers had a problem making Palpatine 'Lambda-class Shuttle only' for like 3 waves. Making him YV only in regular play basically means you get a scum variant on the palp shuttle.
Albeit, Scum already HAVE manaroo...
Now that you mention it (Nth time in this thread) I've been in the camp that thinks Jabba should be two crew slots , but now that I think more on the context, no matter what Jabba's ship it would be customized, made to fit him, so it should be one crew slot and no base modification upgrade allowed. Seriously if anyone has the credits and resources to customize any ship it's Jabba the Hutt.
Edited by gabe69velasquezJabba should clearly take 3 crew slots.
I mean, it's not like the designers had a problem making Palpatine 'Lambda-class Shuttle only' for like 3 waves. Making him YV only in regular play basically means you get a scum variant on the palp shuttle.
Albeit, Scum already HAVE manaroo...
Now that you mention it (Nth time in this thread) I've been in the camp that thinks Jabba should be two crew slots , but now that I think more on the context, no matter what Jabba's ship it would be customized, made to fit him, so it should be one crew slot and no base modification upgrade allowed. Seriously if anyone has the credits and resources to customize any ship it's Jabba the Hutt.
By that logic... Jabba in a Scyk, he can afford to modify it.
Jabba should clearly take 3 crew slots.
I mean, it's not like the designers had a problem making Palpatine 'Lambda-class Shuttle only' for like 3 waves. Making him YV only in regular play basically means you get a scum variant on the palp shuttle.
Albeit, Scum already HAVE manaroo...
Now that you mention it (Nth time in this thread) I've been in the camp that thinks Jabba should be two crew slots , but now that I think more on the context, no matter what Jabba's ship it would be customized, made to fit him, so it should be one crew slot and no base modification upgrade allowed. Seriously if anyone has the credits and resources to customize any ship it's Jabba the Hutt.
By that logic... Jabba in a Scyk, he can afford to modify it.
Your trolling is just getting stupider and stupider.
Your "I'm not in my 20s but really a 10 year old" routine is wearing thin.
I don't follow you around mocking every post you make, it's getting infantile.
The Scyk has no crew slot, you're too ready/eager to get dumb to notice we were
talking about how many crew slots Jabba should take up and the Scyk has none.
As I've said before you should stick to smashing your miniatures to make debris pieces,
it's what you're best at.
Edited by gabe69velasquezCrew Card:
Jabba the Hutt
2 Crew Slots
4 Points
When a friendly ship declares an attack, purpose a deal with the defender. If the deal is rejected apply the
Bonapa Keesa. Tolpa da bunky na booty cha naga o wanna meete chobodda. Hoo Hoo Hoo Hoo!
condition card to the defender. You may not use this ability if there is a
Bonapa Keesa. Tolpa da bunky na booty cha naga o wanna meete chobodda. Hoo Hoo Hoo Hoo!
condition card in play.
Condition Card:
Bonapa Keesa. Tolpa da bunky na booty cha naga o wanna meete chobodda. Hoo Hoo Hoo Hoo!
When an attack is declared against you, guess how out loud how many hits of damage you will take during this attack. If you guess wrong, suffer 1 extra damage. If you guess correctly, discard this card, the attacker suffers 2 damage.
Edited by JadotchYour trolling is just getting stupider and stupider.Jabba should clearly take 3 crew slots.
I mean, it's not like the designers had a problem making Palpatine 'Lambda-class Shuttle only' for like 3 waves. Making him YV only in regular play basically means you get a scum variant on the palp shuttle.
Albeit, Scum already HAVE manaroo...
Now that you mention it (Nth time in this thread) I've been in the camp that thinks Jabba should be two crew slots , but now that I think more on the context, no matter what Jabba's ship it would be customized, made to fit him, so it should be one crew slot and no base modification upgrade allowed. Seriously if anyone has the credits and resources to customize any ship it's Jabba the Hutt.
By that logic... Jabba in a Scyk, he can afford to modify it.
Your "I'm not in my 20s but really a 10 year old" routine is wearing thin.
I don't follow you around mocking every post you make, it's getting infantile.
The Scyk has no crew slot, you're too ready/eager to get dumb to notice we were
talking about how many crew slots Jabba should take up and the Scyk has none.
As I've said before you should stick to smashing your miniatures to make debris pieces,
it's what you're best at.
Yes I was being a bit factious I agree. But the point still stands, would Jabba in a HWK-290 make sense. or Jabba in a G1-A... Both those ships are tiny. Jabba generally has servants and luxuries, can you see him hanging out in a ship which only barely fits 2 people and has beds slotted in over the engines. I think it is only right that for a big character with a big effect that he's limited to only the biggest of ships.
Edited by Rodent Mastermind
Your trolling is just getting stupider and stupider.
Jabba should clearly take 3 crew slots.
I mean, it's not like the designers had a problem making Palpatine 'Lambda-class Shuttle only' for like 3 waves. Making him YV only in regular play basically means you get a scum variant on the palp shuttle.
Albeit, Scum already HAVE manaroo...
Now that you mention it (Nth time in this thread) I've been in the camp that thinks Jabba should be two crew slots , but now that I think more on the context, no matter what Jabba's ship it would be customized, made to fit him, so it should be one crew slot and no base modification upgrade allowed. Seriously if anyone has the credits and resources to customize any ship it's Jabba the Hutt.
By that logic... Jabba in a Scyk, he can afford to modify it.
Your "I'm not in my 20s but really a 10 year old" routine is wearing thin.
I don't follow you around mocking every post you make, it's getting infantile.
The Scyk has no crew slot, you're too ready/eager to get dumb to notice we were
talking about how many crew slots Jabba should take up and the Scyk has none.
As I've said before you should stick to smashing your miniatures to make debris pieces,
it's what you're best at.
Yes I was being a bit factious I agree. But the point still stands, would Jabba in a HWK-290 make sense. or Jabba in a G1-A... Both those ships are tiny. Jabba generally has servants and luxuries, can you see him hanging out in a ship which only barely fits 2 people and has beds slotted in over the engines. I think it is only right that for a big character with a big effect that he's limited to only the biggest of ships.
Okay your point is better made with reasoning, not just dropping the word logic, which I've actually studied three types of. It was just counter perspective/proposal in the 3 crew or 2 crew or 1 crew debate, not no crew.
Knock of the facetiousness and mocking tone versus my posts and ideas and we can call it a truce.
Incidentally, I could see Jabba having his own custom Escape Pod. Which reminds me, I think that you're over looking the important provision that Jabba will more likely than not be Large or Huge Ship only.
Edited by gabe69velasquezCrew Card:
Jabba the Hutt
2 Crew Slots
4 Points
When a friendly ship declares an attack, purpose a deal with the defender. If the deal is rejected apply the Bonapa Keesa. Tolpa da bunky na booty cha naga o wanna meete chobodda. Hoo Hoo Hoo Hoo! condition card to the defender. You may not use this ability if there is a Bonapa Keesa. Tolpa da bunky na booty cha naga o wanna meete chobodda. Hoo Hoo Hoo Hoo! condition card in play.
Condition Card:
Bonapa Keesa. Tolpa da bunky na booty cha naga o wanna meete chobodda. Hoo Hoo Hoo Hoo!
When an attack is declared against you, guess how out loud how many hits of damage you will take during this attack. If you guess wrong, suffer 1 extra damage. If you guess correctly, discard this card, the attacker suffers 2 damage.
Actually, you just inspired some Dual Card ideas for Jabba.
I could see the Bribery idea becoming an EPT or other upgrade.
Something that makes ships turn ( Cha-Ching ) like the Captured TIE fighter title.
I think that you're over looking the important provision that Jabba will more likely than not be Large or Huge Ship only.
Even then I'm not sure most bounty hunter ships are really designed to have a Slug the size of 20 people fitted into a cramped cockpit. The cockpit on the Jumpmaster for example isn't that big really, most of that ship is engine.
And if the Emperor + Guards is 2 slots.... Jabba + entourage most definitely should be.
Edited by Rodent Mastermind
Even then I'm not sure most bounty hunter ships are really designed to have a Slug the size of 20 people fitted into a cramped cockpit. The cockpit on the Jumpmaster for example isn't that big really, most of that ship is engine.I think that you're over looking the important provision that Jabba will more likely than not be Large or Huge Ship only.
And if the Emperor + Guards is 2 slots.... Jabba + entourage most definitely should be.
- First off, I don't assume he's got to be right in the cockpit.
- Secondly, I doubt FFG used that level of fluff over game play to make Emperor Palpatine two crew, I'm sure they did it to keep him off certain ships: They couldn't very well only say Large & Huge ship only because of Boba Fett.
- Thirdly, 20 people is quite the exaggeration...
2994/250 lbs is a dozen only. If you were going by the crew slot formula purely by weight he would technically require at least 6 crew slots just for his own weight. But I think your ignoring the reasoning that it's one crew slot plus the modification slot, and you can't quantify that later part as being inadequate.
Edited by gabe69velasquez20 may be an exaggeration, I just guesstimated how many Carrie Fishers would fit into him (and I reckoned he could eat around 20). But even then I really can't see Jabba being cramped, if he traveled anywhere it would be with room, some hangers on etc. I can't see Jabba going out for a fight, any more than I can see the Emperor flying around dealing with Rebel threats... So if he is in it he's either going to be in his palace barge huge ship, or in something like the YV-666 in transit between planets.
With the Jumpmaster the cockpit is all there really is.
- Firespray-31 - 1 crew
- Hound's Tooth - 3 crew
- IG-2000 - 0 crew
- Punishing One - 1 crew
- Shadow Caster - 1 crew
It's a bit more than the cockpit, remove the crew quarters,
and the chair, and Jabba could pilot it himself, LOL.
Edited by gabe69velasquez
- Firespray-31 - 1 crew
- Hound's Tooth - 3 crew
- IG-2000 - 0 crew
- Punishing One - 1 crew
- Shadow Caster - 1 crew
![]()
It's a bit more than the cockpit, remove the crew quarters,
and the chair, and Jabba could pilot it himself, LOL.
I'm not sure having painted the thing how true this image is. It's from a RPG and RPGs have brought us such wonders as this
They tend to exagerate open spaces as it gives players somewhere to do things. if you look at the model, I doubt it has any more than a couple of bunk beds directly behind the cab, as there is an area with the engine cowling off not far behind the cab.
Edited by Rodent Mastermind
That's fan made and even they admit it's wrong.
http://edisoncreative.deviantart.com/art/HWK-290-Light-Freighter-Deck-Plan-545166048
I'm sure you didn't intentionally use a small base ship as an example. But I think the large ship version
of the Jumpmaster is pretty close considering length and it being in the Large ship category.
This may be an official floor plan by FFG but I don't own the FFG RPG books to verify.
Due to physiological nature, Hutt designs tended to utilize ramps as they were unable to make use of stairs. Similarly, their anatomy prevented them from sitting on a normal seat and they instead reclined by a dinner table. Some Hutts made use of anti-grav hoversleds even if they were able to move under their own power. However, some Hutts grew so corpulent that they were unable to move their own bodies. Hutts often were planted on their thrones or seats in their later years. More agile Hutts slithered or walked, using muscles on their belly to push forward. Other Hutts would often, if going anywhere, ride a hoversled. They also had power chairs, which were for the more immovable Hutts, such as Aarrba. Some of the most successful Hutts had sail barges. They were often used for the Hutt's personal luxury if going somewhere or supervising executions.
I'm for what's reasonable, it if has to be 2 crew slots (Not 6 crew slots)
then so be it. But I like exploring all the possibilities, and I like the idea of Jabba
modifying a ship any way he likes.
Edited by gabe69velasquezThat's fan made and even they admit it's wrong. http://edisoncreative.deviantart.com/art/HWK-290-Light-Freighter-Deck-Plan-545166048
I'm sure you didn't intentionally use a small base ship as an example. But I think the large ship version
of the Jumpmaster is pretty close considering length and it being in the Large ship category.
It was the one that came to mind when it came to RPGs. there was a whole lot of argument about the size of the HWK-290 due to an RPG getting it very wrong at one point and that incorrect value getting copied over and over. But even then I really don't think there is a whole lot of room in the Jumpmaster. As I said look at the model part of the area that is shown as the storage compartment and Dengar's quarters in your diagram can't be as the cowling is off on the model and you can see the engine is filling that space, and I'm pretty sure by the design that the engine goes all the way up to the cab. Being a large ship also doesn't mean that it's got lots of room inside, just that it is large, for example the IG-2000 can't take crew at all as it's really a large interceptor.
I totally agree however that there would be enough room for a young Hutt to pilot it. But Jabba is an old Hutt, to fond of his comforts, and I can't see Dengar (or whatever pilot) fitting in with Jabba.
If you look at the ships that get 2 crew, Ren-Bat, Shuttle, Decimator, Ghost, YT-1300, YV-666 they all have decent size storage areas that could be easily set up to house a Hutt in comfort. And I'm pretty sure that room would be nicely modified with all the best things.. though I doubt even a YV-666 has room for a Rancor pit.
Edited by Rodent Mastermind
That's fan made and even they admit it's wrong. http://edisoncreative.deviantart.com/art/HWK-290-Light-Freighter-Deck-Plan-545166048
I'm sure you didn't intentionally use a small base ship as an example. But I think the large ship version
of the Jumpmaster is pretty close considering length and it being in the Large ship category.
If you look at the ships that get 2 crew, Ren-Bat, Shuttle, Decimator, Ghost, YT-1300, YV-666 they all have decent size storage areas that could be easily set up to house a Hutt in comfort.
So 2 crew and a modification or just 2 crew?
Maybe just a modification that stipulates you must have 2 crew slots to lose
but gain some other slots, there some slot swap cards out there I just can't
think of the relevant one right this minute...
Edited by gabe69velasquezTBH 2 crew slots would probably be enough... I wouldn't be against Jabba giving an extra Illicit slot as part of his abilities to represent extra modification to the ship he was in.
So effectively you are paying a crew slot, and then swapping the second crew slot for an illicit, that would be in character and mean you don't end up having one card taking up most of your slots.
Edited by Rodent Mastermind