First Order thematic semi competitive

By BlodVargarna, in X-Wing Squad Lists

Ok I'm trying to find a place for my TIE/SF in my list.

What do you peeps think?

First Order (100)

"Omega Leader" (26) - TIE/FO Fighter

Juke (2), Comm Relay (3)

"Backdraft" (34) - TIE/SF Fighter

Calculation (1), Fire Control System (2), Concussion Missiles (4), Special Ops Training (0), Guidance Chips (0)

"Omega Ace" (25) - TIE/FO Fighter

Juke (2), Comm Relay (3)

Epsilon Squadron Pilot (15) - TIE/FO Fighter

I would definitely put in Zeta Leader over Omega Ace. Same price, better ability.

Also, if you're going do do Backdraft with Missiles, make Calculation into Veteran Instincts. It's easier to get your lock that way.

Thanks.

Just curious why would the higher ps help with getting the TL?

I like calculation because with backdraft's ability you can get multiple Crits I'll consider Zeta leader.

apart from the on the money Zeta L recommendation, I don't think missiles on the SF are even the least bit necessary

the points spent on those could buy you an Omega Squadron with crackshot instead (with a bid or Tie/mk2 or Primed Thrusters on Backdraft)

Thanks.

Just curious why would the higher ps help with getting the TL?

I like calculation because with backdraft's ability you can get multiple Crits I'll consider Zeta leader.

At higher PS you move second, which unless the enemy is running from you they are closer already. For example Jumpmasters without deadeye struggle, they have to move real close to get that TL and risk what they locked on to getting too close or out of arc. A higher PS moves late and can choose to TL knowing the target won't be moving or if firing the missle is not an option you can choose a different (more beneficial in the moment action)

Thanks.

Just curious why would the higher ps help with getting the TL?

I like calculation because with backdraft's ability you can get multiple Crits I'll consider Zeta leader.

At higher PS you move second, which unless the enemy is running from you they are closer already. For example Jumpmasters without deadeye struggle, they have to move real close to get that TL and risk what they locked on to getting too close or out of arc. A higher PS moves late and can choose to TL knowing the target won't be moving or if firing the missle is not an option you can choose a different (more beneficial in the moment action)

Yeah, this. I'm not sure your extra crit will help a lot on Backdraft. Against a lot of targets, only the last hit or crit gets through, so getting another crit is often blocked. It's not useless or anything, if you're hoping to use him to grind down big ships, the crits are pretty nice. In that case, I'd think about switching to Cluster Missiles instead of Concussion Missiles. With those, you fire primaries at long range, grab a free TL with FCS, then use the missiles when you're up close for a pretty big wollop.