Scum Tourney List Advice

By WillisRBC, in X-Wing Squad Lists

So I have a tournament tomorrow. I haven't played in a tournament in quite a while so I'm trying to

come up with a decent list. Which of these two do you guys think would do better?

Fenn Rau (34) - Protectorate Starfighter

Push The Limit (3), Concord Dawn Protector (1), Autothrusters (2)

Old Teroch (30) - Protectorate Starfighter

Veteran Instincts (1), Concord Dawn Protector (1), Autothrusters (2)

Zuckuss (34) - G-1A Starfighter

Veteran Instincts (1), Fire Control System (2), Ketsu Onyo (1), Black Market Slicer Tools (1), Mist Hunter (0), Tractor Beam (1)

Or.....

Guri (41) - StarViper

Predator (3), Virago (1), Autothrusters (2), Sensor Jammer (4), Inertial Dampeners (1)

Fenn Rau (30) - Protectorate Starfighter

Wired (1), Concord Dawn Protector (1)

Old Teroch (28) - Protectorate Starfighter

Veteran Instincts (1), Concord Dawn Protector (1)

Nobody has any thoughts?

List #1 I would lose Ketsu, unless you plan to tractor beam alot, and invest Iniative bid.

List #2 I would look ways to trim down Guri to include autothrusters on everyone. Also Fearlessness instead of Wired on Fenn sounds better to me.

Both list look like fun to fly, Guri is probably stronger pilot choise though.

I could lose predator on Guri to get AT on the other two, but then Guri would get no EPT

My idea of the modified list. But I recommend to go with stuff you feel comfortable and enjoy the most. Three aces arw very fragile but fun to fly!

StarViper: · Guri (30)

· Lone Wolf (2)

Autothrusters (2)

· Virago (1)

Advanced Sensors (3)

Protectorate Starfighter: · Fenn Rau (28)

Fearlessness (1)

Autothrusters (2)

Concord Dawn Protector (1)

Protectorate Starfighter: · Old Teroch (26)

Veteran Instincts (1)

Autothrusters (2)

Concord Dawn Protector (1)

If you don't have advanced sensors for Guri, then FCS and BMST is okay choise too

Edited by Green Doo

What about

Guri (39) - StarViper

Fearlessness (1), Virago (1), Autothrusters (2), Sensor Jammer (4), Inertial Dampeners (1)

Fenn Rau (32) - Protectorate Starfighter

Fearlessness (1), Concord Dawn Protector (1), Autothrusters (2)

Old Teroch (29) - Protectorate Starfighter

Concord Dawn Protector (1), Autothrusters (2)

If you fly it well, I think you can pull decent results with that too. Only I would like to see Veteran Instinct on Teroch to make most out of his ability. Just need to lose one point, Inertial Dampeners maybe?

So in dropping ID I picked up VI on Teroch. Now, should I swap out the sensor jammer on Guri and lose some durability for either FCS for added combat effectiveness or AS for added movement versatility?

Also how does VI on Teroch help with his ability? It isn't dependent on action order.

Also how does VI on Teroch help with his ability? It isn't dependent on action order.

You get to move last and see where any lower ps ships have moved. Then move with Teroch and use boost/barrel roll to go where he needs to be.

Guri (41) - StarViper

Predator (3), Virago (1), Autothrusters (2), Sensor Jammer (4), Inertial Dampeners (1)

Fenn Rau (30) - Protectorate Starfighter

Wired (1), Concord Dawn Protector (1)

Old Teroch (28) - Protectorate Starfighter

Veteran Instincts (1), Concord Dawn Protector (1)

I think any list with Guri and Fenn Rau in it needs Mindlink. I'm not a huge fan of Old Teroch, he's way to hard to get his ability to trigger without dying, unlike Carnor Jax.

So in dropping ID I picked up VI on Teroch. Now, should I swap out the sensor jammer on Guri and lose some durability for either FCS for added combat effectiveness or AS for added movement versatility?

Go with the system you like most and suits your play style.Each have its pros and cons :)

Guri (41) - StarViper

Predator (3), Virago (1), Autothrusters (2), Sensor Jammer (4), Inertial Dampeners (1)

Fenn Rau (30) - Protectorate Starfighter

Wired (1), Concord Dawn Protector (1)

Old Teroch (28) - Protectorate Starfighter

Veteran Instincts (1), Concord Dawn Protector (1)

I think any list with Guri and Fenn Rau in it needs Mindlink. I'm not a huge fan of Old Teroch, he's way to hard to get his ability to trigger without dying, unlike Carnor Jax.

I've used Teroch a couple of times now and he seems to do pretty well. I've run him at PS 9 both times though so he and Fenn blast something together.

I also hadn't thought about mind linking Guri and Fenn. That's a fun an interesting idea.