I know a lot of people like you're brother, and they drive me kinda crazy:
Player A has no idea what Card X does.
Player A flies a suboptimal build that wasn't even good four waves ago (e.g. RGP+VI)
I think this just highlights the difference between casual gamers and tournament gamers.
The only real red die creep as far as i can see is torp scouts.
OK....you have got to be kidding, right? Fenn Rau at R1 with Fearlessness isn't red die creep? The first non-epic ship that can get 6 hits through in one shot? OK...Phantoms and the Ghost could take Expose and do it before, but let's be realistic here. The first competitive ship that can do it.
Forgive my insolence, but I feel like I also have to point out that it's also a ship with only 4 Hull, minimal action economy (if you take Fearlessness you have to take Manaroo for any action economy, and that's kinda like a 30 point upgrade on Fenn), and no autothrusters or arc-dodging if you want to be triggering Fearlessness.
Saying that he's "red die power creep" with Fearlessness is trivially true if you just mean that he can get access to 6 red dice via Fearlessness and his ability. But you probably mean to say that Fenn Rau both has this potential AND THAT that many red dice on this platform of ship are too good and power creep past other ships. I'm not nearly convinced of this yet. Consider that you could run Expose+Corran+JanOrs back in Wave 4 for a 6-Die and a 5-Die attack in the same turn. But just because you could do it didn't mean it was broken or too good. The jury is still out as to whether or not Fenn Rau will prove too good just because he has the capability to throw six dice. There are a lot of costs in opportunity loss to get those 6 Red dice, and they may well more than balance it out.
I know I play at a different...level...of play than a good number of people on these forums. I agree that Corran + Expose + Jan Ors makes 6 dice possible, yet not very realistic. I do think that Fenn Rau with Fearlessness is a lot more viable than that. I understand that many people here are considering the high tables at Worlds and what you expect to see and only the very best players who have played all the various combos. Or maybe even your local game store is full of Regional and National champions who play at a higher game level than most X-wing gamers. For me....playing in my local game store...I think Fenn Rau with Fearlessness is viable enough to be considered. Oh, maybe it's not the most optimal build in existence, but for the people that I play against it is viable enough. I think that's the case for most X-wingers, as well.