Corellian Conflict : 2 player problem

By Hamanu1, in Star Wars: Armada

As I understood from what's been revealed so far the campaign foresees up to three fleets per side fighting individually and then culminating in one big 1.500 point showdown,

In a 2 player game managing 3 fleets shouldn't be very hard. In fact, one won't have to squabble over who gets to fly this or that admiral, at least.

However, the final match might be logistically impossible in a 2 player game. Say the imperial player has at least one ISD in each 500 point fleet. The final battle would require that he own 3 ISDs to play (and heaven knows how many gladiators and so on).

I hope they have a system for 2 players without access to a gazillion copies of the same ship.

It's your campaign.

I assume players are free to modify the sides to fit the models they have available.

Play 3x300 points a side in the final if you wish and both agree.

1500 points is the maximum I am sure you can make it smaller based on the number of players, or house rules to use stand in props.

As I understood from what's been revealed so far the campaign foresees up to three fleets per side fighting individually and then culminating in one big 1.500 point showdown,

In a 2 player game managing 3 fleets shouldn't be very hard. In fact, one won't have to squabble over who gets to fly this or that admiral, at least.

However, the final match might be logistically impossible in a 2 player game. Say the imperial player has at least one ISD in each 500 point fleet. The final battle would require that he own 3 ISDs to play (and heaven knows how many gladiators and so on).

I hope they have a system for 2 players without access to a gazillion copies of the same ship.

This is not a problem for the true plastic addict, in fact it finally give their addiction justification........My name is Jon and I own 4 gladiators.....

Hi Jon.

Heh... I have a mortgage and a toddler ;)

Hi Jon.

Heh... I have a mortgage and a toddler ;)

Well just add the toddlers to your own and you should have enough.

Don't forget that most likely you'll experience some serious amortization in your fleets during the campaign. I pretty much doubt there would be 1500 points worth of fleet in the final battle on either side.

try this:

If a ship is killed off it will not be in the end battle,so 1500 is not very likely

(I;m sure that will be in the rules any way)

and if you plan it right you will make 3 forces using the ships you have

and only use a ship again in your next force if it was killed in a previous battle.

I'm also sure you don't have to start with 500 points fleets.

Edited by ouzel

Has it been confirmed that the final battle is 1500 on 1500?

I'm pretty sure that the number of fleets is aligned to how many players are in a campaign.

3 players per side = 3 fleets per side

1 player per side = 1 fleet per side

Otherwise you are expecting 1 player to potentially come up with a crazy # of points in fleets. Sure I could probably do it and a few fellow prack addicts but it would be a big ask from most everyone else. Hell I could supply 3 players on both sides.

Also the game would drag in 2v2 if there were 3 fleets to deploy, the third matchup would always see one person benched for 2 hours and that's pure suck!

Until I have the rulebook in hand, it's hard for me to pass judgement as far as how much the campaign can scale for more players. I'd like to think the booklet won't be silent on the issue.

Honestly though regardless of the rule book if you're simply playing casual you can adjust the final battle to whatever size you and the other player agree to. Besides if they say this is playable for two people they aren't going to make you have a final 1500 point battle. Maybe slightly larger then 500 like 600 but not anything as incredulous as 1500.

Edited by Forresto

Do we need to start a rehab group for prack addicts now?

Do we need to start a rehab group for prack addicts now?

I'm sure my wife would love to refer me.

I can easily field 2000 points plus of Imperials, and probably over 1500 of Rebs, with upgrades. So can the local guy who will be my likely playmate. Not an issue.

Trace the outline of a large base onto some cardboard, write "ISD" on it in fat tip marker, and boom, you have a placeholder.

I frequently do this rather than play with actual ships because my toddler LOVES spaceships.

He loves to chew on them.

And throw them.

And watch them crash and smash hard into each other and every harder-than-plastic-it's-gonna-hurt-yup-it's-broken-completely item he can find.

My main problem isn't whether or not I have 3 ISD's... it's will I have reason to buy six more ISD's?

I still think everyone should chose a single Admiral and that is their admiral for the entire campaign.