Those are the cards that were on PDF that I haven't seen in any of the previews (feel free to correct me if I'm wrong).
Player cards:
Sure Gamble (Rogue Event)
Fortune. Insight.
Miskatonic University
Arkham.
Those are the cards that were on PDF that I haven't seen in any of the previews (feel free to correct me if I'm wrong).
Player cards:
Sure Gamble (Rogue Event)
Fortune. Insight.
Miskatonic University
Arkham.
Sure Gamble (Rogue Event)
Fortune. Insight.
Fast. Play after you reveal a chaos token with a negative modifier. Switch that token’s “–” to a “+”.
Genius! It never occured to me to try an extract info from that obscured card! Many thanks!!
The rest are already on arkhamdb.com
Edited by mplainSure Gamble actually sounds amazing.
What's really interesting is that it actually gets stronger with higher difficulty levels.
Thanks, really looking forward to the game
Is it possible to use Drawn to the Flame on a location without clues, do you think? I'm guessing it has to do with'discover' and whether or not you need actual clues at the location vs the pool.
Thanks, really looking forward to the game
Is it possible to use Drawn to the Flame on a location without clues, do you think? I'm guessing it has to do with'discover' and whether or not you need actual clues at the location vs the pool.
Depends on the RRG definition of "Discover". I can't remember off the top of my head.
Edited by CommissarFeesh
If an investigator discovers a
clue, he or she takes the clue from the location and places
it on his or her investigator card, under his or her control.
Thanks, really looking forward to the game
Is it possible to use Drawn to the Flame on a location without clues, do you think? I'm guessing it has to do with'discover' and whether or not you need actual clues at the location vs the pool.
No. Discovering pulls clues from a Location to your Investigator. I don't think clues could be taken from anywhere else.
It makes sense, as someone else in the forums explained, that certain encounter cards or Act cards require X clues - because that's balanced with the number of clues available to be found. If you could gain them from some out-of-play pool, then you could completely avoid ever having to travel to and investigate some particularly nasty Location, essentially neutering the encounter deck. And as cool as that ability would be, I don't see that being allowed, given the difficulty this game is supposed to have.
All cards now available on card game db
http://www.cardgamedb.com/index.php/arkhamhorror/arkham-horror-the-card-game/_/core/
All cards now available on card game db
http://www.cardgamedb.com/index.php/arkhamhorror/arkham-horror-the-card-game/_/core/
But no deckbuilder! TEASE.
Though I have no doubt they'll be up on arkhamdb quickly.
All cards now available on card game db
http://www.cardgamedb.com/index.php/arkhamhorror/arkham-horror-the-card-game/_/core/
But no deckbuilder! TEASE.
...and the cgdb deckbuilder is up.