Fenn Rau builds that are better than 3Jump and don't lose to 99PalpAces or Dengaroo?

By Blail Blerg, in X-Wing

The problem I'm implying is bidding for PS3 and PS9 versus the boogeyman lists, which I expect to have nearly 1-3 points bid.

Ok, I haven't actually tried Fenn Rau yet. At first I was going for Rau, PartyBus, and 1 Scout.... but that seems like 2/3 of the ships are considerably worse than 3Jumps. Due to 3Jumps also having an extremely strong PS3 and 1-3point bid.

So... I don't feel like doing that. Although, whether Rau is worth 2 Jumps remains to be seen.

How would Rau, Dengar, Z-BMST be? The problem is still 99 bid at most. Dropping Rau to Fearlessness or Lone Wolf gives 97 or 98, but significantly reduces his ability to use boost or BR.

Is Rau without PTL any good? What instead?

Ketsu Onyo (38)

Veteran Instincts (1)
Dengar (3)
Glitterstim (2)
Engine Upgrade (4)
Shadow Caster (3)
Fenn Rau (28)
Push the Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)
Binayre Pirate (12)
Black Market Slicer Tools (1)
Total: 98
Take 3 large rocks or 3 large debris.
2 bid vs 99Palp. Good against other PS9s. Glitterstim is optional, can drop and add BMST for 97. Or 96 bid vs the boogeyman 97Dengaroo or 97WhisperDeltaDelta (although, I don't expect to see these THAT much).
Vs 3 Jumps, the BMST Z bumps them and is cannon fodder. Ketsu and Rau should be able to out maneuver them.

3 point bid is generally a guarantee, if you Need the iniative, go 4,but 2 is often sufficent, ps has been moving down a bit so you don't have to worry as much. Most palp aces I've seen only bid 1.

3 point bid is generally a guarantee, if you Need the iniative, go 4,but 2 is often sufficent, ps has been moving down a bit so you don't have to worry as much. Most palp aces I've seen only bid 1.

Agreed. But can we make a good list in 97 points??

So the core of this list is 94 points, and I've been just putting a proton torp and chips on Manaroo bringing it to 98, but am not convinced that that is the best option.

Manaroo (27)

Attani Mindlink (1)

K4 Security Droid (3)

Unhinged Astromech (1)

Fenn Rau (28)

Attain Mindlink (1)

Concord Dawn Protector (1)

Auto thrusters (2)

Old Teroch (26)

Attani Mindlink (1)

Concord Dawn Protector (1)

Auto thrusters (2)

I would link the list in Yet another squad builder, But I am unfamiliar with it and don't really know to copy the link.

This is my take on Manny and the Mando's.

PILOTS

Fenn Rau (34)
Protectorate Starfighter (28), Push the Limit (3), Concord Dawn Protector (1), Autothrusters (2)

Old Teroch (30)
Protectorate Starfighter (26), Veteran Instincts (1), Concord Dawn Protector (1), Autothrusters (2)

Manaroo (34)
JumpMaster 5000 (27), Push the Limit (3), Recon Specialist (3), Unhinged Astromech (1)

98 points.

I went with Rec Spec as I will be more than likely handing off tokens to Teroch and he will need at least 1 focus for defense. It frees up Teroch to boost or BR to get into that position where he can use his ability. VI on Teroch allows him to ensure he gets into the best spot to use his ability. If you wanted to go 97 points then maybe change rec spec to K4 and change Manaroos EPT to something else. Or maybe drop Unhinged? it's useful but could be dropped for that extra bid.

Edited by Archangelspiv

Fen Rau, ptl, title, thrusters
Kath scarlet, fearlesness, tailgunner, glitterstim, ion projector
Kaato leeachos + black market slicer tools + juke.

97 points.

Here - you could run boba for an additional point and tweak the list- who can hit a bit more consistantly at R1 - but the real goal is to use kath scarlet's rear cannon - with tail gunner cutting an agility, an extra die, and fearlessness triggering in range 1 of either arc - if a lower skilled pilot can bump into kath for an ion - you can keep ships in your rear arc a bit better.

Kaato is an interesting beast here - since he can cary juke and can steal the firespray's evade - you have the cheapest source of juke in the game. Kath's rear arc + kaato's bmst can herd aces. I really think fearlessness has a good spot on the firespray.

against 3 jump, you fire first, and you can pull the 3 hard right to possibly escape arc of one and put another in the tail cannon. You've got a decent chance of wiping a single one from the board. (fen's 5 att + kath's 5 att + 1 damage. You'll sneak in with the juking kaato.

Against aces - kaato's bmst becomes a gamble for damage, the tailgunner kath can put out so much damage that 2agi fel does not like his chances even with emporer, and fen can hunt the shuttle / guard the firespray.

Edited by Ravncat

The problem I'm implying is bidding for PS3 and PS9 versus the boogeyman lists, which I expect to have nearly 1-3 points bid.

Ok, I haven't actually tried Fenn Rau yet. At first I was going for Rau, PartyBus, and 1 Scout.... but that seems like 2/3 of the ships are considerably worse than 3Jumps. Due to 3Jumps also having an extremely strong PS3 and 1-3point bid.

The scout is bumpmaster build? You should be able to block 2 torp shots per turn .

If you wanted to go 97 points then maybe change rec spec to K4 and change Manaroos EPT to something else. Or maybe drop Unhinged? it's useful but could be dropped for that extra bid.

I think Push The Limit and Unhinged Astromech pretty much come as a bundle deal. If you want a K4 security droid instead, fair enough, but if you're actively using Teroch as a token-killer, and Fenn Rau as the actual gunman, Teroch is going to not have a shot regularly - he needs to be in their arc for his ability to trigger but they don't need to be in his. I'd probably go with the extra focus token rather than the target lock as a result.

I dont think you have to worry about Jumps, I would worry about Defenders...

If you wanted to go 97 points then maybe change rec spec to K4 and change Manaroos EPT to something else. Or maybe drop Unhinged? it's useful but could be dropped for that extra bid.

I think Push The Limit and Unhinged Astromech pretty much come as a bundle deal. If you want a K4 security droid instead, fair enough, but if you're actively using Teroch as a token-killer, and Fenn Rau as the actual gunman, Teroch is going to not have a shot regularly - he needs to be in their arc for his ability to trigger but they don't need to be in his. I'd probably go with the extra focus token rather than the target lock as a result.

;)

Been theorycrafting with Fenn and Old T. I wonder if Daredevil might be worth a shot on Teroch. His biggest liability is that he will most often end up in a very precarious spot in order to proc his ability. Boosting or Barrel rolling at PS9 is a good way to get into arcs but you can't boost into a bump and you will be eating some range one shots. Daredevil lets you ram into a ships with lower PS and not take shots. Unfortunately Daredevil is crazy expensive for what it does. I don't think you can justify three points.

Teroch is way more fun than running another @$%$ U-boat but when you look at a 34pt build for him, it's hard not think that a U-boat is just a better choice.

Edit: OT should run closer to 30 with VI and title. Not a bad choice but a very brittle one.

Edited by gamblertuba

Is Rau without PTL any good? What instead?

I think Fearlessness is pretty good on Fenn Rau. I also think that his name should now be a verb. "I was Fenn Rau'ed when my ARC bumped into that headhunter, leaving me at R1." Five red dice with an additional hit being thrown in is pretty nasty.

Old Tetroch is a good debuffer for U-boats.

Fen Rau, ptl, title, thrusters

Kath scarlet, fearlesness, tailgunner, glitterstim, ion projector

Kaato leeachos + black market slicer tools + juke.

97 points.

Here - you could run boba for an additional point and tweak the list- who can hit a bit more consistantly at R1 - but the real goal is to use kath scarlet's rear cannon - with tail gunner cutting an agility, an extra die, and fearlessness triggering in range 1 of either arc - if a lower skilled pilot can bump into kath for an ion - you can keep ships in your rear arc a bit better.

I think that's a pretty good list. Well, I at least like the Kath Scarlett build. Fearlessness is pretty good on a Firespray and I like Ion Projector, as well. That's a great bumper ship. Once someone hits you, you can move to get a rear R1 shot on them. With Kath, Fearlessness, and Tail Gunner, that's pretty dang brutal!

I recently tried:

32 - Fenn Rau w/ Attanni Mindlink, Concord Dawn Protector, Autothrusters

34 - Manaroo w/ Attanni Mindlink, Unhinged Astromech, K4 Security Droid, Feedback Array

34 - Trandoshan Slaver w/ Dengar, Zuckuss, 4-LOM

Attanni Mindlink lets you use the full dial on both ships while maintaining good action economy. If you do run into stress control, both ships have excellent access to greens and can support the other while they recover. You lose the ability to boost + barrel roll with Fenn, but otherwise you're usually getting 2 focuses, a TL and a boost or barrel roll with Fenn and a focus for Manaroo all with zero stress. K4 and Feedback are both helpful here but you could cut either one for an initiative bid.

My current favorite list that has felt pretty competetive so far:

Asajj Ventress - ptl, engine, dengar, 2x glitterstim

Fenn Rau - ptl, title, thrusters

Binyare Pirate - slicer tools

Total: 98 points

2 point bid beats or ties all but the biggest bids, Asajj or Fenn both can finish a game solo because they both hit like a hammer, and the stress from Asajj paired with the z for blocking adds play against aces.

Edited by nigeltastic

My current favorite list that has felt pretty competetive so far:

Asajj Ventress - ptl, engine, dengar, 2x glitterstim

Fenn Rau - ptl, title, thrusters

Binyare Pirate - slicer tools

Total: 98 points

2 point bid beats or ties all but the biggest bids, Asajj or Fenn both can finish a game solo because they both hit like a hammer, and the stress from Asajj paired with the z for blocking adds play against aces.

How can you use PTL+Glitterstim? Doesn't block yourself by multiple stress?

You can use Glitterstim if you are already stressed. Sure, that next turn you aren't doing anything, but sometimes it's worth it.

My current favorite list that has felt pretty competetive so far:

Asajj Ventress - ptl, engine, dengar, 2x glitterstim

Fenn Rau - ptl, title, thrusters

Binyare Pirate - slicer tools

Total: 98 points

2 point bid beats or ties all but the biggest bids, Asajj or Fenn both can finish a game solo because they both hit like a hammer, and the stress from Asajj paired with the z for blocking adds play against aces.

How can you use PTL+Glitterstim? Doesn't block yourself by multiple stress?

You just use glitterstim on a turn you are blocked or if you know you're going to use it just don't push. It's a back-up plan and not something to use without forethought.

My current favorite list that has felt pretty competetive so far:

Asajj Ventress - ptl, engine, dengar, 2x glitterstim

Fenn Rau - ptl, title, thrusters

Binyare Pirate - slicer tools

Total: 98 points

2 point bid beats or ties all but the biggest bids, Asajj or Fenn both can finish a game solo because they both hit like a hammer, and the stress from Asajj paired with the z for blocking adds play against aces.

How can you use PTL+Glitterstim? Doesn't block yourself by multiple stress?

Glitterstim isnt an action, it's a get a stress event.

So the core of this list is 94 points, and I've been just putting a proton torp and chips on Manaroo bringing it to 98, but am not convinced that that is the best option.

Manaroo (27)

Attani Mindlink (1)

K4 Security Droid (3)

Unhinged Astromech (1)

Fenn Rau (28)

Attain Mindlink (1)

Concord Dawn Protector (1)

Auto thrusters (2)

Old Teroch (26)

Attani Mindlink (1)

Concord Dawn Protector (1)

Auto thrusters (2)

I would link the list in Yet another squad builder, But I am unfamiliar with it and don't really know to copy the link.

I've been running nearly the same list. I added Plasma Torps, Chips, and Black Market Slicers to Manaroo for 98 points.

I was running a 49 point Ketsu with OT and N'Dru. I found that OT was incredibly squishy. Swapped things around and put in Fenn Rau. And again he is still very squishy. Now I am running Ketsu with a Homing missile party bus. And I love it so far.

FennGar or DengaRau. There has to be some potential there.

I was running a 49 point Ketsu with OT and N'Dru. I found that OT was incredibly squishy. Swapped things around and put in Fenn Rau. And again he is still very squishy. Now I am running Ketsu with a Homing missile party bus. And I love it so far.

I'll have to give that a shot myself, but I've had fun with Ketsu and Kath. In my first try with them, I built Kath w/ PTL, Homing Missiles, LRS, Tail Gunner, Slave 1, and Inertial Damps and Ketsu w/ VI, Engine, Dengar, Shadow Caster, and Inertial Dampeners. It worked out really well to combo Ketsu's ability with the Shadowcaster ability with Tail Gunner on Kath.

How did you fly Ketsu and the Party Bus? After playing a game where I had Asajj with a Party Bus, it just felt like Asajj left the Party Bus behind and had to loop back around to regroup and help out and by that time, the Party Bus was in bad shape. That was even after I super slow played in a corner so the Slaver had max board room. With Kath, I felt like she could keep up and also move to Ketsu if she also needed help. I also have a few different variations that for example get Ketsu some drugs for that early game bump and counter measures in the same round or just after as well.

Edited by RStan

I was running a 49 point Ketsu with OT and N'Dru. I found that OT was incredibly squishy. Swapped things around and put in Fenn Rau. And again he is still very squishy. Now I am running Ketsu with a Homing missile party bus. And I love it so far.

What was your loadout on Ndru and OT? I'm running Kath, OT, and Ndru, all with Mindlink but am thinking of switching to Rau for PS and a bit more damage.

The problem I'm implying is bidding for PS3 and PS9 versus the boogeyman lists, which I expect to have nearly 1-3 points bid.

Ok, I haven't actually tried Fenn Rau yet. At first I was going for Rau, PartyBus, and 1 Scout.... but that seems like 2/3 of the ships are considerably worse than 3Jumps. Due to 3Jumps also having an extremely strong PS3 and 1-3point bid.

So... I don't feel like doing that. Although, whether Rau is worth 2 Jumps remains to be seen.

How would Rau, Dengar, Z-BMST be? The problem is still 99 bid at most. Dropping Rau to Fearlessness or Lone Wolf gives 97 or 98, but significantly reduces his ability to use boost or BR.

Is Rau without PTL any good? What instead?

I've run a bunch of games with Fenngar. 56 point super dengar (k4, unhinged, engine, ptl, title) and 34 point fenn (ptl, title, autothrusters). Puts you at 90 points, leaving you 10 points to spend on torpedoes and/or an illicit for dengar. I ran flechette on both for a while, but never fired em. Tried dropping those for APT on fenn, but haven't actually used that yet either. Thinking about dropping torpedoes completely and just taking inertial dampeners on dengar with a 9 point initiative bid.

I recently tried:

32 - Fenn Rau w/ Attanni Mindlink, Concord Dawn Protector, Autothrusters

34 - Manaroo w/ Attanni Mindlink, Unhinged Astromech, K4 Security Droid, Feedback Array

34 - Trandoshan Slaver w/ Dengar, Zuckuss, 4-LOM

Attanni Mindlink lets you use the full dial on both ships while maintaining good action economy. If you do run into stress control, both ships have excellent access to greens and can support the other while they recover. You lose the ability to boost + barrel roll with Fenn, but otherwise you're usually getting 2 focuses, a TL and a boost or barrel roll with Fenn and a focus for Manaroo all with zero stress. K4 and Feedback are both helpful here but you could cut either one for an initiative bid.

I've been running a similar list with PTL instead of mindlink on fenn, and just adaptability and rec spec on manaroo. It's worked fantastically so far.