I'm sure other people have considered this list before, and potentially even flown it, so I'm hoping for some good feedback.
Imperial-1 class Star Destroyer - 110
- Admiral Motti - 24
- Relentless - 3
- Gunnery Teams - 7
- Boosted Comms - 4
- Expanded Hangar Bay - 5
- XI7 Turbolasers - 6
Gladiator-1 class Star Destroyer - 56
- Demolisher - 10
- Engine Techs - 8
- Ordnance Experts - 4
- Assault Proton Torpedoes - 5
Gladiator-1 class Star Destroyer - 56
- Insidious - 3
- Engine Techs - 8
- Ordnance Experts - 4
- Assault Proton Torpedoes - 5
Howlrunner - 16
Sontir Fel - 18
Darth Vader - 21
Punishing One - 20
TIE Interceptors - 11
Most Wanted/Opening Salvo
Hyperspace Assault
Superior Positions
400/400
This fleet has a couple compromises that I want opinions on. First, is the squadron complement in need of adjustment? It's a pure space superiority wing, intended to hurl itself at the enemy guns blazing, and take down enemy squadrons at a favorable rate of exchange, starting with the overwhelming alpha strike. Examples of changes include Howlrunner or the Interceptors for another Advanced to shepherd Fel, dropping Howl or Vader in favor generics, etc. Once we see the Wave 5 fighters I may slot in Defenders or Phantoms, but I need costs and stats.
Second option is the Imperial-class unit. It's currently pulling double duty as both the carrier and a battleship with the Gunnery Teams. Would I be better served with Flight Controllers over Gunnery Teams? Are there any Wave 3 or 4 cards that could easily slot into this fleet? (Spinal Armament if I can find three points?) The ships I know I'll be outactivated, but hopefully the durability of Motti combined with the raw, agile firepower of two Gladiators flitting around Relentless' flanks will be enough to counter that to a degree. The battle plan is rather direct, the Imperials charge in behind the fighter swarm, Relentless battering away at anything within reach and Demolisher and Insidious sprinting after vulnerable targets of opportunity.
Third question is the objectives. Obviously Hyperspace Assault plays into Demolisher like they were made to be, and Superior Positions helps with the out-activations game. Do people have advice about the red objective, or object to either of the other picks and why?
Thanks a lot guys, I appreciate the feedback.