Fearless N'Dru with Cluster Missiles. Hmm...
Yup, balls-nasty. A steal at 24 points, to be sure.
I've been tinkering with including N'dru with Manaroo and Fenn, like thus:
Manaroo - PTL / Unhinged / Recon Spec / EU
N'dru - Fearlessness / Clusters / GC / Glitterstim
Fenn - Fearlessness / APT / Title / AT
Alpha strikes at 7 dice and 8/10 dice? Sold!
VI, Deadeye, or Lone Wolf will all be better options. N'Dru with CMs is awesome, but he wants to avoid range 1 if he can, and avoid getting PS killed if he can, and target ships he doesn't have locked if he can. Fearlessness helps with none of these.
i think the bigger problem is if N'Dru is at range 1 all your other ships need to be pretty far away from that target, I always find using his ability is more of a force than I like.
I have about a 55% win rate with Lone Wolf, Cluster, Stim, Guidance Chimps N'Dru and 2 Black Sun Aces and Polab.
See in Yet another Squad Buidler
The thing about N'Dru is he is flying a Z-95. He dies easily and has a big target on his back. If it looks like your opponent is going to over commit to killing him early then use him to draw your opponent into a kill zone for your other ships. IF, however, they leave him alone, he can make them pay in a hurry.
Crack shot and homing missile is probably the best meta play right now but c'mon, 10 hits baby! 10!