Fearless N'Dru with Cluster Missiles. Hmm...

By gamblertuba, in X-Wing

N'Dru Suhlak (17)

Fearlessness (1)

Cluster Missiles (4)

Glitterstim (2)

Guidance Chips (0)


Total: 24



If IF you can manage to get your PS7 Z-95 self into range 1 staring down your opponent. Pop your glitter and hope you don't die. Then proceed to open up with a potential 10 damage. Is this a thing that people have been talking about?


(forum search didn't bring up nothing and I don't recall hearing on the podcasts yet but I haven't hit them all.)


Yup, balls-nasty. A steal at 24 points, to be sure.

I've been tinkering with including N'dru with Manaroo and Fenn, like thus:

Manaroo - PTL / Unhinged / Recon Spec / EU

N'dru - Fearlessness / Clusters / GC / Glitterstim

Fenn - Fearlessness / APT / Title / AT

Alpha strikes at 7 dice and 8/10 dice? Sold!

VI, Deadeye, or Lone Wolf will all be better options. N'Dru with CMs is awesome, but he wants to avoid range 1 if he can, and avoid getting PS killed if he can, and target ships he doesn't have locked if he can. Fearlessness helps with none of these.

i think the bigger problem is if N'Dru is at range 1 all your other ships need to be pretty far away from that target, I always find using his ability is more of a force than I like.

I have about a 55% win rate with Lone Wolf, Cluster, Stim, Guidance Chimps N'Dru and 2 Black Sun Aces and Polab.

See in Yet another Squad Buidler

The thing about N'Dru is he is flying a Z-95. He dies easily and has a big target on his back. If it looks like your opponent is going to over commit to killing him early then use him to draw your opponent into a kill zone for your other ships. IF, however, they leave him alone, he can make them pay in a hurry.

Crack shot and homing missile is probably the best meta play right now but c'mon, 10 hits baby! 10!