If FFG ever decides to do another campaign set it in the outer rim and include a scum faction. Think i'm crazy, hear me out because i'm not proposing a full fledged faction.
Instead of new titles we get maybe two corvette models and six squadrons along with everything else you get in a campaign. So several different cardboard pirate bases are included stuff like that. Set the cost at $50 to accommodate the models.
Maybe one wave we get two expansions for the scum, the corvette featured in the campaign and a fighter pack? Maybe a flotilla as a third expansion? But nothing more then that. The Empire and the Rebel Alliance are the priority factions to continue to expand on.
The Idea:
Just like in Empire at War there sounds like there will be neutral systems that have to be conquered in the Corellian Conflict so keep that for this campaign. Why not include objectives that involve clearing out pirates?
Every neutral system has a chance of hosting a pirate base. I was thinking there could be a scum deck that the player approaching the system draws that determines whether the system is harboring pirates or not. The scum card also determines the strength of the pirate presence in the system, maybe a fleet cost and objective for the player attacking the pirates? To win, take out the pirate leader's flagship or destroy pirate base.
In these missions either a DM (if that group is running a DM) or someone from the other team controls the pirates. They also get to determine what the pirates have. Ships and squadrons have a cost (of course) as well as space stations. This player can pull anything from the pool of available scum assets as long as it meets the fleet cost.
Scum can't win the campaign they just exist as they would in the outer rim and have to be pacified. There is no dedicated player for this third faction to demonstrate that there are different groups out there and they don't work together.
Edited by Forresto