Thank you very much for updating these. Fantastic work!
Descent Damage Calculator
A new version of the Damage Calculator is online.
I have replaced the checkboxes with buttons that allow to add reroll-dice and set dice to the attack pool. Furthermore, the same options have been added to the defence pool as well. Similar options now also exist for the surge and defence pages.
A few things to know about the rerolls:
1) Calculating these probabilities needs a few assumptions since I don't know for which results one would use a re-roll. So, I made the (reasonable) assumption that a die is re-rolled if it rolls the worst face. I have generally chosen the worst result of all. (i.e, X, blank, only 1 damage). For the green die, I made the assumption that a surge is worth more than 1 damage.
2) For the dice that are set, I have to make 2 Assumptions: 1: when to use the ability? and 2: which face to choose. I had the monk's 3XP skill Vow of Freedom in mind, which basically allows you to set dice after your roll is a complete loss. This idea is transferred to all dice, even though abilities that allow you to set such dice don't exist (if I recall correctly). I am then assuming that face that gives you the most damage is chosen (face 2 damage, 1surge, 2 range for the blue dice). For the monk using Vow of Freedom and a exotic bow, this is however wrong (for long shots) as one would pick the face that gives the highest damage while keeping the range restriction in mind. Factoring that in would make things a lot more complicated, so I simply decided to leave that out. It's a good assumption for melee though.
enjoy.
Edited by Chaoticus
This is fantastic! Thanks a lot for your hard work. Really appreciated.
Even if this is really brassy after all the time you just spend on this tool: Would it be possible to get the re-roll ability also for attribute tests?
I thought about this. Problem is, the way the script is written makes that tests a lot more complicated. I'll think about an elegant way.
It would be very nice though, given cards like befuddle and items like the lucky charm.
A question: Let's say I wanted to calculate the damage that Lindel and a blue yellow weapon can do with his Hero ability and let's assume that he will set the blue die. What would the input be like?
I tried setting blue and yellow to 1, add another row of dice with the "set die" button and set 1 blue die. I assumed that indicates the die to set. However, this seems to be wrong, as I do not get 100% probability for 1 (or 2) damage against no defense die.
First of all it's a nice tool !
Then something that could be added it's the pendant of +[heart] +[surge] etc...
-> a -[heart] -[surge] etc
Mainly for the minus surge (Heavy Cloak, Shadow Bracers, etc ...) but for the design perhaps it will be easier to add all the row of minus... or just be able to add negative values ? ...
@Sadgit:
you set the yellow in the normal row and one blue-set dice in the set row. This way you get the correct result.
What you set was 1blue (normal) 1blue(set) 1yellow(normal). And because of the normal blue dice, you got a 1/6 chance of rolling an X.
@ Felin:
Good Idea, I'll add that in the next version.