Would a discounted Salvaged Astromech be enough for the Kihraxz?

By gamblertuba, in X-Wing

Full Disclosure: I own five of these little unpronounceable beauties... mistakes were made.

Anyway, I'm sure it's been put forward before but a search for Kihraxz and salvaged brought up no results.

I would say that the Fang Fighter is going to push the Kihraxz into irrelevancy but it was already there and the Protectorate is just spitting on the grave. Adding the salvaged astromech upgrade slot to the Kihraxz has been suggested since before the ship was released. I never played Galaxies but a cursory glance at the wiki indicates the fighter had a flight computer, not an astromech.

Would a 2 point discount on an astromech be too much, not enough, or goldilocks on the Kihraxz? Maybe a title that grants the unhinged upgrade slot and decreases the cost of equipped astros by two points but not to a minimum of zero.

Genius- becomes a unique two point discount. Cobra?... maybe?

Overclocked- Probably as close to overpowered as we'll get. Still 1 point discount on the ship and the opportunity to become just a bit tankier on occasion. Would make for some interesting mindlink squads.

Unhinged- Gives you some faster greens which might help Talonbane with Push the Limit and still gives a 1 point discount. No green turns still. Could

R4 Agro- Free target lock when you spend a focus. Deadeye Black Sun Aces won't be the new U-boats but five Cartel Marauders with free Agros would hit like a truck if they don't blow up first.

Salvaged- Still pretty much garbage even if it's free garbage. Only going to show up if the title forces you to take this exact upgrade.

R4-B11- Go read this card again, I'm sure you've forgotten what it says. You know what, I'll remind you:

"When attacking, if you have a target lock on the defender, you may spend the target lock to choose any or all defense dice. The defender must reroll the chosen dice."

Now compare that card to Zuckuss and try not to get angry.

R5-P8- At one point would you be willing to risk this droid on a Kihraxz?

So anyway, here's the obligatory fix thread for the day. I already have a soft spot in my head heart for these ships and would love to see them on occasion in the future. This seems like a simple way to go. If the Kihraxz gets a free or discount card as part of an Epic ship, I hope we get five copies.

(As an aside: Was there ever any video or summaries of the System Open games where folks had to fly the crappy ships voted on by the masses? I never saw a discussion of how that went down.)

Edited by gamblertuba

Discounted illicit. Via title or mod.

nah

discounted illicit with built-in Tomax Bren ability for illicits

Reactive Armour Plating:

When defending. during the (?) step you may convert one of the attackers [Crit] to a [Hit].

I would say that the Fang Fighter is going to push the Kihraxz into irrelevancy but it was already there and the Protectorate is just spitting on the grave.

I've actually been seeing a lot more of Cobra Commander recently - not so much due to the Protectorate as the ARC-170 - even at a 2-point surcharge, giving the Khiraxz access to Barrel Roll makes a big, big difference, and with both Fenn Rau and Talonbane Cobra, Scum & Villainy has gone from the original premise of no high-PS pilots to having two PS9 pilots ready to go.

Any other Khiraxz, on the other hand, is in a lot more trouble.

The Salvaged Astromech isn't too bad if cheap. Discarding rather than just flipping face down a critical is nice - it's not integrated astromech good, but then the Khiraxz isn't T-65 bad (especially with a fifth ship), and it's still free, and with 4 hull points per ship, pretty likely to trigger.

The R4 Agromech is still probably better, though.

Personally, I think the Kihraxz is cheap enough as it is. I find the only real problem is the problem that the game faces now. Jousters aren't highly valued as PTL Arc Dodgers rule the game. It's the same issue with the T-65. I think FFG has been making many changes to try to bring things back around to make jousters relevant.

With the fluff, though, these ships are some of the most highly customized fighters around. They were used by private citizens, crime gangs, etc. What I think would be really cool is having multiple titles for these guys to make them do different things. In the Custom Card League, I had a few different titles for them that I thought would be quite cool. I might need to dig them up.

Astromech's aren't a terrible idea but I don't know if they would be a big enough buff to bring the Khiraxz back into competitive play. Maybe if there were a couple of new Astromechs that came with it designed specifically for the Khiraxz; but even then it is a fine line to get an Astro that significantly buffs the Khiraxz without helping Jumpmasters too much.

Astromech's aren't a terrible idea but I don't know if they would be a big enough buff to bring the Khiraxz back into competitive play. Maybe if there were a couple of new Astromechs that came with it designed specifically for the Khiraxz; but even then it is a fine line to get an Astro that significantly buffs the Khiraxz without helping Jumpmasters too much.

Maybe a "Small Ship Only" Astromech

OK.....let me find these upgrade cards....

Kihraxz Custom Light Fighter

Kihraxz Only Title

0 pts

You gain the unhinged astromech slot.

Medium Kihraxz Fighter
Kihraxz Fighter Only Title
When defending at Range 2, if the enemy is in your firing arc, you can add a FOCUS RESULT to your total.
0 pt Title

Heavy Kihraxz Fighter
Kihraxz Fighter Only Title
You can equip your ship with two MODFICATION SYMBOLS
1 pt Title

I also had this idea for a salvaged astromech. I thought it was a good move as you can't use it every turn and it actually makes things a little awkward to try. It can work, but not as easy as R2-D2, which is good and balanced, in my book.

MBB1uCt.jpg

I'd dig a title that gives a salvaged astromech slot and a new droid that gives an additional illicit slot and lets you double up on the uses of discardable illicits (like extra munitions does for ordnance). Dampeners for days! or quadruple hot shots! It'd mitigate their repositioning issues a bit. Maybe it'd be best to limit it to 1 illicit slot used twice, though.

To increase their tankiness, it could be another title: whenever you're at full health, if you take damage, reduce it to 1 shield lost only. After that, you're on your own!

OK.....let me find these upgrade cards....

Kihraxz Custom Light Fighter

Kihraxz Only Title

0 pts

You gain the unhinged astromech slot.

Medium Kihraxz Fighter

Kihraxz Fighter Only Title

When defending at Range 2, if the enemy is in your firing arc, you can add a FOCUS RESULT to your total.

0 pt Title

Heavy Kihraxz Fighter

Kihraxz Fighter Only Title

You can equip your ship with two MODFICATION SYMBOLS

1 pt Title

I also had this idea for a salvaged astromech. I thought it was a good move as you can't use it every turn and it actually makes things a little awkward to try. It can work, but not as easy as R2-D2, which is good and balanced, in my book.

MBB1uCt.jpg

Dang, Kad Solus would love an ability like that! (I know that he can't have a Salvaged Astromech)

Personally, I think the Kihraxz is cheap enough as it is. I find the only real problem is the problem that the game faces now. Jousters aren't highly valued as PTL Arc Dodgers rule the game.

not really

see Defenders, Dengaroo and torp scouts

it's "jousters that are too inefficient to actually joust" aren't high valued, as jousters that can actually joust (AND do other things, like barrel-roll without paying 2 **** points) rule the game

I think a 3 red dice ship that's cheap enough will do the trick. Yes, Defenders and Dengaroo do more, but those ships cost more, too. Torp Scouts enters into Alpha Strike realm and is something that's a thing now. Some things don't do well vs. Alpha Strikes, but that doesn't mean that Jousters don't have a place anywhere in the game.

I'd dig a title that gives a salvaged astromech slot and a new droid that gives an additional illicit slot and lets you double up on the uses of discardable illicits (like extra munitions does for ordnance). Dampeners for days! or quadruple hot shots! It'd mitigate their repositioning issues a bit. Maybe it'd be best to limit it to 1 illicit slot used twice, though.

Rather than having that many different effects, simply making it "do not discard [illicit] upgrades when instructed to do so" is pretty powerful and doesn't have to be that expensive a card.

It also has a nice secondary effect of fixing the fuze in that **** cloaking device.

I think a 3 red dice ship that's cheap enough will do the trick. Yes, Defenders and Dengaroo do more, but those ships cost more, too. Torp Scouts enters into Alpha Strike realm and is something that's a thing now. Some things don't do well vs. Alpha Strikes, but that doesn't mean that Jousters don't have a place anywhere in the game.

Agreed. The Khiraxz brings two things: A PS9 pilot who's suprisingly squirrely now he can have both a cloak and barrel roll, and the option of a "swarm" of X-wing analogues. Yes, they're inferior to rookies - who have 1 extra shield and one 'free' hit point with integrated astromech - but their access to a 'hard 1' turn and the fifth ship makes them **** dangerous in a pack.

A 'pure' jouster has never worked. Squads that work are 'jouster and...' - TIE swarms joust and block well, jumpmasters joust incredibly well (whilst the ammo lasts) and have turrets and barrel roll once it runs out, and some of the best X-wing-esque 'jousters' either pack free barrel rolls or shield regeneration, or stress-based control.

Edited by Magnus Grendel

Reactive Armour Plating:

When defending. during the (?) step you may convert one of the attackers [Crit] to a [Hit].

I like this idea!

Sure, you might last ONE more round.. or not.

Personally, I think the Kihraxz is cheap enough as it is. I find the only real problem is the problem that the game faces now. Jousters aren't highly valued as PTL Arc Dodgers rule the game. It's the same issue with the T-65. I think FFG has been making many changes to try to bring things back around to make jousters relevant.

With the fluff, though, these ships are some of the most highly customized fighters around. They were used by private citizens, crime gangs, etc. What I think would be really cool is having multiple titles for these guys to make them do different things. In the Custom Card League, I had a few different titles for them that I thought would be quite cool. I might need to dig them up.

^

This!

I think most ships should have at least 2 titles like the Defender does. I especially feel that should happen for scum and villainy craft because they are typically converted and modded out the wazoo from their original intent.

I love the idea of titles that open up more options for ships, upgrade combos and alternative roles.

Regardless if X-wing, Kihraxz pr anything else: Fixing a ship with a droid (or illicit) decreases possible ship builds and diversity because that slot is then occupied by the "fix" card.

Regardless if X-wing, Kihraxz pr anything else: Fixing a ship with a droid (or illicit) decreases possible ship builds and diversity because that slot is then occupied by the "fix" card.

not really, if no one was using the ship in the first place then you have increased diversity relative to what was the norm (i.e nothing)

or if no one uses the upgrade slot the fix comes in (hello, torpedo)

Edited by ficklegreendice

nah

discounted illicit with built-in Tomax Bren ability for illicits

Woah, now that's a crazy thought....added to my favorite scum might be fun-fun!

247799C2-79CF-46B6-A146-05407DF16EC3.png

perma stim black sun aces

perma cloak cobra

maybe reason to dig out my black sun repaint fighter :D

Changing topics here but I hate spamming the boards.

What's a good cost for a Rebel Astromech that adds the evade action to your action bar? Should it be unique?

Won't affect Corran. Might be good on Y's? Could definitely help the X-wing aces.

I would say 3 pts, but I'm conservative.

I would say 3 pts, but I'm conservative.

considering the MF title is a single point, you're **** right you're conservative :P

Edited by ficklegreendice

It would almost have to be. It's almost as useful as regen. Would be really, really powerful on PS9 Poe with PtL. Comm Relay would be a nice addition as well.

It would almost have to be. It's almost as useful as regen. Would be really, really powerful on PS9 Poe with PtL. Comm Relay would be a nice addition as well.

it's not even remotely as useful as regen

regen doesn't cost an action (well r5-p9 costs a focus, which is why you see it exclusively on Poe who doesn't care) and doesn't require an action either, so you can do it over obstacles and when bumping and you can stack it with other actions etc etc etc

regen can regenerate (duh) lost shields, while you can't do that with evades (best you can do is bank with come relay). so you can't take damage, peel off and come back with full shields while your opponent retains any damage they took

and given comm relay is 3 points, a 1 point astro + relay = 4 points i.e r2-d2 in cost and not as good, but at least it's a contender

apart from comm relay, the closest an evade token will ever get to regen is the Tie/x7 title

Edited by ficklegreendice