lt. blount

By 414taylor, in X-Wing

is the ability for primary attacks or for secondary too? some upgrades say 'if this attack hits',but the ability says all attacks hit even if there is no damage.

All his attacks always "hit" even if they deal no damage.

So yes if something then says "if this attack hits" do such and such, then he gets the effects to trigger.

Edited by pickirk01

Yes

Stealth devices are no match to this man!

20 point mobile no-go zone:

Blount with Advanced Homers.

and you thought Tacticians were the only reason to stay out of range 2.

Indeed. Blount with any "if this attack hits" missile (XX-23 S-Thread Tracers, Advanced Homing Missiles, Ion Missiles, Assault Missiles) is something to keep the hell clear of, epecially with either Veteran Instincts or Deadeye in the Elite slot.

Yup. i used him with an Ion Missile quite a few times. The ability to just automatically screw over a large ship is awesome, because SO MANY LARGE SHIPS act like they cant be messed with. Forcing them to slam into a rock or bump me is awesome.

Yup. i used him with an Ion Missile quite a few times. The ability to just automatically screw over a large ship is awesome, because SO MANY LARGE SHIPS act like they cant be messed with. Forcing them to slam into a rock or bump me is awesome.

So the question is do you go with Deadeye for one shot only or VI to help him get his shot off sooner?

VI because usually when i have him i got PS7/8 ships as well and i really want him to fire first incase theres an SD around, also it vastly reduces the odds he blows up. Once that missile goes off hes largely ignored, but before it goes off hes a prime target.

So the question is do you go with Deadeye for one shot only or VI to help him get his shot off sooner?

;)

VI because usually when i have him i got PS7/8 ships as well and i really want him to fire first incase theres an SD around, also it vastly reduces the odds he blows up. Once that missile goes off hes largely ignored, but before it goes off hes a prime target.

That makes total sense. VI will come into play every turn but Deadeye only once.

Agreed. Deadeye is nice, but you risk being taken out early.

Besides which, XX-23's only require a focus to fire anyway .

The other option is if you can somehow swarm tactics/Roark Garnet him up to a decent PS. Since he's the cheapest way to get a high PS for rebels, Airen Cracken might work - although at that point between the two of them you might be spending too much on support ships.

Plus, VI sorta counters the reason for deadeye anyway: getting that TL. Only PS8 that go after you or PS9+ can be too far away when its his turn. The point of Deadeye is primarily to get that TL when you normally cant. Targetswitching is kinda rare, usually you are hardfixed on who you are going after.

What's the best missile for this guy?

What's the best missile for this guy?

Everything that triggers when hitting but don't neccessarily make a lot of damage: Ion pulse missiles and Advanced Homing Missiles (and Tracers when having an alpha strike list)

Edited by IG88E

Depends on your intent.

I prefer ions, because auto 1 damage and ion even on a large ship. Which like i said large ships have a tendency to think theyre immune to being messed with, so its usually a double-whammy.

Lot of people take him with tracers to give all his ships a TL for an alpha strike

Not a fan of adv homers because of the only range2 limitation.

I just realized I need to make a list with Blount, Luke and Corran.

And I shall name them Blount Force Trauma.