Correllian conflict: persistent priorities

By Jukey, in Star Wars: Armada

So now that we know how refitting works in conflict, I'm curious to know which ships, squads, and admirals will take priority in staying minty fresh for every battle using those hard earned resources.

For me, as an imperial, I need my Avenger and Demolisher, Mauler, and Screed above all others running shiny(gotta keep the crutches working lol). Runner ups are Rhymer, Bossk, and Dengar.

Here's the thing though....

Do you expect to be able to build a fleet that contains Screed, Avenger, Demolisher and Mauler... When you have to potentially share them with two other Imperial Players? :D

I guess a bit of rephrasing may be necessary to say as a team what your vote of priorities are, though I plan to play this with a group in our local league and also one on one with a friend. So I get to do both lol.

I guess a bit of rephrasing may be necessary to say as a team what your vote of priorities are, though I plan to play this with a group in our local league and also one on one with a friend. So I get to do both lol.

I've always been a Logistical Tightwad in these thoughts of scenarios and situations. Even going through AIRPOWER command at RAAF College, it was my management of the Logistical Side that won me awards...

Armada has constantly reinforced the fact that, a Pyrrhic Victory is Nary a Victory at all (Based on Tournament Points being the measure), so now you're called on to take that even further... be frugal and careful with your upgrades... break the Crutches... make do...

The trick is going to be, why is it a priority for repair, for one... Demolisher is awesome and all, but if you're constantly expending it in an effort to trade up, and are constantly failing, I would be wanting to revoke your repair rights on that one! Its not fair to be expending communal resources that way, unless there's nothing else to be done with it :D

I think the single biggest lesson that everyone will have to take into the Corellian Conflict is nothing is sacred, nothing is involiable, and you cannot rely on anything...

Or, to attempt to Quote, but probably end up paraphrasing Yoda:

You must train yourself to let go of everything you fear to lose....

Or, to attempt to Quote, but probably end up paraphrasing Yoda:

You must train yourself to let go of everything you fear to lose....

Close enough! :)

Or, to attempt to Quote, but probably end up paraphrasing Yoda:

You must train yourself to let go of everything you fear to lose....

Close enough! :)

That's a life lesson as well.

I mean, maybe I'm lucky... But I've made a solid attempt to try any and all archtypes of Rebel fleets I could concoct (and afford!)...

I'd be comfortable running a Fleet where only my Admiral was unique.... Again, I'd probably have to be able to negotiate my choice of Admiral, and if someone had a better plan for them, I'd defintitely hear them out.... But I don't consider there to be anything on the Rebel side that I need to Use.

The Demolisher is awesome in a one-off game but tends to be a glass cannon.

So in a campaign game it seems it would be more of a hindrance then a help when dealing with limited resources.

Here's the thing though....

Do you expect to be able to build a fleet that contains Screed, Avenger, Demolisher and Mauler... When you have to potentially share them with two other Imperial Players? :D

What other players?? I am going to be lucky to get a single other player to play this with me down here. 500 points ALL TO MYSELF. Mbwahahahahahaha!!!!!

I acknowledge you appear to be Laughing...

But Really, what I mostly feel is that you are crying inside, and need a Hug.

Automatic 30 plus whatever you conquered.

Im going to start really paying attention to what it would cost to repair my fleets after games. See what ships/builds or squads would cost the most to keep unscarred.

Then again, I am the kind of player who would leave an MC80 scarred to bait my opponents

I mean, maybe I'm lucky... But I've made a solid attempt to try any and all archtypes of Rebel fleets I could concoct (and afford!)...

I'd be comfortable running a Fleet where only my Admiral was unique.... Again, I'd probably have to be able to negotiate my choice of Admiral, and if someone had a better plan for them, I'd defintitely hear them out.... But I don't consider there to be anything on the Rebel side that I need to Use.

I'm running this kind of fleet for some time (although with the occasional addition of Interdictor) ;)

It does bring up the point of using corvettes and flotillas as Admiral chariots. Far easier to un-scar those than a large base ship.

I acknowledge you appear to be Laughing...

But Really, what I mostly feel is that you are crying inside, and need a Hug.

What I need is more victi.......errr, players in my area. Working on promoting the game. Its starting to work, but slow process, I shall persevere. For the Empire.

If an admiral or officer is damaged though... couldn't you just move him/her to a new ship?

If an admiral or officer is damaged though... couldn't you just move him/her to a new ship?

I hope so, but we don't know

Wish I had more peeps to locally play with... but, I could see a 5-Vic Motti fleet being the Attrition Fleet to wear down Rebel Scum!

You would have fleets designed (maybe not to win) but to Hunt the Red October...

Haha... I think it'd be neat to write down kills on a ship's log... until its destroyed and Mk II arrives! Or no unique upgrades (except Admirals) until they survive a battle (e.g., use a Gladiator before it becomes the Demolisher) or you need an Officer until he can become Raymus.

All in all, I love how the campaign... lets players who just want to drink beverages and pretzels have fun in a non-competitive environment!

All in all, I love how the campaign... lets players who just want to drink beverages and pretzels have fun in a non-competitive environment!

Nachos..... there have to be nachos involved, but NO hot wings

I feel the only ships that should have priority are the Flagships. Granted, you should be trying to avoid damage to your Commander's ship, but bad things can happen. So if the Flag is scarred, it gets repaired, no question. If you're on a 3-person team and all experience rotten luck(or are inexperienced players), you could quickly exhaust all of your faction's Commanders.

Here's the thing though....

Do you expect to be able to build a fleet that contains Screed, Avenger, Demolisher and Mauler... When you have to potentially share them with two other Imperial Players? :D

No, but then I never use them, so the other fleets can have them.

I just want Defiance and Ackbar.

As the new waves come in and more uniques arrive that are potent, the need to refit and keep uniques will lessen. It will also make for more varied and interesting fleets and battles.

Fleets built for specialized use, with commanders and ships that enhance the mission.

Love the idea!

Imoerials have more extraordinary uniques to fight over. As a Rebel player, it is basically: who gets Jan