Turning 360* Ships Into Mobile Arcs

By Boba Rick, in X-Wing

Umm, NO!

We need less wining. Can it get a fix for that?

You are missing an N or an H, and it changes everything.

Mobile arcs add an interesting element of tactics to turrets and yeah, it would probably be lovely to switch all turrets to mobile arcs and then reimagine how things like autothrusters work against them. But barring an X-wing 2.0 set with a whole new set of cards and cardboards, very hard to see how it can be done. Making it an optional extra is almost as hard but doesn't get rid of turrets from the game and just gives you another thing that can be broken in certain combos.

I dont think that 360 turreted ships need fixed, they are costed appropriately for their ability, and none of them are dominating tournaments. Having said that, I agree with above that if you were going to do it, you would most certainly need to reduce the cost of these ships significantly. Ketsu costs 38 base, SH is 33. Falcon is 46 with either HAN, 44 with Lando.

a patrol leader clocks in at 40. Why? because a 360 ARC is always superior to a mobile one. Yes, a mobile one can do some in arc effects that a 360 one cannot, but for the same points costs, you'd be crazy not to take the 360 ARC over the mobile one all day long. not only can it not be arc dodged, it's much more action efficient.

The biggest pain with the shadowcaster isn't picking the right direction, it's paying the action to rotate it, in my opinion.

So again, I don't think the PWT ships need fixed, but if you were to make them all mobile arcs instead, you'd absolutely have to slash the costs by quite a bit.

Anyone interested in a patrol leader at 40 points with a mobile Arc? yeah, I didn't think so.

Now, if there ever were an Xwing 2.0, I think the idea of making all turreted ships mobile arcs might be worth considering. Though I absolutely do not want an Xwing 2.0 unless It's all cardboard.

Comsidering the recent new edition upgrade pack for another game, I have no doubt that x-wing 2.0 is coming

Which game is that? Also they don't make a 2nd edition until the game stops selling, and a 2nd edition is the way to get the sales going again.

There is no way they're going to mess with the cash printing press that X-Wing is, without very good reason.

they missed their opportunity with Hotr to turn the yt-1300 into a mobile arc :(

would've been better for the game and for the ships involved

note it's not something you can just do with an upgrade card, you essentially have to re-release the ships with new pilot bases and mobile arc indicators, so you might as well release new pilot cards as well

hence why Hotr was the perfect opportunity...but they didn't

Because the Falcon must REY gain the top spot, since no one seems to fly it anymore.... *buh dum tis*.

Okay i'll see myself out.

Comsidering the recent new edition upgrade pack for another game, I have no doubt that x-wing 2.0 is coming

Which game is that? Also they don't make a 2nd edition until the game stops selling, and a 2nd edition is the way to get the sales going again.

There is no way they're going to mess with the cash printing press that X-Wing is, without very good reason.

I think he is talking about the Mansion of Madness boardgame. The new edition comes with an upgrade kit, so players can use the first edition expansion sets with the new one.

However, his consequence with the X-wing 2.0 is a huge logical fallacy.

The new edition comes with an upgrade kit, so players can use the first edition expansion sets with the new one.

They did the same thing with Decent 2nd I believe.

However, his consequence with the X-wing 2.0 is a huge logical fallacy.

Well even if you want to argue that a cardboard only conversion is likely for X-Wing because of other games doing it, it as you point out is not logical to assume that means we'll be getting it any time soon.

Edited by VanorDM

So you want even cheaper Jumpmasters... no... Everything was designed with 360 in mind, there is no easy retrofit and there shouldn't be that kind of sweeping retrofit.

They would have to release a mobile firing arc expansion, similar to the dial upgrades. Have all PWT card ship tokens in it, with like 3 mobile firing arc pointers. Maybe make them cool acrylic ones for purchasing incentive. Another option is to just have clear acrylic overlay with the arcs painted on, instead of the separate ship tokens.

Mobile Firing Arc

8pts

Can be equipped only on ships with a primary weapon turret.

Adds a mobile firing arc to your ship. Increase your primary weapon attack by 1. Lose 1 crew slot. You cannot fire your primary weapon outside of your primary or mobile firing arc.

Incentive is to gain primary weapon attack at cost of a crew slot. Good pilots can take advantage of just two arcs with increased firepower. Loss of a crew (since somebody needs to man the turret) This prevents Dengar with Zuckuss shenanigans with a 4 PWT double tap if he took title and mobile arc. Also prevents Decimator with Palp and Vader or Rebel Captive, etc. Can run 3 Kwings, but no crew for C3PO or Sabine, etc. Rey loses one crew slot, so she can take Finn for another dice, or Kanan for white sloops, but not both. ORS is now 35pts for a 3 attack mobile arc. Similar to a Lothal with just 2 static arcs. YT-2400 is now crew-less, but WSF has some attacking power now with two arcs for 8pts, rather than an HLC and one arc for 7pts.

Ehh...i think just having it be a 2pt mod that allows another mod and nothing else is enough (well, the obvious action added in).

Why? In-Arc stuff now works for them, while before it didnt. Autos no longer neuter their damage except at range3, they can take Tactician, and they can trigger Outmaneuver/deny Outmaneuver depending on the situation. Granting them access to that stuff AND +1 die would be kinda nuts. A 4die Decimator with Tactician, Vader, and Rebel Captive would be brutal, even more so if you slap the Experimental Interface + Expose on there so now its a 5die attack (6 at range1) with Chira's auto focus > crit. Even if that isnt AS free because of mobile arc, its waaaay more punishing.

But i agree i think they'd have to just release a "Mobile Arc Upgrade Kit" that includes new templates for all the PWT ships, arrow ring thingies, and of course the cards. Possibly some new cards too for more mobile arc specific shenanigans so even the Lancer wants that expac.

Could you seriously imagine Dengar with the 8pt +1 die mobile arc? His ability WILL trigger out of his mobile arc and now hes a 4die ship. Dear god no.

Is my theorizing that an x-wing 2.0 based on other games? Yes. The way I see it, this would be A great way to update the rules, make changes where needed, mobile arcs opposed to 360 degree, maybe new dice if they felt it was needed, update any ships with any new canon changes that could pop up,

Doing an expansion that focuses on upgrading the game to a new ruleset will not invalidate the current game, except for the tournament crowd. While the touney player is, I've found a rather vocal, they do not make up the majority of the player base.

The hypothetical upgrade will affect the hardcore player, which includes the tourney player, as well as future expansions after said upgrade. However, the core sets of which there are two (and many people said that was an impossibility) can still be played.

Now, WILL this happen anytime soon? Hard to say. It might not, it might show up in another form, such as a campaign box. There are so many options. But it IS a possibility I think likely because of other games, such as Mansions of Madness. X-wing is what? Four years old? In that time rules have changed, story elements for the setting have changed, and the developers have made other games that have been influenced by hindsight, games such as Armada and Imperial assault to keep the example Star Wars related could function as testing grounds for an x-wing update.

make changes where needed

there really are few if any changes that need to be made.

Doing an expansion that focuses on upgrading the game to a new ruleset will not invalidate the current game, except for the tournament crowd.

That will effectively eliminate the game for a large number of people and not just the tournament crowd, it will also eliminate the current game for anyone who plays at a LGS.

But it IS a possibility I think likely because of other games, such as Mansions of Madness.

Of course it's a possibility, in fact I'd call it a given, when X-Wing no longer sells well they'll update it to 2.0 to kickstart the sales again. But given how the game is selling, I don't see that happening any time soon.

Biggest overall change i think they need to do is increase the high-end numbers. By that i mean make the stats between the budget ships, light ships, medium ships, and heavy ships actually varied so the medium ships arent shafted unless they got a crazy ability that pushes them to the heavy category (talking pointsink not ship size).

Increase the overall health, probably keep the same agi, give a decent chunk of ships +1 attack die/price tweak so there isnt any of this "xwings are crap because they are the exact price of this vastly superior ship" bs. Xwings are a medium ship, and right now there is little place for medium ships because the only difference between them and the heavy hitters is access to shenanigans or oddly low pricings for the same power. Or more power, in the case of Fang fighters.

I'm curious about why people want a mobile firing arc option for turrets. Is it:

(A) You dislike playing _with_ turreted ships? Or

(B) You dislike playing _against_ turreted ships?

For me it's (A). As much as I like Rebels, I avoid filling the turret upgrade slots, and avoid buying the PWT ships.

I'm curious about why people want a mobile firing arc option for turrets. Is it:

(A) You dislike playing _with_ turreted ships? Or

(B) You dislike playing _against_ turreted ships?

For me it's (A). As much as I like Rebels, I avoid filling the turret upgrade slots, and avoid buying the PWT ships.

For me it is neither per se. While I dont mind flying a turreted ship occasionally, I think it it would make for a better game, without the 360 degree arc. It requires a further element of planning and strategy.

Had the mobile arc been the original turret mechanic, I think we would not have seen the BTL upgrade, nor autothrusters - they wouldnt have been needed, or perceived as being needed.

Having a mobile arc set and doing a risky manoeuvre to get out of the arc would be fulfilling.

Anything that makes the game challenging and rewarding on a strategy level, as opposed to just running the numbers, is a good thing.

Anything that makes the game challenging and rewarding on a strategy level, as opposed to just running the numbers, is a good thing.

It doesn't matter how you change mechanics. As long as there are numerical values to represent attributes, people wil run the numbers.

I think that PWT's should not get a range bonus out of arc. That's a quick fix.

Small base turrets aren't the issue, its the biggons with engine upgrades that arc dodge like nobody's business.

I'm curious about why people want a mobile firing arc option for turrets. Is it:

(A) You dislike playing _with_ turreted ships? Or

(B) You dislike playing _against_ turreted ships?

For me it's (A). As much as I like Rebels, I avoid filling the turret upgrade slots, and avoid buying the PWT ships.

Some people may want a mobile firing arc option for turrets but that's all going to depend on the numbers and what advantage it brings.

A problem is that many who suggestion an "option" are wanting a complete replacement for turrets for whatever reason. There are plenty of people who are just fine with how turrets currently work but you probably don't hear much from them because when nothing is wrong then there's nothing to worry about. When someone does bring about a thread about changing turrets and someone mentions how unnecessary it is that often draws some ire from those who want changes and are the most likely to view/reply to the treads anyway; this further discourages any dissention when complaints against turrets are issued.

Please give Rey a mobile turret :)

Please give Rey a mobile turret :)

Rey is incredibly powerful if she's pointed at the enemy. Giving her a mobile arc removes the limitation of her ability, which would make her wildly more effective - no thanks!

Please give Rey a mobile turret :)

Rey is incredibly powerful if she's pointed at the enemy. Giving her a mobile arc removes the limitation of her ability, which would make her wildly more effective - no thanks!

Oh but that's why they want that option.

If gaining a mobile arc is generally seen as a penalty and thus gives a cost reduction to compensate for most ship's loss of effectiveness then it would be all the better for those ships that actually do care about firing arc despite being able to shoot at things outside of the arc. What can generally be considered a pretty big drawback has a few cases where it could be a great boon.

if Rey had been given a mobile arc through the Heroes (Resistance) YT-1300, her ability would have a mobile arc restriction ala the three named Lancer pilots

she wasn't designed with it, though, so no specifics were necessary

Finn would still work out of either arc unless they were REALLY making it clear they only wanted him working with pilot rey

Edited by ficklegreendice

if Rey had been given a mobile arc through the Heroes (Resistance) YT-1300, her ability would have a mobile arc restriction ala the three named Lancer pilots

she wasn't designed with it, though, so no specifics were necessary

Finn would still work out of either arc unless they were REALLY making it clear they only wanted him working with pilot rey

You can't just take a PWT and turn it into a mobile firing arc without in some way hampering the original ship. If you notice all the named pilots for the shadowcaster have abilities that involve that mobile arc in some way. It's very easy to take someone like Rey and apply the ability to her. However what about New Chewbacca? His ability is based on having arc on a ship when your other ships are destroyed, it doesn't negate his ability but it makes it harder for him to pull off this ability.

You need to make using the primary arc worthwhile with the abilities.

Personally the days of PWT being the bane of the game are long behind us and people need to accept that it is how it is and it won't change.

You could argue the shadowcaster is better than a pwt. If you play well with the mobile arc your 2 blind spots don't matter. Plus you negate auto thrusters at range 1-2.

They could push necessary updates in a new 3rd Starter kit! Just include baseplates for ships that need to be brought into new 360 system.