Turning 360* Ships Into Mobile Arcs

By Boba Rick, in X-Wing

So, everyone seems to love the Mobile Arc. So, why not give the ships with a 360 arc a reason to give it up?

The biggest incentive to give up a 360 in favor of a Mobile Arc is point reduction. I think this could be done in a simple way:

1) Mobile Turret Retrofit.

Your upgrade bar loses all secondary weapon icons and you cannot perform primary weapon attacks outside of your primary or mobile firing arcs. Reduce your point cost for this ship by 20%, rounded down, before applying this or any other upgrades. The attack value for this weapon is your primary weapon value. You gain one additional modification slot.

-

This leaves no room for someone to have a Mobile Firing Arc AND a turret, a primary 360*, or an Outrider cannon that shoots 360* You can now run the Decimator with Palatine and Gyroscopic Targeting for 42 points. This does not strengthen Torp Scouts because they lose their torps if they use it. If you put this on both ships in the Dengaroo build it gives them 11 more points... not enough for another ship, so this doesn't strengthen it.

Here's a build idea:

Patrol Leader (42) VT-49 Decimator (40), Mobile Turret Retrofit (-8), Emperor Palpatine (8), Gyroscopic Targeting (2)

Countess Ryad (35) TIE Defender (34), Push the Limit (3), TIE/x7 (-2),

“Omega Leader” (23) TIE/fo Fighter (21), Juke (2)

Is this a bad idea?

they missed their opportunity with Hotr to turn the yt-1300 into a mobile arc :(

would've been better for the game and for the ships involved

note it's not something you can just do with an upgrade card, you essentially have to re-release the ships with new pilot bases and mobile arc indicators, so you might as well release new pilot cards as well

hence why Hotr was the perfect opportunity...but they didn't

Edited by ficklegreendice

I really like this idea, but your application might be a little cumbersome. Why not just change 360 to Mobile for a fixed point reduction and leave the rest be?

quite frankly im surprised the hotr yt1300 isnt just an aux arc since Finn jammed the **** turret lol

This leaves no room for someone to have a Mobile Firing Arc AND a turret, a primary 360*, or an Outrider cannon that shoots 360* You can now run the Decimator with Palatine and Gyroscopic Targeting for 42 points. This does not strengthen Torp Scouts because they lose their torps if they use it. If you put this on both ships in the Dengaroo build it gives them 11 more points... not enough for another ship, so this doesn't strengthen it.

Actually many Dengaroo builds less than 100 points, and have non-essential upgrades or torpedoes, so you can easily fit in another ship with this discount. Plus Dengar would have a 180 degree arc for his revenge shot.

Edit: Also don't forget to add to the text that this upgrade only equipped by ships with primary turret, otherwise it would be an autoinclude on all ships => TIE fighters with mobile arc for 9 points.

Edited by Ubul

they missed their opportunity with Hotr to turn the yt-1300 into a mobile arc :(

would've been better for the game and for the ships involved

note it's not something you can just do with an upgrade card, you essentially have to re-release the ships with new pilot bases and mobile arc indicators, so you might as well release new pilot cards as well

hence why Hotr was the perfect opportunity...but they didn't

how would that work? i mean.. people just wouldnt buy the new falcon and just use the old one for the easy arc.

This doesn't change super dash in the slightest.

How about you just accept that turrets actually exist and work as fully intended in the game an not worry about trying to "fix" something that is NOT broken in the first place.

So, everyone seems to love the Mobile Arc. So, why not give the ships with a 360 arc a reason to give it up?

The biggest incentive to give up a 360 in favor of a Mobile Arc is point reduction. I think this could be done in a simple way:

1) Mobile Turret Retrofit.

Your upgrade bar loses all secondary weapon icons and you cannot perform primary weapon attacks outside of your primary or mobile firing arcs. Reduce your point cost for this ship by 20%, rounded down, before applying this or any other upgrades. The attack value for this weapon is your primary weapon value. You gain one additional modification slot.

...

Is this a bad idea?

You're going to need to do a lot more to specify what that modification does. As it is why wouldn't I want to put in on my Agressors to give IG-88s a nice point reduction if I'm willing to give up the Cannon? How about putting it on any other ship that doesn't use a turret of some kind? Hey look, this would be perfect on a shuttle where you're seeing at least a 4 point reduction in cost which means an Engine Upgrade and come in to make it more annoying and help it line up shots better.

Ugh, yeah, I see what you're saying.

There has to be a way to make this work.

Ideas, anyone? Without releasing new cards and bases?

Ugh, yeah, I see what you're saying.

There has to be a way to make this work.

Ideas, anyone? Without releasing new cards and bases?

'

There isn't.

Ugh, yeah, I see what you're saying.

There has to be a way to make this work.

Ideas, anyone? Without releasing new cards and bases?

That being said, there is a thematic reason that the Shadowcaster would be in the only current ship with a mobile arc. Unlike the YT-2400, the YT-1300, the Jumpmaster, and the Decimator, the Shadowcaster does not have a gunner sitting in the turret (in the Jumpmaster, the astromech is supposedly the dedicated gunner, focusing its efforts on targeting). The Lancer's turret is not manually gunned (think Han or Finn in the Falcon's turrets) but rather is gyroscopically automated along with input from the pilot or co-pilot. This is a nice fluff reason for why it functions a bit differently than the other PWT large ships out there. So there's no real thematic reason to make the current large ship PWTs into mobile arcs, since they all have actual warm bodies sitting in their guns tracking targets and firing independently (something the Lancer Pursuit Craft lacks).

That being said, if they ever do make a 2.0 of X-Wing, I'd love to see all turret ships redone as mobile arcs and then rebalanced and recosted appropriately, just because the mobile arc management is a lot more fun to fly as and against. But at least here in v1.0 X-Wing, everything is functioning mechanistically and thematically as intended.

Edited by AllWingsStandyingBy

Ugh, yeah, I see what you're saying.

There has to be a way to make this work.

Ideas, anyone? Without releasing new cards and bases?

'

There isn't.

FFG prints new cardboard and gives em out for free?

Ugh, yeah, I see what you're saying.

There has to be a way to make this work.

Ideas, anyone? Without releasing new cards and bases?

'

There isn't.

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I think you're looking to it backwards -- I would PAY to have a mobile arc in place of a turret. Autothrusters neuter turrets; being apples to turn them off is huge, especially on high-PS ships like RAC and Han with passive dice mods. VI + Luke + Mobile Turret = hell yeah, my Falcon is a monster.

Edit -- double post

Edited by Ailowynn

they missed their opportunity with Hotr to turn the yt-1300 into a mobile arc :(

would've been better for the game and for the ships involved

note it's not something you can just do with an upgrade card, you essentially have to re-release the ships with new pilot bases and mobile arc indicators, so you might as well release new pilot cards as well

hence why Hotr was the perfect opportunity...but they didn't

how would that work? i mean.. people just wouldnt buy the new falcon and just use the old one for the easy arc.

Yup that is the exact reason we won't see any old PWT ships gaining the Mobile Arc, FFG tends to release everything you need to play the ship, baring fixes, in its expansion pack. So to make the YT-1300 a mobile arc ship now would basically be forcing people to have to buy the new falcon to play something they already bought or in the event someone buys the original falcon now they are also forced to buy the new one so they can play with it competitively. Now if we get a X-wing 2.0 we might see some of those ships making the jump to mobile arcs, but until that point I highly doubt they will change the ships that are already released.

Heck just remember the big fuss a number of people made a while back when they announced you needed the TFA core set's damage deck for tournaments, and how quickly FFG backed down from that stance and made it so you could use either.

Edited by Animewarsdude

So, an assumption I've worked under for sometime is that the change to a PWT costs an attack die. I feel the Decimator deserves a 4 attack, like the ghost, but got knocked down for being a turret. I feel this reasoning also works decently with YT-24s and K-Wings. YT-13's are a bit of a question mark to me.

Now, with that in mind, would the primary weapon dice boost of 1 be worth the switch to a mobile firing arc, and with no price change?

This is working on an assumption that might not work as well as I think, so take it with a grain of salt.

That card is ridiculously OP. I'd argue that mobile firing arcs are generally better than PWTs, because they work with the various in-arc effects (the biggest one being autothrusters, but there are a ton more). Slapping a massive point decrease on top of that is insane.

That card is ridiculously OP. I'd argue that mobile firing arcs are generally better than PWTs, because they work with the various in-arc effects (the biggest one being autothrusters, but there are a ton more). Slapping a massive point decrease on top of that is insane.

taken at face value, without factoring point costs, the PWT is still infinetly superior because it literally cannot be dodged

mobile arcs can, and they force a lot of consideration into your playstyle (or action inefficiency if you have to rotate it)

They would have to release a mobile firing arc expansion, similar to the dial upgrades. Have all PWT card ship tokens in it, with like 3 mobile firing arc pointers. Maybe make them cool acrylic ones for purchasing incentive. Another option is to just have clear acrylic overlay with the arcs painted on, instead of the separate ship tokens.

Mobile Firing Arc

8pts

Can be equipped only on ships with a primary weapon turret.

Adds a mobile firing arc to your ship. Increase your primary weapon attack by 1. Lose 1 crew slot. You cannot fire your primary weapon outside of your primary or mobile firing arc.

Incentive is to gain primary weapon attack at cost of a crew slot. Good pilots can take advantage of just two arcs with increased firepower. Loss of a crew (since somebody needs to man the turret) This prevents Dengar with Zuckuss shenanigans with a 4 PWT double tap if he took title and mobile arc. Also prevents Decimator with Palp and Vader or Rebel Captive, etc. Can run 3 Kwings, but no crew for C3PO or Sabine, etc. Rey loses one crew slot, so she can take Finn for another dice, or Kanan for white sloops, but not both. ORS is now 35pts for a 3 attack mobile arc. Similar to a Lothal with just 2 static arcs. YT-2400 is now crew-less, but WSF has some attacking power now with two arcs for 8pts, rather than an HLC and one arc for 7pts.

Considering the recent new edition upgrade pack for another game, I have no doubt that x-wing 2.0 is coming, and it will be an all cardboard/paper expansion, except for possible new dice as well. These dice will not replace, but be suplementary to.

Edited by That Blasted Samophlange

Without a 2.0 they could make a few upgrades that add a mobile arc (title, mod, secondary weapon replacement...). And a bunch of autothruster type upgrades for small ships if not in primary or mobile arc.

Mobile Firing Arc

8pts

Can be equipped only on ships with a primary weapon turret.

Adds a mobile firing arc to your ship. Increase your primary weapon attack by 1. Lose 1 crew slot. You cannot fire your primary weapon outside of your primary or mobile firing arc.

Umm, NO!

We need less wining. Can it get a fix for that?

So ultimately, in which case, cool, there are 2 different ways to have a similar effect in the game, but unique to the given ship type.