Any good lists for putting Asajj or Kestu with Dengar? or Maybe Kath? or a combination of other ships?
I don't currently own an IG-2000 so I was hoping there was some options with out it.
Thanks guys!
Any good lists for putting Asajj or Kestu with Dengar? or Maybe Kath? or a combination of other ships?
I don't currently own an IG-2000 so I was hoping there was some options with out it.
Thanks guys!
An Aggressor is a decent pairing, but not remotely the best. Dengar works fine. Kath isn't ideal, but then, Firesprays never really are.
I plan on trying Ventress w/ 2 TLT Ys, but I'm not much for Scum, so it won't last.
another lancer ![]()
well, it's tough because it doesn't really have the damage output and has to play really well to compensate
until scum aces comes out to make double Blacksun Ace with crackshot + stims a viable escort, TLTs do seem to be the safe bet
I've been trying Asajj and 2 thugs, it works rather well.
My son ran it twice against me. I won both times, but then again, we kept forgetting the tractor beam effect.
I ran it yesterday against one of the best local players running Kanan, Zeb and Norra and I lost, but with a single hull left on both the Ghost and Phantom. I probably should have TL Zeb at range 1 instead of being cute and trying to drop my rigged cargo on him, but I wanted to try it (forgot the tractor beam that time too...)! He probably would have blown up before shooting, and then it was just a matter of hitting the Ghost once before he hit me.
All in all, it works really well. Removing agility prior to the thugs firing is pretty awesome, it makes TLTs even more of a pain.
Alas, our league is based on not running the same pilot twice, so I won't revisit it competitively for a while!
Manaroo is solid. As long as you have one flanking ship (Asajj is fast enough to come in from a different angle than Manaroo), then the ability to see where your opponent is pointing and then assign the focus tokens in that direction is very powerful.
Paul Heaver likes Asajj + 2 TLT thugs, so it can't be that bad ![]()
I personally have considered running Ventress alongside two fang fighters. I haven't tried it yet. Ventress is incredibly good though----she can make just about any list solid...
Paul Heaver likes Asajj + 2 TLT thugs, so it can't be that bad
I personally have considered running Ventress alongside two fang fighters. I haven't tried it yet. Ventress is incredibly good though----she can make just about any list solid...
Would this sound bad?
Asajj - VI/title/Ketsu/Gyro
Fenn - Adapt (down)/title/AT
Concord Ace - fearlessness/title
Ketsu crew instead of Latts to make better use of the tractor beam tokens. Fenn goes down to 8 to hit a (hopefully) tractored ship and AT helps him get into range 1. The ace fills in the list as a heavy hitter who hits after tractors are on and tokens are stripped.
Edited by RolotamasiAll great suggestions guys!
For the Asajj + 2 TLT Thugs, how would you build them out?
Like this?
Asajj Ventress (49)
Push the Limit (3)
Latest Razzi (2)
Rigged Cargo Chute (1)
Black Market Slicer Tools (1)
Shadow Caster (3)
Gyroscopic Targeting (2)
Syndicate Thug (25)
TLT (6)
Unhinged Astromech (1)
Syndicate Thug (25)
TLT (6)
Unhinged Astromech (1)
Total
99 Points
All great suggestions guys!
For the Asajj + 2 TLT Thugs, how would you build them out?
Like this?
Asajj Ventress (49)
Push the Limit (3)
Latest Razzi (2)
Rigged Cargo Chute (1)
Black Market Slicer Tools (1)
Shadow Caster (3)
Gyroscopic Targeting (2)
Syndicate Thug (25)
TLT (6)
Unhinged Astromech (1)
Syndicate Thug (25)
TLT (6)
Unhinged Astromech (1)
Total
99 Points
I actually dropped the elicit and gave Ventress an Engine Upgrade. This is probably mostly up to player style, though, but EU gives some options for blocking, adjusting BEFORE hitting an obstacle the next turn, arc dodging lower PS...
She's not high enough PS, though, that I'd say its auto-include.
Edited by ArbitraryNerdAll great suggestions guys!
For the Asajj + 2 TLT Thugs, how would you build them out?
Like this?
Asajj Ventress (49)
Push the Limit (3)
Latest Razzi (2)
Rigged Cargo Chute (1)
Black Market Slicer Tools (1)
Shadow Caster (3)
Gyroscopic Targeting (2)
Syndicate Thug (25)
TLT (6)
Unhinged Astromech (1)
Syndicate Thug (25)
TLT (6)
Unhinged Astromech (1)
Total
99 Points
That's almost exactly what Mr Heaver runs, except Engine Upgrade instead of gyro targeting (drop rigged cargo chute to fit it in).
Edited by Shot in the DarkAll great suggestions guys!
For the Asajj + 2 TLT Thugs, how would you build them out?
Like this?
Asajj Ventress (49)
Push the Limit (3)
Latest Razzi (2)
Rigged Cargo Chute (1)
Black Market Slicer Tools (1)
Shadow Caster (3)
Gyroscopic Targeting (2)
Syndicate Thug (25)
TLT (6)
Unhinged Astromech (1)
Syndicate Thug (25)
TLT (6)
Unhinged Astromech (1)
Total
99 Points
I think an ig and Ventress work great.
Ventress, title, gyro, ptl, rigged, bmst.
Ig88b, crackshot, hlc, fcs,autothrusters, glitterstim
I think it's like 99 like that
I think it's pretty strong, you can also switch out latte for ig88b and change to ig88c, then put engine on Ventress.
Ig88c lone wolf,autothrusters, glitterstim, hlc, title,fcs
The build I have been running is:
Asajj Ventress (37)
Push the Limit (3)
K4 Security Droid (3)
Gyroscopic Targeting (2)
Shadow Caster (3)
Syndicate Thug (18)
Twin Laser Turret (6)
R4 Agromech (2)
Syndicate Thug (18)
Twin Laser Turret (6)
R4 Agromech (2)
Total: 100
My asajj build is slightly cheaper than most which frees up points for the R4s on the y-wings which really increases their hitting power. Its a toss up between tactician and K-4/Dengar for the crew slot. k-4 helps the title to proc more often, but tactician giving out double stress can also ruin peoples day. To a certain extent they are both control pieces anyway.
Its had a pretty good win ratio for me although I'm not sure I'll play it for much longer as I dont think its the most enjoyable list to fly..
I tried Asajj with 4-Lom, with a full stress/tractor control list. And I love it! Need to get more tests
Awesome! Thanks for your help guys