Days Since We Last Had To Make Up Rules As We Went Along: 0

By Ardaedhel, in Star Wars: Armada

This forum's been tilting at WW3 for months now lol.

team orange team purple

dark side white knights

Edited by Blail Blerg
(not saying I'm not part of the problem. :D)
12 minutes ago, Sybreed said:

Being honest also means you can be respectful

Depends. At that point you are being less honest in my eyes. How does one live and fix what is wrong without that brutal honest truth? How many people have you been honest to in your way but nothing changed?

9 minutes ago, Wes Janson said:

So if I had 4 set aside squadrons on my ISD, I could use the squadron command to place two squadrons, and activate 2 other squadrons already in play leaving 2 squadrons in reserve still? All the while also activating the 2 squadrons I did place although they can't move? Am I correct here? Essentially what I am asking is I do not have to place all of my set aside squadrons in one command reveal?

I suppose the counter is I can place any or all of them without activating any of them, although it will still use the launching ship's squadron command up at that point. I think the mistake in the wording of the FAQ is the word 'can' be activated vs saying 'are' activated.

Or you can do what everyone else is thinking getting to move 8 squadrons and maybe activate them too if you read it a certain way.

1 minute ago, Blail Blerg said:

This forum's been tilting at WW3 for months now lol.

team orange team purple

dark side white knights

I have been gone a while. I needed a good way in and this does it nicely. Besides I am of 2 minds here.

9 minutes ago, Wes Janson said:

So if I had 4 set aside squadrons on my ISD, I could use the squadron command to place two squadrons, and activate 2 other squadrons already in play leaving 2 squadrons in reserve still? All the while also activating the 2 squadrons I did place although they can't move? Am I correct here? Essentially what I am asking is I do not have to place all of my set aside squadrons in one command reveal?

According to the new FAQ, yes. The new FAQ changes the timing of the placement so that it can be used to place squadrons before activating any of them and then activate squadrons, including squadrons that were not placed by RLB.

15 minutes ago, Ardaedhel said:

Guys please don't get my sweet rotating-titled soapbox thread locked. I'm having so much fun changing the title as my mood suits...

Sorry. I'll be back Monday. Maybe. The complete lack of empathy on the forums is really killing the fun.

Do your best to contain the flame war!

6 minutes ago, Lyraeus said:

Depends. At that point you are being less honest in my eyes. How does one live and fix what is wrong without that brutal honest truth? How many people have you been honest to in your way but nothing changed?

No, brutal honesty in particular requires that you have a certain degree of respect for the person you are being honest to. Otherwise you're just being a jerk under the guise of being "honest."

1 minute ago, thecactusman17 said:

According to the new FAQ, yes. The new FAQ changes the timing of the placement so that it can be used to place squadrons before activating any of them and then activate squadrons, including squadrons that were not placed by RLB.

This is how we see it as well in our local group. We also came to the decision that squadrons placed can simply not be activated by the command that placed them in the play area, but it still counts towards the total number of squadrons that ship can command during the dial or token spending. So as we see it now, we can place our squadrons, but choose if we activate them or not with this command and spend the command regardless in that choice. At which point an additional ship could command those placed squadrons during a later squad command on the same turn as normal including moving them.

I respect you. I have watched you on here and found you to be level headed at times. However I think you are only looking at one side of this coin. So right now we are I contention. Next time? Who knows.

As it stands I plan on trying every thing I can think of to breath this interpretation of the majority.

Just now, Wes Janson said:

This is how we see it as well in our local group. We also came to the decision that squadrons placed can simply not be activated by the command that placed them in the play area, but it still counts towards the total number of squadrons that ship can command during the dial or token spending. So as we see it now, we can place our squadrons, but choose if we activate them or not with this command and spend the command regardless in that choice. At which point an additional ship could command those placed squadrons during a later squad command on the same turn as normal including moving them.

So... You house ruled it because you could not agree on which is right.

You allow the Interpretation and then follow the rule itself. Yea.

5 minutes ago, Lyraeus said:

I respect you. I have watched you on here and found you to be level headed at times. However I think you are only looking at one side of this coin. So right now we are I contention. Next time? Who knows.

As it stands I plan on trying every thing I can think of to breath this interpretation of the majority.

don't change your mind because of the majority. Like I said myself, I think you may be right in how your interprete it. Just try and be respectful of others when you explain your point.

Nah currently we used the word 'can' be activated vs what I suspect should be 'are' activated one at a time. Its all about wording as is the point of this whole debate. Currently I am firmly in the camp of placing the squadron in the play area means it must be activated post being placed on the board.

3 minutes ago, Lyraeus said:

So... You house ruled it because you could not agree on which is right.

You allow the Interpretation and then follow the rule itself. Yea.

No, he's saying that the new FAQ explicitly lays out the mechanic and they are following that interpretation until it reads otherwise.

1 minute ago, Wes Janson said:

Nah currently we used the word 'can' be activated vs what I suspect should be 'are' activated one at a time. Its all about wording as is the point of this whole debate. Currently I am firmly in the camp of placing the squadron in the play area means it must be activated post being placed on the board.

I am fine with them being activated. My contention is that people dont take those placed as part of the activation

1 minute ago, thecactusman17 said:

No, he's saying that the new FAQ explicitly lays out the mechanic and they are following that interpretation until it reads otherwise.

I have quoted rules and syntax to you. Please read the rules.

2 minutes ago, Lyraeus said:

I have quoted rules and syntax to you. Please read the rules.

I have read out the exact card text as well as the FAQ to you. The new interpretation is extremely clear.

4 minutes ago, Wes Janson said:

Nah currently we used the word 'can' be activated vs what I suspect should be 'are' activated one at a time. Its all about wording as is the point of this whole debate. Currently I am firmly in the camp of placing the squadron in the play area means it must be activated post being placed on the board.

How do you read boosted comms? Do you activate all squadrons that are in close-long when you have it equipped, even if they exceed your squadron value? Same wording...you still have to spend squadron value to activate those squadrons.

3 minutes ago, thecolourred said:

How do you read boosted comms? Do you activate all squadrons that are in close-long when you have it equipped, even if they exceed your squadron value? Same wording...you still have to spend squadron value to activate those squadrons.

Boosted Comms says you can activate squadrons per the normal rules but with a different range than is typically allowed. It doesn't change the rules for activating squadrons.

And neither does Rapid Launch Bays with the FAQ interpretation provided.

Just now, thecactusman17 said:

Boosted Comms says you can activate squadrons per the normal rules but with a different range than is typically allowed. It doesn't change the rules for activating squadrons.

And neither does Rapid Launch Bays with the FAQ interpretation provided.

so, you agree with #teamPurple that to activate a squadron that was launched from RLB, you would need to spend a squadron activation [you don't "get it for free" when you place it]?

2 minutes ago, thecolourred said:

How do you read boosted comms? Do you activate all squadrons that are in close-long when you have it equipped, even if they exceed your squadron value? Same wording...you still have to spend squadron value to activate those squadrons.

You gotta go further up in my posts ^_^ I already pointed out that placing the a squadron regardless of whos camp your in counts as one of your squadron command limit. So a ship with 3 squadron value places 2 and commands an already on board squadron uses its full 3 squadron command points in that spending of the dial.

In the above I was saying I think the placement of a set aside squadron in the play area will require it to be activated post placement by the very ship executing the command that placed it on the table.

Just now, Wes Janson said:

You gotta go further up in my posts ^_^ I already pointed out that placing the a squadron regardless of whos camp your in counts as one of your squadron command limit. So a ship with 3 squadron value places 2 and commands an already on board squadron uses its full 3 squadron command points in that spending of the dial.

In the above I was saying I think the placement of a set aside squadron in the play area will require it to be activated post placement by the very ship executing the command that placed it on the table.

I think I must have skipped a page: thats exactly what i'm saying... carry on!

Just now, thecolourred said:

so, you agree with #teamPurple that to activate a squadron that was launched from RLB, you would need to spend a squadron activation [you don't "get it for free" when you place it]?

You're not listening to our point, and if you aren't at least listening to the point we are making it is not physically possible to explain the argument we are making.

"you have to spend an activation to place" is a legitimate way to read RLB.

"You place, then may activate" is another legitimate way to read RLB.

The FAQ has clarified the order of operations so that only the latter option is a valid interpretation. This is because the order of operations now says that on resolving the squadron effect, the set-aside squadrons are immediately placed. There is no longer a check to see if you intended to activate them as there was previously. They are placed, and you then activate squadrons.

4 minutes ago, Wes Janson said:

You gotta go further up in my posts ^_^ I already pointed out that placing the a squadron regardless of whos camp your in counts as one of your squadron command limit. So a ship with 3 squadron value places 2 and commands an already on board squadron uses its full 3 squadron command points in that spending of the dial.

In the above I was saying I think the placement of a set aside squadron in the play area will require it to be activated post placement by the very ship executing the command that placed it on the table.

What happens if you place 2 and want to activate those 2?

1 minute ago, thecactusman17 said:

You're not listening to our point, and if you aren't at least listening to the point we are making it is not physically possible to explain the argument we are making.

"you have to spend an activation to place" is a legitimate way to read RLB.

"You place, then may activate" is another legitimate way to read RLB.

The FAQ has clarified the order of operations so that only the latter option is a valid interpretation. This is because the order of operations now says that on resolving the squadron effect, the set-aside squadrons are immediately placed. There is no longer a check to see if you intended to activate them as there was previously. They are placed, and you then activate squadrons.

No, the FAQ just says if you are placing any, you have to place those first (using your squadron activations since it doesn't overwrite the "instead" clause of the card, and it clearly says you just place them). Then it say you have the option of activating them (using more squadron activations).

Just now, thecactusman17 said:

You're not listening to our point, and if you aren't at least listening to the point we are making it is not physically possible to explain the argument we are making.

"you have to spend an activation to place" is a legitimate way to read RLB.

"You place, then may activate" is another legitimate way to read RLB.

The FAQ has clarified the order of operations so that only the latter option is a valid interpretation. This is because the order of operations now says that on resolving the squadron effect, the set-aside squadrons are immediately placed. There is no longer a check to see if you intended to activate them as there was previously. They are placed, and you then activate squadrons.

Where does it stats that you can place and activate in the rules?

Once again, use the Card and only reference the Faq. It is not an errata.

The FAQ only clarified that they come on unactivated. It also clarified that you follow the Squadron Command rule for their activation. Just like the card has to.

1 minute ago, Lyraeus said:

What happens if you place 2 and want to activate those 2?

then you better have a squadron token to bring your squadron activations up to 4, so you can spend 2 to place, and 2 to activate.