19 minutes ago, Green Knight said:Today is the day
Hope is the first step on the road to Disappointment.
19 minutes ago, Green Knight said:Today is the day
Hope is the first step on the road to Disappointment.
5 minutes ago, Drasnighta said:
Hope is the first step on the road to Disappointment.
I loved that game.
56 minutes ago, CaribbeanNinja said:Ok I totally whiffed on this but...
Hopefully we're...
Almost there...
Almost there...
Almost there...
You'd better let her loose!
I can't hold them!
1 hour ago, Sybreed said:Agreed. I've played against people who take WAY too much time overthinking the squadron game. To the point where I'm thinking of using a timer next time.
Wow yes. Seriously a great idea to speed up squad play. The rushed feel might also lend to the theme of chaotic squad battles where you don't have time to think or strategize in the face of incoming swarms.
On 3/16/2017 at 11:50 AM, thecactusman17 said:Make killing squadrons much faster. If you made anti-squadron crits count for additional damage, and guys like Vader get an ADDITIONAL damage, you'd end up with viciously lethal squadron fights that would be completely over in 1-2 turns. It would also make Escort and Intel far more important for squadron survival.
I politely disagree to that. if squad fights end quicker then the victor gets more turns to bomb the opponent's ships unchallenged. The idea of tying up enemy wings is only possible because of the short 6 rounds and the current pace at which squads are neutralized.
Regarding your earlier post about squad mechanics itself though, I agree that should speed up. A way for squads to play faster each round but without changing the pace at which they actually kill each other over the rounds.
1 hour ago, Madaghmire said:I have a series of self help books based around this concept, such as "Put the f***ing fork down fatty, a guide to weight loss", "Stop being such a whiny little b****, the singular stage of grief" and "Overcoming Procrastination by Getting to F***ing Work Already"
Is it an audio book with Gordon Ramsay yelling at me?
2 minutes ago, Undeadguy said:Is it an audio book with Gordon Ramsay yelling at me?
No for some reason he told me my project was s*** and he wouldn't show it to a blind man, then inferred that the world would be better with less Madaghmire in it.
It inspired my new title "Winning Friends and Influencing People by Not F***ing Cursing So D*** Much."
Wasn't the FAQ for x-wing released around 3 EST last week? There is hope.
@Ardaedhel I see you changed the title to what it should have been originally.
I was quite confused as to why I was getting notifications from this thread without the ****.
2 hours ago, Muelmuel said:I politely disagree to that. if squad fights end quicker then the victor gets more turns to bomb the opponent's ships unchallenged. The idea of tying up enemy wings is only possible because of the short 6 rounds and the current pace at which squads are neutralized.
Regarding your earlier post about squad mechanics itself though, I agree that should speed up. A way for squads to play faster each round but without changing the pace at which they actually kill each other over the rounds.
You also do it to the ship AA, making ships with blue dice have a 75% chance of damaging an enemy squadron. That makes it far less desirable to just roll up with a big cloud of bombers. Now you need to remove the enemy squadron cover before engaging or the squads are going to be utterly wrecked. It restores the value of dedicated skirmishers like the A-wing and TIE Interceptor, and really improves the value of the Rebel defensive synergy. Also, it makes dedicated defensive screens valuable again, letting a smaller force of fighters stop up a larger force with smart play.
2 minutes ago, thecactusman17 said:You also do it to the ship AA, making ships with blue dice have a 75% chance of damaging an enemy squadron. That makes it far less desirable to just roll up with a big cloud of bombers. Now you need to remove the enemy squadron cover before engaging or the squads are going to be utterly wrecked. It restores the value of dedicated skirmishers like the A-wing and TIE Interceptor, and really improves the value of the Rebel defensive synergy. Also, it makes dedicated defensive screens valuable again, letting a smaller force of fighters stop up a larger force with smart play.
Are bombers still playable at this point? Its important to remember bombers drive squadron play. Once they become nonviable squadron play goes out the window.
Edited by Madaghmire
16 minutes ago, Madaghmire said:Are bombers still playable at this point? Its important to remember bombers drive squadron play. Once they become nonviable squadron play goes out the window.
I believe they still are, but now they have to prioritize a single target and escape, or targets that cannot simultaneously attack other ships and them. It makes planning the approach much more involved, because now there has to be a plan to mitigate losses mixed in with the damage output.
Edit - Also, keep in mind that nearly all bombers have 5+ hull. One die from an enemy ship isn't going to do too much damage to a mostly intact enemy bomber, but a severely damaged one will need to repair for a turn or two on the station.
Edited by thecactusman17
It's not looking good folks ![]()
4 hours ago, Drasnighta said:
Hope is the first step on the road to Disappointment.
I'm already squarely with Team Dark Side. I can take disappointment - I just smash something with my lightsaber.
10 minutes ago, Green Knight said:I'm already squarely with Team Dark Side. I can take disappointment - I just smash something with my lightsaber.
Or, perhaps, are you squarely with Team Dark Side because you gave in to disappointment?
Ffffuuuuuu... Actually did work at work today, in hopes that my patience would be repaid by a long thread about the new FAQ when I got off this afternoon.
INSTEAD, MORE OF THIS ****.
40 minutes ago, Ardaedhel said:Ffffuuuuuu... Actually did work at work today, in hopes that my patience would be repaid by a long thread about the new FAQ when I got off this afternoon.
INSTEAD, MORE OF THIS ****.
Not kidding Ard, I was ACTUALLY looking for this GIF to post...
Edited by CaribbeanNinjaIn seriousness, though, this is kind of getting to the not-funny-anymore point.
A new wave announced and no sign of an FAQ...
I was just looking at the old FAQ and niticed it says it wad updated on October 24th..i think. If we are assuming 6 months wouldnt we be thinking April?
1 hour ago, mcworrell said:I was just looking at the old FAQ and niticed it says it wad updated on October 24th..i think. If we are assuming 6 months wouldnt we be thinking April?
'Twas March of last year for the 12 months, because that October one was seemingly delayed.
But who knows at this point - Michael Gernes was still answering Emails yesterday.
It's sad that there are numerous questions on quite a few cards from every wave before the wave comes out, some making it very difficult to play with (**cough** Rapid Launch Bays). They need to address these issues ASAP as the upset players to no end. the RLB issue should have been addressed 2 weeks BEFORE wave 5 hit the market!
19 hours ago, Thraug said:It's sad that there are numerous questions on quite a few cards from every wave before the wave comes out, some making it very difficult to play with (**cough** Rapid Launch Bays). They need to address these issues ASAP as the upset players to no end. the RLB issue should have been addressed 2 weeks BEFORE wave 5 hit the market!
I suggest that the first things that people start looking for and discussing whenever a new wave comes out, are all the discrepancies in the wordings ASAP. ffg devs do come out to check on the thread that is discussing the new wave right after articles come out, so maybe that will catch their attention. ![]()
Or maybe spam that new wave thread IMMEDIATELY with sounding out all the issues from the previous waves, with shouts of "FFG, FFG, LOOKIE HERE THIS IS VERY IMPORTANT FOR YOU" before we actually start to move on and discuss the wave in detail on page 3 or 4 of the thread onwards.?
Or bump this thread up consistently with the new wave thread, all the community bumps this thread for every 2-3 comments in the new wave thread, so they are up on the top together.
Edited by Muelmuel1 hour ago, Muelmuel said:I suggest that the first things that people start looking for and discussing whenever a new wave comes out, are all the discrepancies in the wordings ASAP. ffg devs do come out to check on the thread that is discussing the new wave right after articles come out, so maybe that will catch their attention.
Or maybe spam that new wave thread IMMEDIATELY with sounding out all the issues from the previous waves, with shouts of "FFG, FFG, LOOKIE HERE THIS IS VERY IMPORTANT FOR YOU" before we actually start to move on and discuss the wave in detail on page 3 or 4 of the thread onwards.?
Or bump this thread up consistently with the new wave thread, all the community bumps this thread for every 2-3 comments in the new wave thread, so they are up on the top together.
Someone tried to organise things in the Rules-Sub forum, so you could see the most contentious issues easily and in one place.
They got abuse for their time and effort.