Say hello to Yavaris and double blue AALow number TIEs are viable. I don't understand why people insist otherwise.
Sure you won't win 1v1 cs an XWing, but should 8 points beat 13?
There is so much wrong with a blanket statement like that I don't know where to begin.
There are lots of things wrong with Blanket statements when they're not clarified.
The main problem is calling someone out on a Blanket Statement, when its in reply to your own Blanket Statement...
Because unfortunately, it started here with "Low number TIEs are viable."
...
I used to play against a lot of TIE Swarms - even a couple of weeks ago, SkyCake was experiementing with taking 10x TIE Fighter Squads again, and I believe he only had mixed success with them.
The trouble is matchups and committing, I feel. Now, the first one, Matchups, is pretty well mitigated for me by the campaign - the one thing a TIE Fighter Swarm doesn't want to see on the other side of the table is, for example, Mauler Mithel. Being able to take 1/3rd of the hull straight off a group that has been tied up is a big deal, after all... But in the campaign, that won't happen. So yay for that.
The second part I kind of touched on above... Committing. At some point you're going to have to take a certain amount of fragile fighters and put them in Harm's Way... How many, at what time, at what place - those are questions you can answer separately, but they can start to mitigate there... But if you don't... Then yes, its Statistically Plausable for only two ships to delete a significant portion of your fighter swarm incidentally... But even that being said, 10 TIEs are 80 Points... A Liberty can delete 2 Raiders with almost the same amount of incidental, so that may just be game design anyway.
I have experiemented with using TIE fighters as quick harassers... If I can send 3 to kill an enemy Squadron, I can... Especially if its a unique one, and I feel I can get away with it... I'll also throw one or two at an enemy ship to attempt to plink off a shield or two in the meantime, and make them decide on wether to shoot a ship or to shoot a pair of TIE fighters...
Really, I think the most important thing to keep in mind with TIE fighters is.... They are going to Die. Really, they are. They are going to Die.
Its wether or not the loss of those admittedly small points are going to stop you from doing them... In some cases, in some tournaments, yes, you don't want to bleed a single MOV point, but TIE fighters are going to get you to manage your expectations well.
