First list since sitting out 2 waves (scum)

By Redavhtrad, in X-Wing Squad Lists

I have been away from the game since right before U Boats came out. Little bit of a learning curve but I'm loving all the new scum ships and upgrades. They're finally relevant! Anyway, here's my list I've been working on the past couple days. Still a little rough around the edges but it's been preforming well in my circle of friends.

Fenn Rau (34)

Push the Limit

Autothrusters

Title

Manaroo (39)

Deadeye

Plasma Torpedos

Extra Munitions

K4 Security Droid

Overclocked R4

Feedback Array

Guidance Chips

Binayre Pirate (13)

Black Market Slicer Tools

Binayre Pirate (13)

Black Market Slicer Tools

Total... 99

Explanations (I believe if a ship makes your list, there should be a defined role and purpose that ship is there for. Hopefully my explanations help you understand where I am coming from for my ship and upgrade choices and I hope that understanding helps you critique my list in the most effective manner possible. Heck, I've been away from the game for a minute. There could be broken cards I totally neglected. I didn't even have guidance chips on manaroo until I checked some builds online.)

Fenn Rau

Scum finally has an ace to be proud of! Free evades at range 1 and 3 and a free die at range 1? Yes please! A scum ship that can arc dodge? Yes please! They had good reason for leaving off the illicit slot. No one wants a cloaking device on this badass. Everything is pretty self explanatory. I'm comfortable with Fenn at PS9 because the rest of my list is built to burn through aces.

Manaroo. Oh man... I LOVE the concept of support ships, but none of them worked very well...until manaroo. When I first put manaroo in my list, it was a pure support ship. Unhinged+K4 or rec spec+PTL was the build question for me. Then I remembered....U Boats had an annoying little side effect of being totally broken ordinance carriers. so I left K4 and abandoned the rest of the support cards. Sometimes, the best defense is a good offense. I love the fact that manaroo can totally fill one of two roles at the flip of a switch. Need to alpha strike that poe dameron or corran horn? Go for broke with some fully modified plasma torps. Don't have a good angle but fenn is about to barrel roll/boost into range 1 vs the inquisitor? Take a green, clear that stress, acquire a target lock and take a focus action. Fenn Rau just got a 4 action turn into a 5 red attack and 4 greed defense with a free bonus evade. Oh, and feedback array is free damage. There IS life after torpedos after all! Such versatility. My new favorite large ship.

Z95. Pretty simple. I like having blockers. They serve as a wall for fenn and make it super hard to block him on the first pass. They can get free damage on stressed ships (now, for the first time ever, your z95 has a good chance of doing damage to that token stacking ace) And above all else, they make your opponent fly different. They will think twice before taking that K turn or using PTL. They will consider prioritizing the blockers because the longer those slicer tools are out, the more they chip away at your aces.

Anyway, let me know what you think.