Atmosphere Idea

By Shane Wintch, in Mansions of Madness

So here's a couple of ideas for FFG on this game. There should be different background soundtracks for different scenarios based on it's location. As an example, Escape from Innsmouth should have an Ocean wave lapping, a distant seagull, rain every once in a while or a distant fog horn ect. This would give the feeling that you're by the Ocean or the pier. Sentinel Hill could have distant crows cawing, Rain, wind the rustle of trees ect. Inside scenarios could have more of the creaky boards, and a distant furnace. It would be cool if there was a more distinct feel to the type of location you are in.

2nd, more triggered sound effects for certain things like opening doors, and things that happen when you are exploring and interacting with the app. There is so much potential here with the app to create more atmosphere.

How about a different soundtrack when you are in combat from when you're just wandering around.

What are some of you're ideas for sound?

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