So, why sensor teams? I have always found them to be an exceptionally underwhelming upgrade. It costs you two dice to get one accuracy one time that turn, so it's egregiously inefficient to double arc with, and seriously cuts down on your damage output. It seems like an awful lot of points and effort just to negate the dice that Ackbar is giving you and do another point of damage or so on average. Unless the plan is to only use STs at close range, at which point I'm still wondering if you wouldn't rather buy Ordinance Techs to maximize Black Dice damage.
So, what is it that I'm missing here, because I have a ton of Sensor Teams collecting dust here and I'd like to know if I could actually use them.
They let me one shot the raider with a particularly dodgy roll, leaving the second shot free to cripple/kill demo.
Is there any other combo that lets you do that for cheap?
Look at the lando shot diagram.
Oh! So it's more of a DeMSU answer then! Okay, that makes more sense. Still useful in other fights, but less so than a more generalized approach and far more so than a generalized build would be against DeMSU.