Nightmare Decks Experiences and Rankings

By Jekzer, in The Lord of the Rings: The Card Game

Fuit from Mount Gram : really interesting changes. Additions gives us more option to save our allies in exchange of threat. Besides the threat goes up to an impressive speed. The scenario is tougher but also more fair. What I mean is that it is easier to save the captured cards but the cards effects are generally more violent. More type of deck can get there but the path will be difficult ... Especially now we must find all the heroes to win.

Across the Etten moore : I don't know what to say ... I totally crush the scenario, it seems easier ... I think the new first step (which replaces the normal) is bugged ... I explore the 7 side quests in the first step in 8 rounds which imply problems for the rest of the scenario ... i need to redo it but big disappointment.

Escape from Mount Gram sounds really great! I love that you can save captured cards a little more easily but at a price. I also like that you have to find all the heroes to win! I usually try to accomplish this before victory anyway!

As for Across the Ettenmoors, I am very interested to see what you are talking about with this one being bugged now and it being easier than before. Very intrigued to see what you mean.

Across the Etten moore : I don't know what to say ... I totally crush the scenario, it seems easier ... I think the new first step (which replaces the normal) is bugged ... I explore the 7 side quests in the first step in 8 rounds which imply problems for the rest of the scenario ... i need to redo it but big disappointment.

I got my copy today and I have to say that I agree. The enemies, locations and side quests became harder. But you can now stay in the first quest stage until all encounter side quests are cleared. This way, stages 2 and 3 will be a lot easier. To fix this issue, I would recommend NOT using the nightmare 1B quest card and instead just use the normal one. This will force you to leave stage 1 before you can clear all side quests, just as in normal mode.

Mildly curious: I haven't seen much commentary, here or elsewhere, on The Road Darkens or Treason of Saruman NM stuff. Thoughts from you masochists? :-)

Yeah, NM sagas quests are the least commented. Eager to know, too!

Well ! My feedback will be very subjective :D

I am not a fan of saga quest ... IMO few saga quest really shine. The Black riders and Flame of the west are really good but not the other (IMO).

I buy NM on Saga quest only for collection.

I will try Road darkens NM but don't know when i will have some time to loose to play it :D

Very subjective feedback and only applicable for me :D

I always get NM decks except for saga quests, because I think it's harder to build thematic decks to beat NM quests. And some saga quests, like the one with the Balrog or Battle of the 5 armies are already challenging enough!

What's wrong with Blood Of Gondor? I've been trying for about a week with no success. Man, I can't get past round 2 because of too much of everything happening right out of the gate. OK, it's an ambush, I get it, but how am I supposed to manage six low threat enemies hitting for at least three on round one, with chaining shadows and heaps of hidden cards approaching from basically everywhere? The only viable option seems to engage sen. Palpatine ASAP, but he has a nasty habit of un-hiding his minions which means dead heroes round 1.

Seriously, I didn't expect to get stuck here after fighting through Woses and Amon Din.

how am I supposed to manage six low threat enemies hitting for at least three on round one

Boromir