Fuit from Mount Gram : really interesting changes. Additions gives us more option to save our allies in exchange of threat. Besides the threat goes up to an impressive speed. The scenario is tougher but also more fair. What I mean is that it is easier to save the captured cards but the cards effects are generally more violent. More type of deck can get there but the path will be difficult ... Especially now we must find all the heroes to win.
Across the Etten moore : I don't know what to say ... I totally crush the scenario, it seems easier ... I think the new first step (which replaces the normal) is bugged ... I explore the 7 side quests in the first step in 8 rounds which imply problems for the rest of the scenario ... i need to redo it but big disappointment.
Escape from Mount Gram sounds really great! I love that you can save captured cards a little more easily but at a price. I also like that you have to find all the heroes to win! I usually try to accomplish this before victory anyway!
As for Across the Ettenmoors, I am very interested to see what you are talking about with this one being bugged now and it being easier than before. Very intrigued to see what you mean.