Mission Advice

By VimesyJames, in Game Masters

If you're in a game with Simon, Adam and Poli then stop reading.

My players are a group playing EotE. The group is at around 300XP and consists of a Togruta Gambler, who is the party face and pilot, a Klatooinian heavy who loves his guns and a Nautolan mechanic who's diversified into medicine, slicing and brawl combat. They're currently trying to deal with a large bounty placed by a Hutt and acquired a favour Obligation to an information broker which has just triggered.

The mission they've been tasked with is to infiltrate Sienar Advanced Research Division (using http://starwars.wikia.com/wiki/Sienar_Advanced_Research_Division for more information) and steal the technical specifications for the TIE Advanced X7 ( http://starwars.wikia.com/wiki/TIE/Ad_x7 ) Tie Defender prototype. This is clearly no small order, given how well defended the facility is, the military academy nearby and the fleet of TIE fighters on standby controlling the airspace.

My current plan is for there to be AT-AT and AT-ST on the base, as well as a Stormtrooper garrison. There are regular patrols, as well as a security officer providing active resistance to any slicing attempts. Aside from these obvious ideas, does anyone have any ideas to make this a memorable and interesting mission for my players to take on?

Edited by VimesyJames

As the slicer hacks into the system to try and find a password, or unlock a sealed system, he finds a schedule for the base...one that has Darth Vader listed as 'En Route' with a very short ETA.

Read the old WEG Star Wars adventures, Mission to Lianna and Black Ice . They will give you plenty of ideas on how to structure this.

An encounter or two developing contacts to infiltrate the site. It's much easier to steal something if you have someone inside.

1. A second group has also been contracted to complete the same mission. The PCs have to contend with the Imps and the other mercs.

2. The PCs are contacted by another faction (perhaps a rival Hutt?) that offers a little bit better of a deal. Now the PCs must decide how to proceed - which faction do they want to upset the least. Between a Hutt and a hard place, as the kids say.

3. The tech specs aren't there.

4. On a bad slicing attempt, the plans are partially corrupted, fully corrupted, or... erased. Uh oh.

5. The plans aren't stored on a single computer. They're stored on three separate computers in three different areas.

6. The specs are stored in an M-3PO droid. But which one? There's like a dozen or more in this base! And it's not like they sit still waiting for us to hack their brains!!

7. Just as the PCs are arriving in system, and hopefully with their fully thought out plan in place, the Hutt calls and says, "Oh, and get me a prototype too. Or else."

8. The Hutt demands that his main man Jobo go along to make sure things go smoothly. Meanwhile Jobo's secret mission is to kill the PCs when the job is done. The Hutt is tired of these fools.

9. The base is totally dark when they get there. No power at all. Even the droids are completely devoid of power. All the base's personnel are dead (in whatever scenes of violence or notviolence you like). Shhh... what was that noise?!

(I guess substitute "Hutt" for "information broker" or whoever it is sending them on the mission.)

Edited by RLogue177

10. The PCs must kill a bunch of bothans to get the plans. Yeah.

The plans are stored on a secure server. Which in order to ensure security, does not have any interfaces compatible with portable devices. So to get the specs, they need to steal a computer the size of a car. If you want to make it even more interesting, said computer was assembled in the room, and is too big to fit through the doors.

​"Look at you hacker, a pathetic creature of meat and bone panting and sweating as you run through my corridors. How do you challenge a perfect, immortal machine?"

​The group said "Eff this we're out. The Hutt is safer."

So many awesome ideas! I like the idea of another team trying to accomplish the same mission and Vader arriving.

Whatever happens, take a clue from countless action movies. Make the first obstacles be a cake walk with the pace pretty slow. Let them think their plan is stellar, this is going to be easier then they thought. Then let all hell break loose.

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Give them the plans to the base (after a slicing attempt or given by a contact). Let them make up their detailed infiltration plan. Then, when they arrive, they discover an entirely new annex was built and of course that is where the specs are now located.

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Give them the plans to the base (after a slicing attempt or given by a contact). Let them make up their detailed infiltration plan. Then, when they arrive, they discover an entirely new annex was built and of course that is where the specs are now located.

I see you watched the newest episode of Rebels too. Or did you see one of the season 4 eps of Rescue Bots? :D

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Give them the plans to the base (after a slicing attempt or given by a contact). Let them make up their detailed infiltration plan. Then, when they arrive, they discover an entirely new annex was built and of course that is where the specs are now located.

I see you watched the newest episode of Rebels too. Or did you see one of the season 4 eps of Rescue Bots? :D

Can't say I watched either yet. Never heard of Rescue Bots and not caught up on Rebels. Honest. That's pretty cool if I somehow channeled a future episode? :)

The PCs arrive to find a Rebel Strike team on site with plans to sabotage the prototype and erase the plans, scuttling the project and setting the development back indefinitely. The PC's now have to content with not drawing attention to themselves while trying to draw attention to the other group, all the while the other group is doing the same. To make matters worse, Vader (or another BBEG like Baron Fel) is arriving to personally watch the test flight of the newly completed prototype. On top of it all, one of the Rebels happens to be an old friend/flame/ex of one of the PCs, and he/she just got orders to attempt the assassination of the Imperial VIP. The PCs have the fuel to get their Rebel competitors in trouble, but the consequences would kill the love of the PC.