I am not even sure that you can "forget to decloak" in most cases as an active cloak requires an active decision to either tell your opponent that you are decloaking or not … the exception is naturally when you reveal a dial from you instead of making the desired decloak, but that is a rare case as to my experience most of the time the opponent is the one who forgets your opportunity to decloak, which should not be a missed opportunity for you, but instead an to early reveal for him.
Forgetting an 'autotake' upgrade
Isn't there Tournament Regulations for just this sort of thing? I mean, there is in Armada, and I assume they're Copy-Pasted amongst all of them...
Lost and Damaged Components
If a player loses a component during a tournament, he or she has an opportunity to find a replacement, if necessary. Any player that discovers they are missing an essential component at the beginning of or during a round should notify a leader. The leader will give the player a short time extension to their game in order to find a replacement. If the player cannot find a replacement within that time, they must concede the game. If the player is unable to find a replacement by the start of the next round, they should be removed from the tournament.
Isn't there Tournament Regulations for just this sort of thing? I mean, there is in Armada, and I assume they're Copy-Pasted amongst all of them...
Lost and Damaged Components
If a player loses a component during a tournament, he or she has an opportunity to find a replacement, if necessary. Any player that discovers they are missing an essential component at the beginning of or during a round should notify a leader. The leader will give the player a short time extension to their game in order to find a replacement. If the player cannot find a replacement within that time, they must concede the game. If the player is unable to find a replacement by the start of the next round, they should be removed from the tournament.
This covers you if you've listed a card on your squad list, then forgotten to bring the actual card to the table. In which case, yes, you should be allowed some amount of time to dig up your copies.
It does not cover you if you've forgotten to write a card on your squad list and have attempted to use the card in game. That we don't have a set procedure for (not entirely sure how we've gone so long without it, to be honest), so somewhat unfortunately it is up to individual TOs to resolve it how they deem appropriate.
Isn't there Tournament Regulations for just this sort of thing? I mean, there is in Armada, and I assume they're Copy-Pasted amongst all of them...
Lost and Damaged Components
If a player loses a component during a tournament, he or she has an opportunity to find a replacement, if necessary. Any player that discovers they are missing an essential component at the beginning of or during a round should notify a leader. The leader will give the player a short time extension to their game in order to find a replacement. If the player cannot find a replacement within that time, they must concede the game. If the player is unable to find a replacement by the start of the next round, they should be removed from the tournament.
This covers you if you've listed a card on your squad list, then forgotten to bring the actual card to the table. In which case, yes, you should be allowed some amount of time to dig up your copies.
It does not cover you if you've forgotten to write a card on your squad list and have attempted to use the card in game. That we don't have a set procedure for (not entirely sure how we've gone so long without it, to be honest), so somewhat unfortunately it is up to individual TOs to resolve it how they deem appropriate.
Technical we have a procedure to deal with that too. You write up a list, you give it the TO, you play with that list exactly, no questions ask. Trying to use something which is not in your list is obviously a illegal move.
Isn't there Tournament Regulations for just this sort of thing? I mean, there is in Armada, and I assume they're Copy-Pasted amongst all of them...
Lost and Damaged Components
If a player loses a component during a tournament, he or she has an opportunity to find a replacement, if necessary. Any player that discovers they are missing an essential component at the beginning of or during a round should notify a leader. The leader will give the player a short time extension to their game in order to find a replacement. If the player cannot find a replacement within that time, they must concede the game. If the player is unable to find a replacement by the start of the next round, they should be removed from the tournament.
This covers you if you've listed a card on your squad list, then forgotten to bring the actual card to the table. In which case, yes, you should be allowed some amount of time to dig up your copies.
It does not cover you if you've forgotten to write a card on your squad list and have attempted to use the card in game. That we don't have a set procedure for (not entirely sure how we've gone so long without it, to be honest), so somewhat unfortunately it is up to individual TOs to resolve it how they deem appropriate.
Technical we have a procedure to deal with that too. You write up a list, you give it the TO, you play with that list exactly, no questions ask. Trying to use something which is not in your list is obviously a illegal move.
But what is the appropriate response? Remove the offending cards and play on with a stern warning from the TO? Forfeit the match and correct your list between rounds? Immediate DQ? At the moment a TO could pick any of the above or something else I haven't thought of and you couldn't call them wrong for it, as FFG have given no direction on how to handle the situation.
But what is the appropriate response? Remove the offending cards and play on with a stern warning from the TO? Forfeit the match and correct your list between rounds? Immediate DQ? At the moment a TO could pick any of the above or something else I haven't thought of and you couldn't call them wrong for it, as FFG have given no direction on how to handle the situation.
To fair to FFG it sounds like it would be a difficult issue to provide guidance on. This may be an over simplification (or I may have missed something) but I see 3 seperate issues:
1) If you forget an upgrade that costs points, then obviously you wouldn't be able to add it later, because know one knows that you meant to take THAT upgrade rather than any other upgrade.
2) Where you have a choice of multiple 0 point upgrades in the same slot (eg adaptabilty and a debt to pay for EPTs), the TO wouldn't know which you meant to take so the implication has that the player waited until the day/first match to see which would be better and then added it to the list. Similarly for when you have 0 point upgrades with a situational positive/negative effect (eg the new Tie Striker title).
3) Where you have 0 point additional rules titles (Arc and Tie s/f currently) which have only positive effects on the ship so would seem to be obvious auto-includes
How would you word that ruling in a general way to prevent issue 1 and 2, but to permit issue 3? I'm not a technical writer, so maybe FFG would figure out a way to explain this but its also possible they would just use a catch-all no changes to lists submitted ruling (although some would argue, maybe rightly, that this guidance is better than no guidance).
(although some would argue, maybe rightly, that this guidance is better than no guidance).
Myself I'd rather see it left up to the discretion of the TO. A lot of stuff in X-Wing (and Armada or Imperial Assault) is because the TO is there and better able to figure out the nuances of the situation then rules are.
Rules are black and white, and to a point zero tolerance. I'd rather see the TO having the liberty to say "Sure you can include that ARC title you forgot" then have someone have to either play without it or get DQ'ed because they included it after the fact. But still allow the TO to deal with someone who tries to sneak in a VI after they've seen what everyone else is flying.
As a TO, my responsibility regarding your list is to check if it is Legal ... Not if it is Stupid ...
As a TO, my responsibility regarding your list is to check if it is Legal ... Not if it is Stupid ...
Very true, it's not up to the TO to make sure someone's list is good or even makes sense, it's only to make sure it's actually legal.
Myself it someone brought this up to me... If it were zero point upgrades like the ARC or TIE/sf title, or even Integrated Astros, and they had the cards with them. I'd likely allow it. But anything else I'd most likely tell them to fly what they submitted.
Given that we are now seeing a few 0 point upgrades that are basically stapled to a pilot card (thiking the arc and tie s/f titles, plus maybe guidance chips on a torpedo scout), how would you deal with your opponent forgetting to put that upgrade in their list?
Obviously in a pick up game at the FLGS you would take it as given, but how would you react in, say, a tournament environment if you noticed it in the first game as a player, or when checking lists as a tournament organiser?
Is the upgrade included with said ship?
Can/does that upgrade show up on any other ships?
Does it have any downside beside it's opportunity cost?
If the upgrade is exclusive to the ship (and comes with the ship) and there is no downside to it presence I could see some first round lieniency in more causal tournaments if caught by a player or TO.
If the upgrade could go on a different ship or shows up in a different pack (looking at the TIE Advanced fix here) then I'd be saying NO to including it later. Maybe you don't actually have the upgrade because you never purchased it or you loaned it out to someone else but you're hoping to track one down before play starts.