Haven't used it much, seeking advice: The K-Wing

By BlueMusketeer28, in X-Wing

Ok so I know that the K is better than the Y as it seems to see much more use, but I'm wondering, what makes the warden a better bomber than the gold or gray? My guess is the slam makes a lot of difference, but I was wondering if I wanted to make a support fighter out of a K how should I do it and why is it better than the Y specifically? Thanks

What makes the K a better bomber than the Y?

Advanced SLAM with conners

Miranda being a goddamn monster pilot (esp compared to poor ole horton) and is great with drop on dial reveal bombs due to ps 8

Crew slot for sabine

Also theyve got dat sexy wingspan

Build around these advantages

Edited by ficklegreendice

As you say, the SLAM action along with the Advanced SLAM modification allows the low PS K-wing pilots to get into a better position to drop an action bomb or "mine" such as conner nets or proximity mines.

The SLAM action can also be used as a last resort "get out of trouble" action when the odds aren't favorable. You lose your attack, but that puts you is a better situation, it might be wort it.

The high PS pilots like Miranda move later in the activation phase and so have better information about the battlefield to decide when to drop a maneuver bomb (or just bomb) such as seismic charges, proton bombs, or thermal detonators.

Being able to equip Bombardier or Sabine Wren also improves their bombing capabilities beyond whatever a Y-Wing could do.

Also, their built in turret, even when not awesome, is strictly better than a Dorsal Turret or Blaster Turret on a Y-Wing.

As a fighter, if you want a K-Wing to deal damage more than to lay bombs, the usual options are to equip it with a Twin Laser Turret (that is great against most ships that don't equip Autothrusters), or an Autoblaster Turret (that is good against high mitigation ships that rely on modifying green dice). Miranda is usually the pilot to go, because of her regen capabilities and her ability to get out of arcs with SLAM allows her to usually last until the end game.

In the current meta, where torpedo strikes can wipe out a K-Wing a turn, it is almost mandatory to bring Biggs along low PS K-wings if you want them to last past the first few rounds.

All in all a K-wing is better at bombing and general "turreting" than a Y-Wing, save for the fact that it is 5 points more expensive as a base, has a more limited dial (the most limited in the game), isn't as good at jousting as BTL-A4 Y-Wings, and cannot equip the stress droid R3-A2 to become a great stress dealer (and while it could equip Tactician, it has been recently nerfed).

Edited by Azrapse

I get Miranda, no need to make a case for her. Ok so it's the SLAM then. I always used Y-Wings for control but after finally getting the K I figured I would take it for a spin. I was hoping to just take a generic though, use it as support for my aces. I'm thinking Connor's for sure, butbfor advanced slam wouldn't I have to do the slam then drop them?

Also is Ion still worth a darn? It was always my go to for any Ys or HWKs. Low damage yeah but the setup was glorious.

Edited by BlueMusketeer28

No

You CAN do the SLAM and drop em

Or you just drop em and dont SLAM

And no ion is bleh. Autoblaster is nice, cheap and actually very potent

Edited by ficklegreendice

Thanks. Ok not to pester, but this is a very different ship for me... any inteeesying crew? Not sure bombardier is worth the points.

Sabine

full stop

Sabine-wren-crew.png

Edited by ficklegreendice

Well... Heck... guess I'm getting a Ghost...

I agree with fickle.

My favourite Warden Build is this.

Warden Squad Pilot + Autoblaster Turret + Sabine + Connor Nets + Extra Munitions + Advanced Slam.

33pts with the ability to drop a connor net where ever you please. Often paired with a TLT Miranda build with seismic charges just to follow up. There is nothing like seeing Soontir Fel crumble under the unavoidable damage of a Sabine backed conor net.

I'm glad you showed up Fickle, this was a different plan for me, so I really appreciate it.

Sabine

full stop

Sabine-wren-crew.png

Don't put Sabine on Miranda. C3P0 on Miranda, and Sabine on a Warden:

56 Miranda w/ TLT, C3P0, HomingM, EM, ProtonB, Conner, AdvSLAM.

44 Warden w/ TLT, Sabine, EM, Conner, Prox, Seismic, AdvSLAM.

Most fun you'll ever have.

Again Miranda was not the plan, I was looking for a support generic. But thanks.

I am ​killing​ it with the following:

Warden Sq. Pilot w/ Adv. Slam, Sabine, EM, 2x Proxy Mines, TLT

Braylen Stramm w/R3-A2, Luke Skywalker, Title

Tarn Mison w/ R7 and IA

Strategy is to push the WSP to the other side of the board ASAP to flank from behind. He will take out aces with the Proxy mines. Run Tarn as a blocker for the ARC and never use the title on the first shot with Braylenn, trying to make sure you shoot (and stress) twice.

I have not lost yet. Half the games I have not even lost one ship. When I do, it is Braylen as everyone hates him.

I sometimes drop Skywalker down to Gunner and put Seismic Charges on the WSP. I cannot decide which build I like better as Luke really helps with the nearly perma-stressed ARC.

For a support generic I recommend sticking with the Warden and not loading it down with too many bombs. Its tempting to fill both bomb slots but I find that with 4 bombs its difficult to drop them all before you get taken out.

A 1 agility ship, even with 9 heath, can go down pretty quickly with some unlucky dice rolls. Unless you take Biggs along of course....

Ever try Braylenn with the stressbot and the tactician?

Edited by BlueMusketeer28

I am ​killing​ it with the following:

Warden Sq. Pilot w/ Adv. Slam, Sabine, EM, 2x Proxy Mines, TLT

Braylen Stramm w/R3-A2, Luke Skywalker, Title

Tarn Mison w/ R7 and IA

Strategy is to push the WSP to the other side of the board ASAP to flank from behind. He will take out aces with the Proxy mines. Run Tarn as a blocker for the ARC and never use the title on the first shot with Braylenn, trying to make sure you shoot (and stress) twice.

I have not lost yet. Half the games I have not even lost one ship. When I do, it is Braylen as everyone hates him.

I sometimes drop Skywalker down to Gunner and put Seismic Charges on the WSP. I cannot decide which build I like better as Luke really helps with the nearly perma-stressed ARC.

I like this. Can't wait for my ARC to arrive so I can try it out.

Ever try Braylenn with the stressbot and the tactician?

I ran him that way originally, but there will always be games where your dice do not cooperate and you start to pile some stress that you cannot get rid of. You have neither the dial, actions, or PS to try to line up Range 2 shots. Just give up and take the entire arcs and hope the first shot does not hit (easier without the title on the first shot; the card says "may"). Much more effective on higher AGI ships, which are usually the ones you want double stressed anyway.

Ever try Braylenn with the stressbot and the tactician?

Seems like a solid idea, you end up with a lot of stress that way though. What about Thane?

Seems like a solid idea, you end up with a lot of stress that way though. What about Thane?

Seems like a solid idea, you end up with a lot of stress that way though. What about Thane?

Well... Heck... guess I'm getting a Ghost...

You can buy Sabine crew card for $5-7 online. Do this, join the Facebook "Paint / Mod Group" and PM people repainting Ghost(s) for commission. Some of them have a half dozen Sabine crew cards just sitting around.

https://www.facebook.com/groups/1536099843345877/

They are just better TLT platforms (that cost more points). That Slam can really protect you from someone getting up in your range 1.