These Mandalorian beauties have to be my favorite ship in Rebels (sorry Ghost) and my favorite Mandalorian ship is Star Wars. The pilots, title, and Fearlessness also fit with my aggressive play-style so I'm wanting to get my hands on one or two. So I wanted to know what y'all think about it, 'cause I've seen some mix reviews here and there but I want to see what everyone thinks without digging through the pages of posts.
How are Fang Fighters?
Fenn and Old Teroch have been great for me. Fenn especially is a monster, but you make one mistake and pop goes the fang (green dice don't like me)
PtL + Stealth device + Title on Fenn really was brutal. Left Ryad with 1 hull after a single shot. Fenn dies 2 turns later to my own mistake that left him actionless.
Old Teroch can be a monster, especially against mindlink lists. Fenn … seems to be as good as expected with the same problems and upsides as expected. Can't wait to get my fangs into it, but flying against them certainly is not one bit easier than against imperial aces.
Ptl, thrusters, title on fenn has been pretty promising so far. Make sure you just avoid r2 in arc and you're pretty tanky. Also you have 4 hull and no stealth device to protect so don't freak out too much if a hit or two trickles through.
Well as someone who doesn't trust dice as far as I can throw em the fang gives me hives, PTL isn't as attractive with no evade action.
i dunno, i really liked flying Fen with Fearlessness and an APT right up to someones ship and having Manaroo give him a TL and Focus and watch that ship disintergrate
, most ships don't do well against 7 guaranteed hits
I think they're right on point -- probably one of the best designed ships FFG has put out to date. Only problem is that they pale in comparison to the Imperial Aces; they can hold their own, but Rau is a bit of a poor man's Inquisitor, and Manaroo is a bit of a poor man's Palp Shuttle.
Competitive? Yes. As competitive as Imperial Aces? . . . probably not.
My name is so incredibly relevent here
They do one thing that palp aces can't do, and that's hit like a monster truck.
Fenn is leaps and bounds better than soontir on offense. They die, but they vaporize the thing they point at.
Eh...
Fenn's "leaps and bounds" better offense is still dice depend (esp if it leaves him modless to return fire)
Which is the reason ive found fangs to be largely underwhelming. If youre a glass jaw in xwing, youre just going to shatter against guaranteed (or real **** lucky) mitigation
Edited by ficklegreendiceNo evade action, no thanks
Flash in the pan.
Eh...
Fenn's "leaps and bounds" better offense is still dice depend (esp if it leaves him modless to return fire)
Which is the reason ive found fangs to be largely underwhelming. If youre a glass jaw in xwing, youre just going to shatter against guaranteed (or real **** lucky) mitigation
They really need PTL and autothusters. Every time I faced a stealth device fenn, I rejoiced, since it was just an extra green dice. Since you have no evade to juice it up with, I'd rather go for thrusters for more consistency. Most times the stealth device is blown away before you get into range 1 where Fenn shines in offense and defense. + It leaves you very very very very vulnerable to turrets. TLT's have a field day, and dash just dances around fenn with no regrets.
The PTL says it all. You can't token up. You can't. You can't focus/evade/palpatine yourself out of bad situations, but you can (and have to) arc dodge a lot of the time.
That being said, fenn is terrifying at range 1, and it really helps his defense that it isn't arc dependent like oldie.
I think they're right on point -- probably one of the best designed ships FFG has put out to date. Only problem is that they pale in comparison to the Imperial Aces; they can hold their own, but Rau is a bit of a poor man's Inquisitor, and Manaroo is a bit of a poor man's Palp Shuttle.
Competitive? Yes. As competitive as Imperial Aces? . . . probably not.
PtL on them is taking away what makes them awesome and a waste. Been flying 2 PS5s with atanni and title flying wing man to Ketsu,they are much more tanky then people would like to think. It also opens them up to use that amazing 2 Troll. That allows amazing positional control against the enemy in the rounds.
People need to step away from PtL on these things and learn that between the title and positioning they don't need much. I would suggest AT though on any named pilots. It's worth the cost.
I don't know, they seem a little long in the tooth for me........
Yesterday I faced a party bus and two uboats with Fenn/Teroch/Manaroo. I got caught early on and ended up losing Fenn and eventually Manaroo in exchange for leaving the party bus at 3, a uboat at 3 and the other without shields, with all of them badly positioned to hunt me. In the end Teroch killed off the bus and the more damaged uboat, and also got a few cards into the other one to pull out a win on time. Say what you will, but his ability against deadeye plus the evade from the title is amazing.
Strong but green-dicey.
They actually fit my personal style and skill level better than squints, I think, as the title is better than an evade token in a range 1 joust and I tend not to be skilled enough with boost/BRing to avoid range 1 jousts as much as a Squint should.
I like them a lot. I have enjoyed the aggressive play style. I've been running Fenn, Teroch, Manaroo, all Mindlinked. It took a few games to nail down my opening moves, but they have been paying off for me.
Caught Ryad the other day; Teroch is directly in front of her, Fenn to the side. She went down before she could fire back.

I like the named pilots, not sold on the generics (so the polar opposite of my opinion of Kihraxz then).
I wouldn't overload them though. I've run them with Fearlessness and the Title and that was more than enough.
I still have to play with any of the Wave 9 ships.
I had to miss game night the past 2 weeks.
Eh...
Fenn's "leaps and bounds" better offense is still dice depend (esp if it leaves him modless to return fire)
Which is the reason ive found fangs to be largely underwhelming. If youre a glass jaw in xwing, youre just going to shatter against guaranteed (or real **** lucky) mitigation
You do realize that the entire game is dice dependent, yes? I could roll 30 dice but it won't matter if they go blank.
Eh...
Fenn's "leaps and bounds" better offense is still dice depend (esp if it leaves him modless to return fire)
Which is the reason ive found fangs to be largely underwhelming. If youre a glass jaw in xwing, youre just going to shatter against guaranteed (or real **** lucky) mitigation
You do realize that the entire game is dice dependent, yes? I could roll 30 dice but it won't matter if they go blank.
the "entire game" is an exaggeration
soontir with thrusters + focus + evade and palp is guaranteed to generate 3 evade results at least, regardless of what he rolls
there are certain upgrades that exist that literally deal damage independent on any dice whatsoever
hell, simple evade tokens work independently of dice results, which is part of why the x7 is such a boss monster
shield regeneration and some very prominent stress mechanics (r3-a2 and Asajj, for example) are utterly dice independent
these things exist and they do not care about dice. But the "I could roll 30 dice but it won't matter if they all blank" is basically Rau's problem in a nutshell.
the fang does not benefit from dice independent tech, apart from the evade results generated by the hyper conditional title
it is a very good title, mind you, (1 point) but that's all the fang has going for it apart from the focus + thruster 1 evade result guarantee
Edited by ficklegreendiceIt's a solid ship, but definitely a step down from interceptors in the defense department. Look at x7 and you'll see what an amazing difference 1 evade token can make.