"I Can't Shake Him" (EPT Idea)

By Boba Rick, in X-Wing

"Once per round, when an opponent's ship within range 3 or less and in your primary firing arc performs a boost or barrel roll, you may immediately perform a free boost or barrel roll. Then if the opponents ship is your pilot skill or higher, receive 1 stress token."

or

"Once per round, when an opponent's ship within range 3 or less and in your primary firing arc performs a boost or barrel roll, you may immediately perform a free boost or barrel roll. Then receive 1 stress token."

Edited by Boba Rick

I like it (2nd ones wording works better I think)

Would be cool to see

Hmm I almost feel like the 2nd choice would be better named "I have you now". it looks like a solid EPT for bombers and great for anti- arc dodgers

I'd limit it to range 1, so you really have to be on the target.

I'd limit it to range 1, so you really have to be on the target.

Kinda like Snap Shot!

I like it, but as Oberron said, it might be better renamed "I have you now." Range 3 might be a little too much, I'd go range 1-2, it might be a sneaky way for people to constantly check range out of the combat phase. Possibly add, "when a ship you have target locked is in arc and at range 1-2 performs a boost or barrel roll..."

It could be a dual card with the other side being "I Can't Shake Him" , where it's the reverse. "If an enemy ship that has you target locked and you are in its arc at range 1-2 performs a boost or barrel roll, you may immediately perform a free boost or barrel roll. Then receive one stress token. ACTION: Flip this card over."

I like it, but as Oberron said, it might be better renamed "I have you now." Range 3 might be a little too much, I'd go range 1-2, it might be a sneaky way for people to constantly check range out of the combat phase. Possibly add, "when a ship you have target locked is in arc and at range 1-2 performs a boost or barrel roll..."

It could be a dual card with the other side being "I Can't Shake Him" , where it's the reverse. "If an enemy ship that has you target locked and you are in its arc at range 1-2 performs a boost or barrel roll, you may immediately perform a free boost or barrel roll. Then receive one stress token. ACTION: Flip this card over."

The TL restriction is a good call.

Great idea, both thematic and useful. Also, it perfectly fits into the game, which is (almost) all about good manouvering.

TL makes sense. Otherwise this could easily be an underpriced and overpowered card OR an overpriced not worth it card. Adding the TL restriction would leave this at 2pts, but only one enemy ship at a time can trigger it. Puts a heavy emphasis on hunting down a specific ship.

I actually like the idea of it requiring a TL. It would get us away from the "Focus every turn" ships that we have now.

I think if this was range 1 it would be great, maybe range 2 for a greater points cost. Range 1 is where the dog fighting happens and a pilot that can stick to your tail is a great game visual.

EPT name: _______

"Once per round, if a ship you have target locked within range 2 or less and in your primary firing arc performs a boost or barrel roll, you may immediately perform a free boost or barrel roll."

3 points.

Not restricted to enemy ships so you can use M9-G8 shenanigans with it. Range 2 for a little more flexibility, but not too much flexibility.

"I have you now." Is a better name. The target lock requirement is a good addition. As an alternative you could add a condition like this:

"The action you perform must be shown in your action bar."

I don't see the point of requiring the enemy to have a target lock. This EPT would mostly be used to take the edge away from Soontir and other arc dodgers. Arc dodgers aren't likely to have a target lock on you. They're spending their actions to focus or manuever. If they're taking the time to target lock, they're either don't know what they're doing or seriously out class you anyway.

Range 3 seems excessive, I'm not sure range 1 would be very useful though. Range 1-2 seems reasonable.

Given that the source material had Black Squadron tailing Biggs and Luke like it was connected by a cable, maybe a card such as this would allow you to change your maneuver to match that of an enemy ship at range 1 if you are outside their primary firing arc. Maybe tack on that they receive a stress after each time using it in order to make arc dodgers consider the benefits of staying one somebody's tail while not being able to take actions and getting multiple stress?

Edited by flyboymb

Hi! It seems a great idea!

If it is an EPT, I have to choose it instead of ptl, so less than 3 points.

The Target lock limit is fine, but paired with the range limit and the firing arc limit it seems too much, so maybe it will be better just to select 2 of them...

Here's a new angle. Make the "I Have You Now" EPT a with a condition card "I can't shake him."

I Have You Now (EPT) - "At the end of the End Phase, choose 1 enemy ship inside your Primary Firing Arc at Range 1-2. If you are not in the chosen ship's Primary Firing Arc, you may assign it the "I Can't Shake Him" Condition Card.

I Can't Shake Him (Condition card) - "During the Activation Phase, treat your Pilot Skill value as Zero. After you execute a maneuver, receive 1 Stress Token and remove this card from your ship."

I like the idea of giving an "I Have you Now" card to an opponent.

I Have You Now. EPT 2/3 points.

During the End Phase, you may flip this card and assign it to an enemy ship you have target locked in your arc within range 1-2.

(other side)

I Can't Shake Him.

During the planning phase, you must set your dial face up, and you cannot perform boost or barrel roll actions during the round. Discard this card at the beginning of the Combat phase.

It might be a little over powered, but as a 2/3 point 1 time use card that requires a target lock, it shouldn't be too bad. It could also require you to spend the target lock.

I don't see the point of requiring the enemy to have a target lock. This EPT would mostly be used to take the edge away from Soontir and other arc dodgers. Arc dodgers aren't likely to have a target lock on you. They're spending their actions to focus or manuever. If they're taking the time to target lock, they're either don't know what they're doing or seriously out class you anyway.

Range 3 seems excessive, I'm not sure range 1 would be very useful though. Range 1-2 seems reasonable.

The recommendation for target lock is the other way around. The ship with the upgrade card has to have a target lock on the ship that they want to chase. I.e. if I want to use this card to boost/barrel roll after Soontir Fel, I have to have Soontir Fel target locked first.

Edited by Zefirus

What if "I can't shake him" was a defensive card that somehow gives a ship that is being tailed some sort of covering fire from a friendly ship? The "Enemy" ship would have to have the"target" in arc but not be in the "target's" arc; the friendly "savior" would have to have the "enemy" ship in arc. The effect would be either...

a) friendly "savior" treats "enemy" as having one less Agility, or...

b) friendly "savior" can give up their next fire opportunity to take a shot now, before "enemy" shoots.

... or something like that.

Just throwing out ideas.

Edited by Chris Maes

The problem with setting your dial face up is you can still change it with other effects during the activation phase. it also messes with cards that have "reveal dial" mechanics. The prohibition on boost and barrel roll applies to less than half the ships in the game. Requiring a target lock to use the EPT would also hamper the card's usefulness.

On the other hand; reducing pilot skill and adding stress have the same desired effect. The target cannot repostion and will almost definitely move before the ship with the EPT.

I like the idea of giving an "I Have you Now" card to an opponent.

I Have You Now. EPT 2/3 points.

During the End Phase, you may flip this card and assign it to an enemy ship you have target locked in your arc within range 1-2.

(other side)

I Can't Shake Him.

During the planning phase, you must set your dial face up, and you cannot perform boost or barrel roll actions during the round. Discard this card at the beginning of the Combat phase.

It might be a little over powered, but as a 2/3 point 1 time use card that requires a target lock, it shouldn't be too bad. It could also require you to spend the target lock.

Requiring a dial to be assigned faceup is also OP in the sense that you are basically giving the entire enemy squad precognition. That isn't thematically accurate or fair in game mechanics.

Hmm I almost feel like the 2nd choice would be better named "I have you now". it looks like a solid EPT for bombers and great for anti- arc dodgers

Yeah, coolio idea, but the named card "just can't shake 'em" should be a mod against someone who has you in their firing arc and it should be defensive.....nice thread.

I really like the idea! All you have to do now is win Worlds 2016 :P .

I really like the idea! All you have to do now is win Worlds 2016 :P .

Or convince PHeaver!

Paul, if you're reading this, we don't need to BREAK engine upgrade if we can do THIS instead!