Rey Falcon Crew?

By Boba Rick, in X-Wing

Kanan to remove the stress after slooping.

Finn so we get blanks to reroll.

No 3PO?

With Rey's ability to reroll defence dice, and Finn giving her an extra dice to reroll, I think she doesn't need C-3P0 as much as other pilots. She seemed pretty tanky the one time I flew against her with Kanan and Finn.

I think there is enough room for interpretation to do variants with 3PO. Rey with Kanan and Finn (plus the new title) is all about maximizing her ability by jousting. I think you could do a more traditional Falcon build with Rey alright.

While I like her with Kanan and Finn, I still might sub in Kyle for Finn, and maybe PTL for kicks.

Oh you mean crew on rey's falcon

C3po is still the king of defensive mods for his price, provided you dont run into zuckuss

And finn was undoubtedly designed SPECIFICALLY for rey's use in that expac, so yeah autoinclude his ass

Ps 10 finn kanan eu title rey could well become the cancer of xwing, provided scouts dont just utterly ruin her ****

Oh you mean crew on rey's falcon

C3po is still the king of defensive mods for his price, provided you dont run into zuckuss

And finn was undoubtedly designed SPECIFICALLY for rey's use in that expac, so yeah autoinclude his ass

Ps 10 finn kanan eu title rey could well become the cancer of xwing, provided scouts dont just utterly ruin her ****

Frankly I don't see it. Yes Rey is a good jouster but the usual build runs up to 59pts and I can't see that being efficient for jousting. And out of arc she is pretty poor actually.

Or in other words, I can see a lot of things for 59pts that ruin her day, (plasma) torps scouts being just one of them. Heck you can almost get 2 torps scouts for 1rey.

Thats the hope, but the freedom of the sirta white sloop (which is not dial dependent so you can choose) with eu @ ps 10 is just going to be a massive pain in the ass to work around

And while the 369 sucks, it is still unavoidable (it is your DESTINY)

Shity 360 is still better than no shots etc

Hooe it sucks (hate pwts) but it might not

Okay, okay, okay I have an idea and now you guys can tell me why it's bad and stupid and dumb.

Rey (58) YT-1300 (45), Kyle Katarn (3), Finn (5), Millennium Falcon (Segnor's Loop Version) (1), Engine Upgrade (4)

Lothal Rebel (42) VCX-100 (35), Autoblaster Turret (2), Kanan Jarrus (3), Jan Ors (2)

Here's how it works: Keep the VCX within range 2 of the Falcon, and then Kanan can remove the stress off the Falcon. When that happens, Kyle Katarn will trigger and give the falcon a free focus token or Jan can switch it to an evade token. Then the Falcon can boost closer, Focus, or do a Target Lock onto a different ship that perhaps it will have to shoot at out-of-arc or something.

Eh?

Okay, okay, okay I have an idea and now you guys can tell me why it's bad and stupid and dumb.

Rey (58) YT-1300 (45), Kyle Katarn (3), Finn (5), Millennium Falcon (Segnor's Loop Version) (1), Engine Upgrade (4)

Lothal Rebel (42) VCX-100 (35), Autoblaster Turret (2), Kanan Jarrus (3), Jan Ors (2)

Here's how it works: Keep the VCX within range 2 of the Falcon, and then Kanan can remove the stress off the Falcon. When that happens, Kyle Katarn will trigger and give the falcon a free focus token or Jan can switch it to an evade token. Then the Falcon can boost closer, Focus, or do a Target Lock onto a different ship that perhaps it will have to shoot at out-of-arc or something.

Eh?

Okay, okay, okay I have an idea and now you guys can tell me why it's bad and stupid and dumb.

Rey (58) YT-1300 (45), Kyle Katarn (3), Finn (5), Millennium Falcon (Segnor's Loop Version) (1), Engine Upgrade (4)

Lothal Rebel (42) VCX-100 (35), Autoblaster Turret (2), Kanan Jarrus (3), Jan Ors (2)

Here's how it works: Keep the VCX within range 2 of the Falcon, and then Kanan can remove the stress off the Falcon. When that happens, Kyle Katarn will trigger and give the falcon a free focus token or Jan can switch it to an evade token. Then the Falcon can boost closer, Focus, or do a Target Lock onto a different ship that perhaps it will have to shoot at out-of-arc or something.

Eh?

Kyle only helps if you're going to be stressing nearly every turn. You're also hurting the effectiveness of that Lothal without FCS and Hera.

Also that Lothal build is pretty poor on its own. 42pts buys you a fully kitted out Corran/Norra or new-Poe with all shenanigans, all of which id take over that guy.

Edited by Celes

in theory, she can get 3 evades with finn/3p0 but probably not really worth it.

Use C3P0 to declare blanks, roll your 1 die into a blank and add an evade. Finn adds his blank, Rey pilot rerolls both blanks into evades.

The odds of that working though isnt really worth it. Kanan crew to give her the ability to actually GET her arc on targets would be way more powerful, since the falcon has a green limiting issue.

I've been running her with PTL, Finn, C-3PO, and old title. You can dodge four hits pretty easily and it's really not that hard to keep people in arc with those k-turns. You only PTL when you're going to get a lot of attacks, similar to glitterstim.

Oh you mean crew on rey's falcon

C3po is still the king of defensive mods for his price, provided you dont run into zuckuss

And finn was undoubtedly designed SPECIFICALLY for rey's use in that expac, so yeah autoinclude his ass

Ps 10 finn kanan eu title rey could well become the cancer of xwing, provided scouts dont just utterly ruin her ****

Frankly I don't see it. Yes Rey is a good jouster but the usual build runs up to 59pts and I can't see that being efficient for jousting. And out of arc she is pretty poor actually.

Or in other words, I can see a lot of things for 59pts that ruin her day, (plasma) torps scouts being just one of them. Heck you can almost get 2 torps scouts for 1rey.

I have used her a few times with Poe as her wingman.

100 points

Rey (55)

YT-1300 (45), Veteran Instincts (1), Finn (5), Kanan Jarrus (3), Millennium Falcon (Segnor's Loop Version) (1)

Poe Dameron (PS9 Version) (45)

T-70 X-Wing (33), Black One (1), R2-D2 (4), Sensor Cluster (2), Push the Limit (3), Autothrusters (2)

With this build the only way Poe doesnt get 2 evades is if you roll 2 blanks, enemy build not withstanding. At Range 1 Rey gets 4 hits usually out of 5, but sometimes the dice a good and you get your 5. I would love to fit EU on her but that would come at the cost of the Poe tank and he is important late game. I try to run them close together to use the Black One title best I can and kill a TL on Rey, they can shoot Poe all they like, with R2D2 and his upgrades/Pilot Abilty he will be back up to full shields pretty quick.

People have asked why I go PS 9 Poe, that is simply for the reason that he shoots before the Inquisitor, Omega Leader and the plethora of PS 8 Empire aces out there. If I went for PS 8 I would get a 2 point initiative bid, but I dont think thats enough.

Edited by Archangelspiv

in theory, she can get 3 evades with finn/3p0 but probably not really worth it.

Use C3P0 to declare blanks, roll your 1 die into a blank and add an evade. Finn adds his blank, Rey pilot rerolls both blanks into evades.

The odds of that working though isnt really worth it. Kanan crew to give her the ability to actually GET her arc on targets would be way more powerful, since the falcon has a green limiting issue.

I have run this Rey. Finn, 3po, and the old falcon title make her unbelievably hard to kill.

1 tractor beam token = you automatically lost 2 evades. No green to roll, no c3p0.

1 tractor beam token = you automatically lost 2 evades. No green to roll, no c3p0.

Plus, you'd have to be facing an opponent who is using either a Tractor Beam (uncommon), the Shadow Caster title (more common, but requires you to hit), or the upcoming Unkar Plutt.

1 tractor beam token = you automatically lost 2 evades. No green to roll, no c3p0.

You beat me too it.

1 tractor beam token = you automatically lost 2 evades. No green to roll, no c3p0.

You'd have to hit with the Tractor first, and you'd still get greens at r3.

Plus, you'd have to be facing an opponent who is using either a Tractor Beam (uncommon), the Shadow Caster title (more common, but requires you to hit), or the upcoming Unkar Plutt.

if you spend C3P0 and the evade to counter the tractor, by all means, counter it. You now have 1 agi and Finn if im in your arc. I still won that dice off.

This isnt a vacuum comparison, i dont make those. Everything is cause and effect. If i have a tractor beam i have 2 reasons for bringing it: 1) counter low agi ships i.e. the obvious reason and 2) taking out tokens on high agi ships.

None of these large ship super evasive strats work on multiple attacks unless they are SUPER lucky. Not even small base ship ones work that well on multiple attacks. Soontir is the only one that can reliably dodge 2 attacks in the same turn.

And yes you would still have 1 die at R3, but thats where proper flying comes in. Falcon is a space cow, its a lumbering and slow ship that unless it opted to not face me for Rey's ability odds are im not at range 3 of it.

Edited by Vineheart01

Screwy idea:

Take 3 large debris clouds.

EPT is Wired.

Crew are Kanan and Finn.

TFA Falcon Title

Kanan and the title have the same trigger, so it's up to you which order they happen in. You can use debris, the K-turn, and the title to make sure you've got 1 stress most of the time, but you can also dump it most of the time to get an action when appropriate. With Wired and Rey's pilot ability, you get to re-roll all non-successes.

You've got a mod open, so you could do Smuggling Compartments for Countermeasures to do the Dengar thing, and Stimson or Inertial Dampeners for the illicit.

I think kanan and Finn are too good to not be the go to build. Hell I think the build fgd said up above is easily going to be the go to build. White 3 sloops on command at ps 10 with eu and rerolling blanks is extremely disgusting. Finn and kanan with the sloop title in many ways make the falcon have 4/2/8/5 stats and that ridiculous. It's not quite that clear cut but it's still a crazy good buy.

Wait, so someone explain to me Kanan? (Literally no one has the ghost at my FLGS). How does he work exactly? I thought you needed a wing man to in order for him to work.

Edited by FlyingAnchors

Wait, so someone explain to me Kanan? (Literally no one has the ghost at my FLGS). How does he work exactly? I thought you needed a wing man to in order for him to work.

He says when a friendly ship executes a white maneuver at range 1-2 you can remove a stress token from that ship. A ship is always considered at range 1 of itself. That's why some pilots have "another friendly ship" in their text to show you can't target yourself.

Wait, so someone explain to me Kanan? (Literally no one has the ghost at my FLGS). How does he work exactly? I thought you needed a wing man to in order for him to work.

He says when a friendly ship executes a white maneuver at range 1-2 you can remove a stress token from that ship. A ship is always considered at range 1 of itself. That's why some pilots have "another friendly ship" in their text to show you can't target yourself.

Exactly this. Its why he is useful in a PTL build. Using Kanan a ship can treat white moves as green.

My thoughts for an offensive Rey was

Rey

PTL

Kannan

Ezra

EU

New Millenium Falcon

This was before I learned about Finn crew, and now I'm torn for her. The upside is that you're always modifying your red dice. Sometimes you don't need to Boost since you have Kannan, so you can take a Target Lock on someone out of arc. When you do the 3 S-Loop you still have full mods assuming you're pointing at your target.

My go to would probably be:

Rey (45)
Finn (5)
Kanan Jarrus (3)
Engine Upgrade (4)
Millennium Falcon (TFA) (1)

with some flexibility on EPT depending on what I plan on flying with it.

I really want it to be good, but I wonder if using Finn on a ghost would be even better as it would have an even harder hitting primary (albeit with reduced defence). Maybe something along the lines of:

Hera Syndulla (40)
Fire-Control System (2)
Autoblaster Turret (2)
Rey (2)
Finn (5)
Engine Upgrade (4)

Total: 55

Edited by asters89

I played against Rey + Lothal last night, and it will be a potent list if flown well!

The Rey build was:
Kanan

Finn

VI

Smuggling Compartment

Countermeasures

Glitterstim

I was running 2 Talas with concussion, K, and Snap, for reference. I blocked Rey on the first turn of combat, and had both missiles target locked and in range. Countermeasures blocked one missile by dropping the TL, and the other missile just got 3 hits, all of which were blocked by Rey. I proceeded to block rey, or she bumped every turn after that until she died, about 5 turns later. Surprisingly enough, the K wing did the most damage to her. Rey is extremely good at jousting, but suffers from being on a large base. She is really weak to turrets because they fly where she can't get arc she is back to 1 green die.

I think there is a lot of potential with her, but I think she will fly in a similar style to Corran Horn. She wants to Joust, but can't maneuver in close quarters well, so she will have to settle for long strafing runs. I see her doing really well paired with Corran, because both are hard to kill and can do a solid amount of damage. I'm not sure what set-up I like most on her though. Having glitterstim is amazing, but it means that you're missing out on Engine Upgrade, which sucks even if it doesn't mesh with her pilot ability.

Call me crazy, but I think Finn, and Kyle Katarn is a solid combo with Expert Handling as the EPT. The BR will really help maneuverability, and if she is not Expert Handling, she is going to sloop or K turn, so Kyle should kick in most of the time.

The other, less crazy combo I see working is Kanan, Finn, PTL, and the evade title with EU. I think this build will really need to attack for 1, maybe 2 turns, disengage, and come back. Use the turret when you're disengaging, and hit super hard with Finn, focus, and evade when you attack to do lots of damage and dodge as much as possible.