Rey Falcon Crew?

By Boba Rick, in X-Wing

My go to would probably be:

Rey (45)

Finn (5)

Kanan Jarrus (3)

Engine Upgrade (4)

Millennium Falcon (TFA) (1)

with some flexibility on EPT depending on what I plan on flying with it.

I really want it to be good, but I wonder if using Finn on a ghost would be even better as it would have an even harder hitting primary (albeit with reduced defence). Maybe something along the lines of:

Hera Syndulla (40)

Fire-Control System (2)

Autoblaster Turret (2)

Rey (2)

Finn (5)

Engine Upgrade (4)

Total: 55

The reason I haven't considered Finn on the Ghost is because Finn on anything that doesn't give you an automatic reroll is going to have some waste. On first though Finn's good on Old Han, EPT Predator, Rey, something with FCS gunner...

Ghost can have FCS. I more wouldnt put finn on the ghost because it kinda needs its crew for other shenanigans, i.e. staying alive longer or maneuverability.

Call me crazy, but I think Finn, and Kyle Katarn is a solid combo with Expert Handling as the EPT. The BR will really help maneuverability, and if she is not Expert Handling, she is going to sloop or K turn, so Kyle should kick in most of the time.

The other, less crazy combo I see working is Kanan, Finn, PTL, and the evade title with EU. I think this build will really need to attack for 1, maybe 2 turns, disengage, and come back. Use the turret when you're disengaging, and hit super hard with Finn, focus, and evade when you attack to do lots of damage and dodge as much as possible.

I really like both of those combos quite a bit. I had also considered Finn/Dash, just because the ship reminded me a little of a Brobot with a supplementary primary weapon turret, and turrets hate asteroids. I think it's not really good enough to work, overall, but I kind of like blowing through some rocks (losing actions), but still getting modified attacks on people no matter what. It's probably one of those things that really only works when you surprise someone with it. Cassian/Finn seems like another potentially solid choice, and I think it's especially powerful with Expert Handling, because you have so much movement flexibility to keep people in target. Turning around can become problematic, but maybe you won't have too quite as much because you can slow play with Barrel Roll a little.

Great idea!

Omega Leader (among others) makes Expert Handling a lot better!

I'm going to have my little guy run this, I think he'll like it:

Rey (56) YT-1300 (45), Expert Handling (2), Finn (5), Kanan Jarrus (3), Millennium Falcon (Segnor's Loop Version) (1)

Lothal Rebel (44) VCX-100 (35), Accuracy Corrector (3), Autoblaster Turret (2), Engine Upgrade (4)

Edited by Boba Rick

Oh you mean crew on rey's falcon

C3po is still the king of defensive mods for his price, provided you dont run into zuckuss

Uh, this might have been true four or five waves ago. As it stands by today's standards, he's good but certainly not great and definitely not an auto-include.

He's typically only good on 1 AG ships, since he gets diminishing returns with every die rolled, and those ships are very vulnerable to TLT attacks.

Threepio's evade can also be Juked (which runs rampant on X7s now) or Zuckuss'ed.

The reason that Palpatine and Autothrusters are king of the defense game is because they are all mods that happen after dice are rolled (unlike Threepio), and as such are immune to effects like Juke or Zuckuss.

As it stands, I wouldn't put Threepio on any Falcon today, but especially not on a Rey+Finn Falcon .

All this talk of EU on Rey, but I really don't think it is best on her. She can only reroll blank results in arc, so those focus you roll on offense and defense really hurt if you have boosted and have no tokens. I really think a better idea is just run her with Smuggling Compartments, Glitterstim, and Countermeasures to help against alpha strikes. If she gets her focus, she is a beast. If not, she is hurting a good bit on the offense and defense even with Finn on board. Maybe if you have Finn and Kyle, EU could work, but then you are missing out on WHITE SLOOPS provided by Kanan.

Call me crazy, but I don't think that EU is the way to go on a large-based ship for once!

Edited by Nhoj4

Here is the list I've flown and it has worked amazing for me:

Rey (54): Adaptability, Finn, Kanan, TFA Title

Corran Horn (46): PTL, R2-D2, Collision Detector, Engine Upgrade

It hurts to not have FCS on Corran, but he is still pretty deadly without it. And if you fly Corran within range 2 of Rey, Kanan allows you to distress Corran from his previous PTL if you don't intend to use him for the sloop making Corran much more maneuverable as well. This is a build of two fairly survivable ships that also have a lot of offensive power on one turn.

Thoughts?

All this talk of EU on Rey, but I really don't think it is best on her. She can only reroll blank results in arc, so those focus you roll on offense and defense really hurt if you have boosted and have no tokens. I really think a better idea is just run her with Smuggling Compartments, Glitterstim, and Countermeasures to help against alpha strikes. If she gets her focus, she is a beast. If not, she is hurting a good bit on the offense and defense even with Finn on board. Maybe if you have Finn and Kyle, EU could work, but then you are missing out on WHITE SLOOPS provided by Kanan.

Call me crazy, but I don't think that EU is the way to go on a large-based ship for once!

ahem... dont you mean the "Snuggling Compartment"? *cough*

Anyway yeah i fully intend to run the falcon with the illicit. Experimental Interface + Lando is pretty dope, which will switch to Jyn once she comes out (no evades but much more reliable focuses).

All this talk of EU on Rey, but I really don't think it is best on her. She can only reroll blank results in arc, so those focus you roll on offense and defense really hurt if you have boosted and have no tokens. I really think a better idea is just run her with Smuggling Compartments, Glitterstim, and Countermeasures to help against alpha strikes. If she gets her focus, she is a beast. If not, she is hurting a good bit on the offense and defense even with Finn on board. Maybe if you have Finn and Kyle, EU could work, but then you are missing out on WHITE SLOOPS provided by Kanan.

Call me crazy, but I don't think that EU is the way to go on a large-based ship for once!

I've also been considering the glittersim/counter measures combo but my reservation (other than the fact that its 1 point more expensive) is that you pop both at the start of the combat phase before your opponent choses which of your ships to shoot at. This isn't a problem with the same combo on something like Dengar because your opponent more than likely does'nt have a shot on manaroo. But with Rey, if you fly anything close to her in range of your opponent they have the option to shot another of your ships so your 5 points are more or less wasted. So to make it work you will have to hurl Rey in, while holding back the rest of your ships until the next turn.

Its not an insurmountable problem, but its something to consider.

I think it's also an option to wait and use Counteeasures until after she's taken some damage. If Rey was the first target, you can then pop Stims/CM in the followup round. They either split fire, or they fire on Rey with jacked defenses. Furthermore, if Rey's supporting elements are flanking, it will usually be pretty obvious if Rey is the target.

Still not convinced that anything other than Kanan/Kyle is optimal for the Falcon. It's pretty much always useful and requires no special anything to set up.

Also, it's cheap.

Still not convinced that anything other than Kanan/Kyle is optimal for the Falcon. It's pretty much always useful and requires no special anything to set up.

Also, it's cheap.

For the S Loop title it has to be Kanan all the way. You can turn 180 and still give yourself mods. Kyle is reliant on you doing greens, or a build to remove stress from another ship, which may not be the best option.

Edited by Archangelspiv

Still not convinced that anything other than Kanan/Kyle is optimal for the Falcon. It's pretty much always useful and requires no special anything to set up.

Also, it's cheap.

For the S Loop title it has to be Kanan all the way. You can turn 180 and still give yourself mods. Kyle is reliant on you doing greens, or a build to remove stress from another ship, which may not be the best option.

Still not convinced that anything other than Kanan/Kyle is optimal for the Falcon. It's pretty much always useful and requires no special anything to set up.

Also, it's cheap.

For the S Loop title it has to be Kanan all the way. You can turn 180 and still give yourself mods. Kyle is reliant on you doing greens, or a build to remove stress from another ship, which may not be the best option.
if you are slooping a lot with Kanan, Kyle is gonna be well fed. The other option is PTL, but you wouldn't be stress free at the end of the round like with just a sloop and kanan.

Are you talking about having both on the Falcon??? Thats crazy pills! Rey has to have Finn, makes her so much better

i got a feeling theyre going to finally FAQ kanan on those "white moves take a stress" upgrades if people start bringing him on the falcon a lot. Thats kinda going along the same lines of why the JM5k has 2sloops and not 3sloops, the salvaged mech making them green would be insane.

Both kanan/kyle would be hilarious but not sure if both would be wise, as you lose finn/gunner.

if you are slooping a lot with Kanan, Kyle is gonna be well fed. The other option is PTL, but you wouldn't be stress free at the end of the round like with just a sloop and kanan.

I'm not sure about have both kanan and kyle together. If you sloop and get a free focus, what are you going to do with your action? Presumably the reason you slooped was to get someone in arc and proc Rey's re-roll ability so you don't need a target lock. Could be useful if you have engine though.

Definitely agree that Finn should be be on there, he's expensive but he'll probably make his points back with a couple of extra hits and evades.

Still not convinced that anything other than Kanan/Kyle is optimal for the Falcon. It's pretty much always useful and requires no special anything to set up.

Also, it's cheap.

For the S Loop title it has to be Kanan all the way. You can turn 180 and still give yourself mods. Kyle is reliant on you doing greens, or a build to remove stress from another ship, which may not be the best option.

Wait... Kyle isn't reliant on you doing greens, Kyle is reliant on you removing stress. You do that with Kanaan every time you do a white with stress (PTL is worth considering).

Edited by Boba Rick

Still not convinced that anything other than Kanan/Kyle is optimal for the Falcon. It's pretty much always useful and requires no special anything to set up.

Also, it's cheap.

For the S Loop title it has to be Kanan all the way. You can turn 180 and still give yourself mods. Kyle is reliant on you doing greens, or a build to remove stress from another ship, which may not be the best option.

Wait... Kyle isn't reliant on you doing greens, Kyle is reliant on you removing stress. You do that with Kanaan every time you do a white with stress (PTL is worth considering).

If you read the entirety of what I said.... I said He,(Kyle), is reliant on doing greens,(To remove stress), Or a build to remove that stress,(Kanan amongst others for Rebels). Your build would be PTL, Kyle and Kanan for 9 points, or VI, Finn and Kanan for 9 points. Rey doesnt need PTL, after your first PTL/SLoop you will be restricted as you will have one stress token if you SLoop and PTL at the same time.

n Turn - SLoop, Use Kanan, PTL, you have stress.

n+1 turn, do a white. If you SLoop again you can't PTL.

If you have VI, Kanan and Finn, you always get to move where ever you want, you move last and you always get 4 die unless your target is not in arc and if it's at range 1 you get 5 die. You get to reroll 2 of your blanks if youre in arc and if you focus you should get at least 4 hits at range 1. And you are not stressed.

This is also why I believe Kanan is better crew on Dash than Kyle. Kanan opens your dial up a lot more, and for someone that doesnt want to be at range 1, that could mean a lot.

Edited by Archangelspiv

Still not convinced that anything other than Kanan/Kyle is optimal for the Falcon. It's pretty much always useful and requires no special anything to set up.

Also, it's cheap.

For the S Loop title it has to be Kanan all the way. You can turn 180 and still give yourself mods. Kyle is reliant on you doing greens, or a build to remove stress from another ship, which may not be the best option.
if you are slooping a lot with Kanan, Kyle is gonna be well fed. The other option is PTL, but you wouldn't be stress free at the end of the round like with just a sloop and kanan.

Are you talking about having both on the Falcon??? Thats crazy pills! Rey has to have Finn, makes her so much better

if you are slooping a lot with Kanan, Kyle is gonna be well fed. The other option is PTL, but you wouldn't be stress free at the end of the round like with just a sloop and kanan.

I'm not sure about have both kanan and kyle together. If you sloop and get a free focus, what are you going to do with your action? Presumably the reason you slooped was to get someone in arc and proc Rey's re-roll ability so you don't need a target lock. Could be useful if you have engine though.

Definitely agree that Finn should be be on there, he's expensive but he'll probably make his points back with a couple of extra hits and evades.

It's definitely not the best combo anymore for Rey, but amusing enough to play casually, in my mind.

if going with Kyle and you dont want PTL or Experimental Interface you could go with Elusiveness to add a little more defense. Use the stress for a free focus and force a reroll.

if going with Kyle and you dont want PTL or Experimental Interface you could go with Elusiveness to add a little more defense. Use the stress for a free focus and force a reroll.

its often forgotten because its kinda overpriced for what it does. 2pts for a single, once per turn reroll would have been fine, but they slapped stress on there too.

Not only is that pricy as hell in non-points value (takes EPT, only rerolls 1 die, might not do anything, gives stress forcing green maneuver or loss of action) but it can be cancelled by any stress attack too. I had it on QD yesterday trying a super damage-control build (elusiveness, jammer, cluster) so i could heavily influence how much damage she took. Never got it because i either didnt need it or i got hit with a stress attack so i couldnt even attempt it.

Wait, so someone explain to me Kanan? (Literally no one has the ghost at my FLGS). How does he work exactly? I thought you needed a wing man to in order for him to work.

He says when a friendly ship executes a white maneuver at range 1-2 you can remove a stress token from that ship. A ship is always considered at range 1 of itself. That's why some pilots have "another friendly ship" in their text to show you can't target yourself.

OH. that makes allot of sense actually. thank you!