Game design theory: what is the appropriate drawback for this ability?

By Biophysical, in X-Wing

We already have this, sort of--it's Old Teroch. Cancel focus and evade actions...if at R1 and in arc.

Find a need, fill a need. Also "don't fix what isn't broken" comes to mind.

I see no need for this yet, but if I did I would first take into account the type of upgrade it was as it would affect every ship with the ability to take it. Perhaps better to make it a limited-change sensor upgrade rather than another pilot ability.

Then I would playtest by myself. And make changes.

And playtest by myself. And make changes.

And playtest by myself. And make changes.

And playtest with a group of friends. And make changes.

And playtest with a group of co-workers. And make changes.

And playtest with complete strangers. And make changes.

And then, I would ask people on the forum to playtest with my updated rules for the card.

Starting on the forum, wouldn't be my first choice. :ph34r: Too many opinions, too many preferences to please, too many conflicting ideas, and too easy to lose sight of the original problem I'd be trying to fix.

Starting with a post here is called BRAINSTORMING, and is a valid part of the design process. If you don't want to participate, feel free to move along.

Edited by Darth Meanie