We already have this, sort of--it's Old Teroch. Cancel focus and evade actions...if at R1 and in arc.
Game design theory: what is the appropriate drawback for this ability?
Find a need, fill a need. Also "don't fix what isn't broken" comes to mind.
I see no need for this yet, but if I did I would first take into account the type of upgrade it was as it would affect every ship with the ability to take it. Perhaps better to make it a limited-change sensor upgrade rather than another pilot ability.
Then I would playtest by myself. And make changes.
And playtest by myself. And make changes.
And playtest by myself. And make changes.
And playtest with a group of friends. And make changes.
And playtest with a group of co-workers. And make changes.
And playtest with complete strangers. And make changes.
And then, I would ask people on the forum to playtest with my updated rules for the card.
Starting on the forum, wouldn't be my first choice.
Too many opinions, too many preferences to please, too many conflicting ideas, and too easy to lose sight of the original problem I'd be trying to fix.
Starting with a post here is called BRAINSTORMING, and is a valid part of the design process. If you don't want to participate, feel free to move along.
Edited by Darth Meanie