Ups Shuttle gonna love this thing. "Why yes, I will stop. And while I stop, I will take a focus, thank you very much!" Never lose your action unless you bump or hit an obstacle. FCS and PA means full mods always on those sweet, sweet 4 attack dice....delicious...
Pattern Analyzer
A reusable adrenaline rush. Possible to double stress with Ptl.
I don't know that tech would be the right help for T-65's. The MOUSE is going to want its x-wing to be special and better. If I had to gamble I'd say were done seeing T65 fixes.
Buuuuuuuuuut the T-65 is now the mouse's as well with Rogue One and Rebels!
A reusable adrenaline rush. Possible to double stress with Ptl.
I don't know that tech would be the right help for T-65's. The MOUSE is going to want its x-wing to be special and better. If I had to gamble I'd say were done seeing T65 fixes.
Buuuuuuuuuut the T-65 is now the mouse's as well with Rogue One and Rebels!
The above is true
Disney owns all of star wars, not just ep 7, and is making plenty of OT era movies in addition to the new trilogy
Tech wont fix the X, though. They dont do enough, or rather the X doesnt do enough with tech
A reusable adrenaline rush. Possible to double stress with Ptl.
I don't know that tech would be the right help for T-65's. The MOUSE is going to want its x-wing to be special and better. If I had to gamble I'd say were done seeing T65 fixes.
Not really. You still get the stress, you just get your actions too. You have to clear it the following round, which you don't with AR.
Hello everyone! Just to get this right:
Let's say I have got one T-70 XWing equiped with
- Push the Limit (Elite)
- R2 Astromech
- Pattern Analyzer
-----------
This means any of my speed 1 and speed 2 maneuvers are going to be green.
So whenever I fly a green maneuver with my XWing, then I take one action and a second action afterwards via Push the Limit, I have to take a stress token and can delete stress right away, because Pattern Analyzer allows me to "Check Stress" after the action. Which means, if I want it to be that way, the green maneuver clears the stress token I have received a second ago. Is that right?
Just to confirm: If you don't have repositioning capabilities, this ends up literally the same effect as Advanced Sensors but for a point cheaper, correct?
I ask because Advanced Sensors was pretty sweet even without the 'hypermobility' shenanigans it was capable of, so I worry this might almost be a little too shiny. Unless I've missed something, anyway.
A reusable adrenaline rush. Possible to double stress with Ptl.
I don't know that tech would be the right help for T-65's. The MOUSE is going to want its x-wing to be special and better. If I had to gamble I'd say were done seeing T65 fixes.
It's more like a cheaper Advanced Sensors that doesn't require a system slot but doesn't keep you from losing actions due to bumping. It does have the advantage of allowing you to boost or barrel roll after you pull a red maneuver instead of before. Boosting or barrel-rolling after a T-Roll or S-Loop is pretty awesome.
Just to confirm: If you don't have repositioning capabilities, this ends up literally the same effect as Advanced Sensors but for a point cheaper, correct?
I ask because Advanced Sensors was pretty sweet even without the 'hypermobility' shenanigans it was capable of, so I worry this might almost be a little too shiny. Unless I've missed something, anyway.
Almost. You'll still lose actions on turns that you bump.
Adv Sensors is still better if you have access to it because its also an anti-bump action. PA doesnt prevent that, you still skip your action step if you bump regardless of whether its before or after the stress clean/apply step.
Main difference between the two, i.e. 99% of the game if you fly right unless you are intentionally bumping (KEYAN BUMPERWING FTW!), is the slot usage. Right now TIE/sf and the UPS are the only ships with a tech AND sensor. Both of which will and do absolutely adore FCS, which is universally powerful, while Adv Sensors is niche. The tech on the other hand is kinda blarg atm. PA fills an otherwise useless slot in this situation, giving us an "Adv Sensors" that doesnt help us if we bump.
Adv Sensors is still better if you have access to it because its also an anti-bump action. PA doesnt prevent that, you still skip your action step if you bump regardless of whether its before or after the stress clean/apply step.
Main difference between the two, i.e. 99% of the game if you fly right unless you are intentionally bumping (KEYAN BUMPERWING FTW!), is the slot usage. Right now TIE/sf and the UPS are the only ships with a tech AND sensor. Both of which will and do absolutely adore FCS, which is universally powerful, while Adv Sensors is niche. The tech on the other hand is kinda blarg atm. PA fills an otherwise useless slot in this situation, giving us an "Adv Sensors" that doesnt help us if we bump.
On a large base ship it seems like the bump protection is the biggest draw to Advanced Sensors.
Yeah its pretty easy to bump with a large base. Especially since the UPS is probably going to have a pretty sluggish dial. I wouldnt be surprised if its the same dial as the lamba, only white 2turns instead of red (since it has green 2banks). Means premove action will be VERY nice as it could easily slam into something, even intentionally.
Sooo maybe this can do something for Omega Ace? Getting the focus and lock he needs through ptl and having an open dial the next turn (love those fo greens), might make him relevant? At least he's only 25 points.
Sooo maybe this can do something for Omega Ace? Getting the focus and lock he needs through ptl and having an open dial the next turn (love those fo greens), might make him relevant? At least he's only 25 points.
A nice idea - the problem (on the TIE/fo) is that it's costing you the Comms Relay 'free evade'. On the other hand, I guess he can focus/evade, focus/evade until he actually gets to move in and shoot. So it's only one turn he's missing his evade. On the other, other hand, it's probably the one turn where he's trading range 1 shots!
Still probably worth trying, though.
Hello everyone! Just to get this right:
Let's say I have got one T-70 XWing equiped with
- Push the Limit (Elite)
- R2 Astromech
- Pattern Analyzer
-----------
This means any of my speed 1 and speed 2 maneuvers are going to be green.
So whenever I fly a green maneuver with my XWing, then I take one action and a second action afterwards via Push the Limit, I have to take a stress token and can delete stress right away, because Pattern Analyzer allows me to "Check Stress" after the action. Which means, if I want it to be that way, the green maneuver clears the stress token I have received a second ago. Is that right?
Exactly so. T-70s with R2 astromechs and Push The Limit are faintly ridiculous. Double bonus if you take Snap Wexley, BB-8 and Daredevil and start making "meep meep" noises as you whooosh past the TIE interceptors.
Hmm, so if I do a maneuver onto a debris field, I could potentially BR out of it as long as one of my sides was out of it? I'd still get the stress and have to roll for damage though right? And an asteroid is an asteroid in that the skip action phase is automatic no matter where on the chart it is as long as you've already moved onto the asteroid?
No. Because all you're doing is moving the 'perform action step' in time. If, when you get to that step, you check the rules and it says "you hit a rock, no action, you don't need to see his identification, move along", then it doesn't matter when that occurs.
Debris, on the other hand, applies its stress after 'check pilot stress', so yes, you get your 'perform action' step, which could include barrel rolling out provided you have a legal 'edge' to roll from, bu you've still hit an obstruction, so no performing actions. R5-X3 might be worth a thought!
Otherwise, Theoretically, Kylo's Batplane can take both Primed Thrusters, Pattern Analyser and Expert Handling and can move into a debris cloud, perform an 'expert handling action' before the check pilot stress step, and perform his free barrel roll across the debris cloud thanks to primed thrusters.
Largely pointless and leaving you with a crudload of stress, but an interesting ability. Certainly, if the Batplane's dial is anything like the Lambda, Primed Thrusters and an Engine Upgrade will be a pretty good choice.
Edited by Magnus Grendel
Just to confirm: If you don't have repositioning capabilities, this ends up literally the same effect as Advanced Sensors but for a point cheaper, correct?
I ask because Advanced Sensors was pretty sweet even without the 'hypermobility' shenanigans it was capable of, so I worry this might almost be a little too shiny. Unless I've missed something, anyway.
Almost. You'll still lose actions on turns that you bump.
You also can't do your repositioning before your manoeuvre which limits the options a lot compared to AS, for where you can land up. Doing a BR>turn is a lot different from doing a turn>BR.
You also can't do your repositioning before your manoeuvre which limits the options a lot compared to AS, for where you can land up. Doing a BR>turn is a lot different from doing a turn>BR.Just to confirm: If you don't have repositioning capabilities, this ends up literally the same effect as Advanced Sensors but for a point cheaper, correct?
I ask because Advanced Sensors was pretty sweet even without the 'hypermobility' shenanigans it was capable of, so I worry this might almost be a little too shiny. Unless I've missed something, anyway.
Almost. You'll still lose actions on turns that you bump.
Trying to explain this to people makes my head hurt. The amount of people who still think this is giving Tycho to every tech slot is too **** high.
You also can't do actions on two red moves in a row. It is a really, really nice ability, but it has limits.
Of course, you can always combine it with other abilities. Pattern Analyer, BB-8, Daredevil on a Snap Wexley leads to some serious shennanigans
I'm curious what OL+PA+(EPT) builds might compete with the traditional CR+J combo.
I'm curious what OL+PA+(EPT) builds might compete with the traditional CR+J combo.
non. Infinite Crack Shot is pretty hard to top.
non. Infinite Crack Shot is pretty hard to top.I'm curious what OL+PA+(EPT) builds might compete with the traditional CR+J combo.
Agree with that.
Omega ace and Zeta leader could be fun though. 3 crits at range 1 for OA and 4 fully modded range 1 dice for ZL...
The latter does require greens next turn but nevertheless, fun.
In theory you could field a TIE/fo All Stars using one of each tech upgrade (aside from sensor clusters)
- Omega Leader - Juke, Comms Relay, Stealth Device
- Omega Ace - Push The Limit, Pattern Analyser
- Zeta Leader - Wired, Weapons Guidance, Twin Ion Engines
- Zeta Ace - Intimidation, Primed Thrusters
Oof, OA with PTL and Pattern Analyser is nasty - but still suffers from being a VERY expensive basically-a-TIE-Fighter.
No. Because all you're doing is moving the 'perform action step' in time. If, when you get to that step, you check the rules and it says "you hit a rock, no action, you don't need to see his identification, move along", then it doesn't matter when that occurs.
Debris, on the other hand, applies its stress after 'check pilot stress', so yes, you get your 'perform action' step, which could include barrel rolling out provided you have a legal 'edge' to roll from, bu you've still hit an obstruction, so no performing actions . R5-X3 might be worth a thought!
The sentence I bolded in your text.
That's not in the rules. Indeed, if you hit an asteroid, you miss your Perform Action step.
However, if you hit a debris cloud, nowhere it says that you miss your action. The gain of stress, until today, has been basically equivalent to skipping your Perform Action step. But it just that, equivalent.
With Pattern Analizer, you move, enter the debris cloud, perform your action to barrel roll out from the side that is clear, roll the damage die, then gain the stress token after the Check Pilot Stress step.
It would only happen as you say if the ship would bump another ship inside the debris cloud. In that case, it would skip its Perform Action step because of overlapping another ship, but not because of the debris cloud itself.
Edited by AzrapseYup. You could also do the same with Tycho or Chopper crew to just ignore the stress. Debris doesn't stop you taking your perform action step except indirectly.