pendrag2k said:
Re: the Lepers. In addition to simply allowing each leper to be summoned once per turn for free, the really important thing this upgrade does is give Nurgle 6 zero point cards each turn. Essentially, you get to wait 6 rounds before you have to commit to some sort of action for the turn. This is huge!
Sure, if you don't mind your cultists being scattered across the board, and having to spend 1 power each to resummon them somewhere useful