Jyn Odan, one in a million. Discussion

By krzykoopa, in Imperial Assault Skirmish

I have seen people on this forum say a lot of cards are bad but not provide any elaboration. The over cost of certain figures has been overstated again and again when talking about the core game skirmish cards. I wanted to discuss Jyn Odan and hear peoples thoughts on her in skirmish and why they feel that way .

Her Skirmish and Command Card

g_Yyche6.pngOne_In_AMillion.png

I don't think she is over costed, She has good speed and while 6 health is low its not to low. 2 green die on a ranged attack means she has to be close to shoot things, I would say around 3 spaces with her surge for +2 accuracy and +2 damage allowing more oomph. Her other surge of a pierce and stun is a nice option to have as well. 2 Green means she hits right in the middle damage wise. Having cunning is really nice, and nimble has not come up to be a factor in the games I have played with her. This brings me to hair trigger which is awesome! Of course if I like hair trigger I am going to love Jyn's command card one in a million.

The strategy I employ with Jyn is pretty simple. Put other people in front of her to keep her alive. I typically am activating her later in the round so she cant be focused. I also keep her away from unique units typically she is not a 1 on 1 but rather a support shot and this is where her hair trigger shines for me. At the end of a round putting Jyn 1 space away from a figure attacking it and ending the round means as soon as that figure activates she is shooting it again and if they don't activate that figure Jyn can activate shoot and move to challenge another figure. I love this dynamic of hers and when you really want to eliminate someone one in a million can ensure it happens.

Her being a smuggler means cards like slippery target become more viable depending on who else is in your list.

I think I went on enough about why I like Jyn. Id like to hear from others why or why not Jyn. :ph34r: :)

I think she's fantastic, one of my favorite deployment cards. That being said, having her live longer than a turn "in range" is a problem. 7 health is not too much to ask or a cost of 4. Because the numbers are so close, I wouldn't complain about it much. With 6 health, especially against the newer cards (they hit harder and do more damage) she can easily die to one shot. It's too easy to roll a blank I guess or just the block and then you die.

I personally like to get her focused before she goes "in range" because I have had too many occasions where I roll 2 "1" on the accuracy 3 spaces away and you don't always get a surge due the dice faces or evade or whatever. 3 green dice give you better odds for extra surges and extra damage and extra accuracy, all of which make you just annoying enough to be shot at so you can move away with nimble. But you want her Hair Trigger to be able to hit as well, so you still want to keep her kind of close.

One in a Million you really need to use when she is in range 2-3 on my dice. But she's always fun to play.

I think she's fantastic, one of my favorite deployment cards. That being said, having her live longer than a turn "in range" is a problem. 7 health is not too much to ask or a cost of 4. Because the numbers are so close, I wouldn't complain about it much. With 6 health, especially against the newer cards (they hit harder and do more damage) she can easily die to one shot. It's too easy to roll a blank I guess or just the block and then you die.

I personally like to get her focused before she goes "in range" because I have had too many occasions where I roll 2 "1" on the accuracy 3 spaces away and you don't always get a surge due the dice faces or evade or whatever. 3 green dice give you better odds for extra surges and extra damage and extra accuracy, all of which make you just annoying enough to be shot at so you can move away with nimble. But you want her Hair Trigger to be able to hit as well, so you still want to keep her kind of close.

One in a Million you really need to use when she is in range 2-3 on my dice. But she's always fun to play.

Focusing her (like any unit) will definitely make her more potent at damage and range. I agree the characters with bigger dice pools can effectively kill her but thats where positioning matters most. I feel she fits her role quite nicely and as you pointed out you want to keep her kind of close BUT only when its going to befit you and minimize the risks. Keeping her in range on a figure she cant kill on hair trigger is only viable if that figure cant 1 shot her on a blank etc.

Edited by krzykoopa

If you position her right, I like to stick C-3PO behind her. #1 it blocks C-3PO, #2 it auto turns her into a +1 block/evade and +2 movement points. This is also why people (if they used him) like to stick Han Solo behind her too. That gives her 4 movement points and +2 block/evade.

~D

I agree with all of the ^^^^^^^ but, would say she's at risk to all types of shots. there's a 33% chance she's taking serious damage from a lowly stormtrooper (of which there are plenty of floating around) . By serious, I mean 3-4 because if she whiffs once, then really almost anything but the XMAN will kill her after that. It's nice to have 3PO near, but he dies pretty easily as well and is super slow, where Jyn is the opposite. If you have 9pts of deployment hiding in the backfield, then a lot of times you're going to get outgunned. I tend to use her like Hired Guns, she's going to die, if I can get a good shot off and 2 Hair Triggers, then usually that's about all you'd expect. If you can get One in a Million on someone that matters, then she's worth her points.

I love popping this card on her and giving her the Evade. It combos with cunning and nimble. Makes her a real pain for one round.

Smuggled-supplies.png

My experience with her is that sh'es either my MVP or my biggest dud, and usually nowhere in between lol.

Jyn Odan is really good (as is her card) IMO, I don't understand people that say otherwise.

awesome idea, I've always used that to put health back on my character, but if you never take the damage to begin with, even better.

This just makes me want to play her more. I feel like she's one of those that you need to practice with, I remember the first couple of times I played with Jyn, I'd always forget her Hair Trigger, which is honestly where most of her damage comes from. If you can hit a figure twice (once on your end, and second thru hair trigger) and then Nimble away, it can really make your opponent frustrated. Kind of like the eAll Smuggler's Slippery.

One time I got 9 movement points out of Jyn when it wasn't even her activation.

  1. Jyn has +Evade from Smuggled Supplies.
  2. Boba shoots at her. I roll an Evade/Bock. With cunning and my free evade from smuggled supplies that comes out to: 2Evade 3Block. #SuckitBoba.
  3. Nimble kicks in. Since I had 2 evades, I get to move 4 spaces.
  4. Boba then runs up to Jyn.
  5. Jyn drops slippery target and moves another 5 spaces (plus a strain from Boba's ability).

One time I got 9 movement points out of Jyn when it wasn't even her activation.

  1. Jyn has +Evade from Smuggled Supplies.
  2. Boba shoots at her. I roll an Evade/Bock. With cunning and my free evade from smuggled supplies that comes out to: 2Evade 3Block. #SuckitBoba.
  3. Nimble kicks in. Since I had 2 evades, I get to move 4 spaces.
  4. Boba then runs up to Jyn.
  5. Jyn drops slippery target and moves another 5 spaces (plus a strain from Boba's ability).

What happened after???!?!?

Jyn Odan is really good (as is her card) IMO, I don't understand people that say otherwise.

For 1 more point you get 3 figures that do more damage, take a minimum of 3 attacks to kill rather than 1 and do all the other things that 3 figures can do that 1 can't. Jyn is okay, but she is a gamble.

One time I got 9 movement points out of Jyn when it wasn't even her activation.

  1. Jyn has +Evade from Smuggled Supplies.
  2. Boba shoots at her. I roll an Evade/Bock. With cunning and my free evade from smuggled supplies that comes out to: 2Evade 3Block. #SuckitBoba.
  3. Nimble kicks in. Since I had 2 evades, I get to move 4 spaces.
  4. Boba then runs up to Jyn.
  5. Jyn drops slippery target and moves another 5 spaces (plus a strain from Boba's ability).

What happened after???!?!?

I don't remember. Probably nothing nearly as exciting lol.

At the time Jyn was evaluated, she was the same 5 points like a unit of prenerfed rSabs.

One time I got 9 movement points out of Jyn when it wasn't even her activation.

  1. Jyn has +Evade from Smuggled Supplies.
  2. Boba shoots at her. I roll an Evade/Bock. With cunning and my free evade from smuggled supplies that comes out to: 2Evade 3Block. #SuckitBoba.
  3. Nimble kicks in. Since I had 2 evades, I get to move 4 spaces.
  4. Boba then runs up to Jyn.
  5. Jyn drops slippery target and moves another 5 spaces (plus a strain from Boba's ability).

What happened after???!?!?

I don't remember. Probably nothing nearly as exciting lol.

Lol, well talk about killing the hype

At the time Jyn was evaluated, she was the same 5 points like a unit of prenerfed rSabs.

Makes sense, and here we are now able to evaluate her again post nerf sab :D

- Good fighters usually have at least 1.5 health per point. She has less.

- A good opponent will always be able to not trigger Hair Trigger. So she has only 1 attack with only two dice.

- Other unique Command Cards really do something. On in a Million is rather mediocre (Element of Suprise light for 2 points). Before you draw On in a Million, she is most often dead. And it triggers on Hair Trigger, which will not happen that often anyways.

- She is quite fast, and with Cunning and a nearby 3PO, Han and or Chewie she lives longer than one might think.

well, I think you could trigger One in a Million in other ways, I'd have to check but Gideon's card (which no one takes bc it's 3pts) Leia's battlefield leadership could get it to trigger right? It's a little better than Element of Surprise bc it removes all dice, so playing against RGC or ATST or Chewie or some of those bigger figures you get a better shot usually.

It's got a lot of the same problems as most of the Core set, in which Skirmish wasn't really the focus and was more of a back burner, add-on game. I feel like no on really play-tested skirmish and either didn't think it would be as popular or weren't as concerned about it. To a certain degree, I still feel that FFG feels that way. Everything is Campaign-Campaign-Campaign oh yeah, there's some skirmish too. Even on the forum here, Campaign gets more posts, but there is a growing minority that realizes that skirmish is just as fun, and FFG should hopefully come to the realization that skirmish is really the way to expand the player base. You can run a campaign once or twice, but you get more mileage from the skirmish I feel. If skirmish had been the focus or at least had a dedicated design team from the beginning like they do now, all of the cards would be different except for maybe Stormtroopers and probe droids and nexu. Those are the only accidentally balanced cards for long term play.

How often do you play against RGC or AT-ST or Chewie or some of those bigger figures?

And there usually are better figures to use with Battlefield Leadership or Take it down, even if you have One in a Million on your Hand..

Edited by DerBaer

The last game I played, was against an ATST, time before that I played against Chewbacca, the one and only tournament I played in I played Jyn vs. RGC and got stuck in the top room of Nelvaanian Wilderness with some Heavy Stormtroopers. If I had been a little more organized in the brain and a little more practiced, I could have killed a heavy stormtrooper and put some serious damage on the RGC with One in a Million. I xman'd myself alive longer than I should have holding the terminal with Jyn and ended up doing a little bit of damage to RGC and killing half a heavy stormtrooper and wounding the other.

... the one and only tournament I played in ...

OK, that explains a lot ...

What are the tournament's like in your area? I'm the first to admit, do the newness of the whole thing in our area, I think our meta is skewed. I'm actually glad because it's way more fun than playing against the same old list over and over again.

Two of my training partners, Tim and Seb, are two of the best players around. We usually go to tournaments together, so we take our local meta to a lot of tournaments. And we don't care about a 5 hours journey for a regional.

German nationals 2015 I made it to the cut, just to loose to the later world champion. I've won two regionals, one with 4x4 in 2015, one with Stormtroopers in 2016, I've won a Store Championship, and I've won each GNK at least once (mostly with Stormtroopers). Most of the games I lost were against Tim or Seb.

And there are about two hands full of absolute top players spread all over germany.

I love Stormtroopers (the rest varies a lot). Tim plays them a lot, too. Seb plays a lot of different lists. E.g., 2016 he made it to german national finals with his Bantha.

German nationals were Stormtrooper lists, Bantha lists, and some Wookie lists. One of the Wookie players had an absolute anti-Bantha list, and became Champion with it. He had 8 activations (1 more than any Bantha), 2 Wookies (for their health), 2 eSabs (for their Stun).

I'd say, we have a highly competetive local meta ... ;)

Edited by DerBaer

Two of my training partners, Tim and Seb, are two of the best players around. We usually go to tournaments together, so we take our local meta to a lot of tournaments. And we don't care about a 5 hours journey for a regional.

German nationals 2015 I made it to the cut, just to loose to the later world champion. I've won two regionals, one with 4x4 in 2015, one with Stormtroopers in 2016, I've won a Store Championship, and I've won each GNK at least once (mostly with Stormtroopers). Most of the games I lost were against Tim or Seb.

And there are about two hands full of absolute top players spread all over germany.

I love Stormtroopers (the rest varies a lot). Tim plays them a lot, too. Seb plays a lot of different lists. E.g., 2016 he made it to german national finals with his Bantha.

German nationals were Stormtrooper lists, Bantha lists, and some Wookie lists. One of the Wookie players had an absolute anti-Bantha list, and became Champion with it. He had 8 activations (1 more than any Bantha), 2 Wookies (for their health), 2 eSabs (for their Stun).

I'd say, we have a highly competetive local meta ... ;)

Could you list a competitive trooper list with command cards?

Competetive Stormtrooper lists always start with 2x eStormtroopers. and then add to flavour: rStormtroopers, eProbes, rRoyal Guards, Blaise, fill with rOfficers, Rule by Fear and Zillo.

Swarmtroopers:

2 Officers

2 eStormtroopers

3 rStormtroopers

(was better before the Bantha came up)

Imperial Search Block:

2 Officers

2 eStormtroopers

2 eProbes

Royal Guards

Stormtrooper 4x4:

4 Officers

2 eStormtroopers

2 rStormtroopers

Rule by Fear

Zillo

My personal fav:

3 Officers

2 eStormtroopers

rStormtroopers

Royal Guards

Rule by Fear

Zillo

I always start my Command deck with Grenadier, New Orders, 2x Reinforcements. Add your favs to taste (Take Initiative, Negation, etc.).

Edited by DerBaer

Two of my training partners, Tim and Seb, are two of the best players around. We usually go to tournaments together, so we take our local meta to a lot of tournaments. And we don't care about a 5 hours journey for a regional.

German nationals 2015 I made it to the cut, just to loose to the later world champion. I've won two regionals, one with 4x4 in 2015, one with Stormtroopers in 2016, I've won a Store Championship, and I've won each GNK at least once (mostly with Stormtroopers). Most of the games I lost were against Tim or Seb.

And there are about two hands full of absolute top players spread all over germany.

I love Stormtroopers (the rest varies a lot). Tim plays them a lot, too. Seb plays a lot of different lists. E.g., 2016 he made it to german national finals with his Bantha.

German nationals were Stormtrooper lists, Bantha lists, and some Wookie lists. One of the Wookie players had an absolute anti-Bantha list, and became Champion with it. He had 8 activations (1 more than any Bantha), 2 Wookies (for their health), 2 eSabs (for their Stun).

I'd say, we have a highly competetive local meta ... ;)

Honestly, I don't envy you. I'd like to have a few more consistent players, but I love that I can take a sub-par list with Jyn and play for fun more than anything else. I like to get competitive sometimes, but for most gaming areas, once you start going ultra competitive, you can never go back. I'd rather have a more casual weekday gaming experience and then if I really need the ultra-competitive atmosphere, I can pay for it by traveling to a regional or something.

I would note that traveling 5 hours in Germany or most of Europe for that matter is a bit different than traveling in the U.S. from my experience. I don like that we have a mixture of ultra-competitve and casual IA'ers here on the forums though. It's always nice to know you have resources to improve your game, but the nice part is that for the most part, I have not yet had posters shove their opinions down my throat like on other forums where Competition is the only game that is played.