Villains - Automatic Reward With No Side Missions Left?

By robertpolson, in Imperial Assault Campaign

My playing group ran into a situation where the imperial player chose the agenda cards with the inquisitor. However, we had not more room to play any side missions. Does this mean that the imperial ayer gets the villain automatically, experiences tough luck as the agenda card is not usable, or discards the agenda card and chooses another one?

I'm assuming this is your group's situation?

1. You guys are pretty far into the campaign (ex. last story mission) and there won't be another side mission slots

2. During the Imperial upgrade stage, the Empire spent 3 inf and bought an agenda mission

If this is the case, the Imperial player gets the reward after Rebels resolve any side mission (but there won't be any), so I wouldn't buy that if I'm playing Empire. i.e. Imperial player will never get the reward...I'd say let him re-purchase stuff since it's a rule mistake & no damage done yet

Remember that little text on the bottom of the card "After the heroes resolve any other side mission, discard this card and receive the reward listed below"? Empire does not get the reward right away

ricope has it spot on I believe, as no side mission is performed to trigger the automatic win of the agenda mission.

It's unfortunate, and the Imperial Player should definitely get the spent influence back in my opinion...

Once there are no side mission slots, Agenda Side missions are useless.

The reward of an agenda side mission is only given after a side mission is resolved, and if the rebels do not need to resolve one, the condition never triggers.

Also, note that agenda side missions are put into play immediately when they are bought and they become active side missions among the other active side and story missions. They cannot be saved and played later. (However, only agenda Forced missions are resolved immediately.)

Edited by a1bert

If the imperial player gets two side mission agenda cards out of four during the upgrade stage, do we call it tough luck or exchange them for two other random cards?

If it happens before the last side mission slot and there is enough influence you call it good luck for the IP. If it happens after all side mission slots are done you call it good luck for the rebels. :D

If the IP has a lot of influence saved, then it was perhaps a calculated risk. If he spent influence on agenda cards he can't use by mistake, then redo the upgrade stage.

Bad draws happen. Your group needs to decide how to handle that.

In my last campaign I was Empire and for the life of me I wasn't drawing any agenda missions (well, I drew 2 the entire game- Boba who I got since his mission was ignored, and Vader who I lost since I didn't win his mission).

Finally, after the last side mission, I draw Dengar, IG-88, and RoGu Champ's side mission all at the same time. Terrible timing, but whatever.

In my last campaign I was Empire and for the life of me I wasn't drawing any agenda missions (well, I drew 2 the entire game- Boba who I got since his mission was ignored, and Vader who I lost since I didn't win his mission).

Finally, after the last side mission, I draw Dengar, IG-88, and RoGu Champ's side mission all at the same time. Terrible timing, but whatever.

Just curious - why do you play so many of the villain side missions? Just for fun? Or do you actually find their agendas to be more effective?

In my last campaign I was Empire and for the life of me I wasn't drawing any agenda missions (well, I drew 2 the entire game- Boba who I got since his mission was ignored, and Vader who I lost since I didn't win his mission).

Finally, after the last side mission, I draw Dengar, IG-88, and RoGu Champ's side mission all at the same time. Terrible timing, but whatever.

Just curious - why do you play so many of the villain side missions? Just for fun? Or do you actually find their agendas to be more effective?

It wasn't a terribly competitive campaign- we were just looking for a good time, so I figured having more named characters available would be fun. Of course, that didn't really work out that well anyway.